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Returning 35 results for 'such of rely distant visions'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot.
Magic Items
Dungeon Master’s Guide
These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Eyes of the Eagle
Legacy
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Magic Items
Basic Rules (2014)
These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Aasimar
Legacy
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Vampiric Mind Flayer
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.Multiattack. The mind flayer makes
mental static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayer;mind flayers, which consider them abominations.Necrotic
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a
Monsters
Fizban's Treasury of Dragons
affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Backgrounds
Guildmasters’ Guide to Ravnica
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Eyes of the Eagle Wondrous Item, Uncommon These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear
visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In
conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eyes of the Eagle Wondrous Item, Uncommon These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear
visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In
conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. Eyes of the Eagle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eyes of the Eagle Wondrous Item, Uncommon These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear
visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
classes
Basic Rules (2014)
chaos of Limbo, or a glimpse into the inner workings of reality.
Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Monsters
Fizban's Treasury of Dragons
gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Monsters
Fizban's Treasury of Dragons
physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Almiraj were brought to
Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM’s permission, the find familiar spell can summon an almiraj.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
god gave up his divinity to preserve the world from destruction and that his last exhalation as a god produced this mist. Within it were all his memories of the world and all his visions of its possible
classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world.
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connected to one another by long, mostly unprotected rivers and roads. Human settlements rely on various industries for survival. For example, most of the humans of Ten-Towns and Port Llast are
. In generations past, most human settlers of the North were light-haired and light-skinned. Since then, the riches and promise of the Savage Frontier have attracted distant foreigners, and several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayers, which consider them abominations. Vampiric Mind Flayer
Medium Undead
Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.
Actions
Multiattack. The mind flayer makes two Claw attacks or one Claw attack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
saurial communities are believed to exist anywhere in the world. The saurial’s language is a combination of clicks and whistles beyond the human range of hearing, so Dragonbait tends to rely on scents to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master
. You can’t do so again until you finish a long rest. Misty Visions You can cast silent image at will, without expending a spell slot or material components. One with Shadows Prerequisite: 5th level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine
down on the evildoers who destroyed my homeland. 4 I am the last of my tribe, and it is up to me to ensure their names enter legend. 5 I suffer awful visions of a coming disaster and will do anything
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment spells affect the minds of