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Returning 35 results for 'suit of instead bearer'.
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Magic Items
Ghosts of Saltmarsh
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes
, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.
Magic Items
Tasha’s Cauldron of Everything
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Magic Items
Candlekeep Mysteries
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Magic Items
Guildmasters’ Guide to Ravnica
This suit of armor is reinforced with a magically enhanced metal alloy called mizzium, which is made in Izzet foundries. While you’re wearing the armor, any critical hit against you becomes a
normal hit. In addition, when you are subjected to a magical effect that allows you to make a Strength or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw.
Monsters
The Book of Many Things
headquarters.
The Solar Bastion knight presented here is an example member of the organization.
Customize this stat block to suit individual knights and differentiate them from each other. For example
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Monsters
Dragonlance: Shadow of the Dragon Queen
success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
itself on a success.Wersten Kern is Lord Soth;Lord Soth's standard bearer and champion. As with many of Soth’s knights, she died alongside her liege during the Cataclysm and was cursed with undeath
Equipment
one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer
to prove they’re worthy to wield it.
Special. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Backgrounds
Sword Coast Adventurer's Guide
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
Backgrounds
Sword Coast Adventurer's Guide
world.
Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available
appropriate to suit your identity as a cloistered scholar.
Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through
Monsters
Mythic Odysseys of Theros
level or lower, the spell has no effect on the chimera and instead targets the caster.Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a longsword, +1 or a suit of chain mail, +1, into a more remarkable discovery. The tables that follow can help you come up with answers. Roll on as many of these tables as you like. Some of the
. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14–15 Elf. The item is half the normal weight
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
host, bugbears believe Maglubiyet has again corralled the brothers into a divine battle, and they honor their gods by following suit.
Skiggaret is the bugbear version of the bogeyman, as hateful and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
point instead.
Actions
Multiattack. The bearer makes two Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 11 (2d10) necrotic damage.
Helge C. Balzer
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pipe of Remembrance Wondrous item, common This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead
lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
description — unless you’re directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Common Deck The four suits of the common deck are described below. Coins The suit of coins symbolizes desire for personal and material gain. It also represents gluttony, lust, and obsession. On the
side of good, this suit can suggest the accumulation of wealth to benefit a charity or a just cause. On the side of evil, it embodies the worst aspects of greed. Glyphs The suit of glyphs symbolizes
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
on your finger. If you have the attunement slots available, you’re automatically attuned to the ring when it appears. The DM chooses the ring.
Shield. A rare or rarer suit of magic armor that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the estate was attacked, while an adjoining crypt provided a resting place for the deceased members of the Tresendar family. The Redbrands expanded the cellars to suit their own purposes, adding holding
cells, workshops, and barracks. If the characters begin their search at Tresendar Manor, they enter the hideout in area R1. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the hideout via area R8.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mind Sharpener Item: A suit of armor or robes The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to
maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item’s charges to succeed instead. The item regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
appendix A). Here’s how to use the tarokka deck—or playing cards—instead of a d10 to generate random results:
1: Remove the High Deck. Remove all high deck cards, leaving only cards numbered one through
nine plus the master of the suit.
2: Draw a Card. Ensure the deck is well shuffled, then draw from the top.
3: Consult a Table. Reference the card’s number to find your result on a table; in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
estate was attacked, while an adjoining crypt provided a resting place for the deceased members of the Tresendar family. The Redbrands have since expanded the cellars to suit their own purposes
, adding slave pens, workshops, and barracks. If the characters begin their search at Tresendar Manor, they enter the dungeon in area 1. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the dungeon by way of area 8. Redbrand Hideout View Player Version
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Archfey Statistics If your campaign includes an archfey whom the characters might end up fighting, create a stat block for the archfey or modify some other creature’s stat block to suit your needs
the following traits: Fey Rebirth. If the archfey dies in its Domain of Delight, it revives with all its hit points 1d4 days later in a safe location in that domain.
Legendary Resistance (3/Day). If the archfey fails a saving throw, it can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
recoverable after the creature is slain and whether any of that equipment is still usable. A battered suit of armor made for a monster is rarely usable by someone else, for instance. If a spellcasting
armor and wields a greatclub. You could equip a hill giant with chain mail and a greataxe instead, and assume the giant is proficient with both, one or the other, or neither.
See the Player’s Handbook for rules on using armor or weapons without proficiency.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the duergar doing something else instead. Alternatively, you could jettison everything but the map of the fortress, populating it with new creatures that better suit your campaign. Sometimes a good map is all a DM needs!
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cimber’s drop of blood in a rune magic ritual to turn a giant diamond into a blod stone (see appendix B). Unfortunately for the jarl, the item can’t find Artus Cimber specifically; instead, it
of Winter is an elusive artifact, and neither it nor its bearer can be found in the course of this adventure. Characters who set out to find the ring for themselves will quickly hit one dead end after
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it. A double-bladed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs has no way to wear magic boots. Multiple Items of the Same Kind Use common sense to determine whether more
than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Solar Bastion Knight The Solar Bastion knight presented here is an example member of the organization. Customize this stat block to suit individual knights and differentiate them from each other. For
example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins. In addition, Sir Jared, detailed at the end of the chapter, can serve as a model for
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
determined by a particular set of armor they don (like studded leather). Instead, each retainer’s armor class is simplified to one of three armor types: Retainers with light armor have AC 13. Retainers with
attack at 7th level (as noted in their stat block), allowing them to make two signature attacks per round instead of one. Gear When a retainer joins the party, they typically carry clothes appropriate
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cloak of displacement A suit of +2 leather armor A +2 wand of the war mage A silk bag containing eight 500 gp gemstones Three folded letters (described below) Letter 1. This letter is stamped with the
official wax seal of a fairly large settlement (choose an appropriate town or city that exists in your campaign world). It reads, “The bearer of this letter is entitled to a favor in exchange for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition
fully. Inside the sarcophagus are two items of great significance to the yuan-ti: a suit of serpent scale armor and a serpent’s fang (both described below). Serpent Scale Armor Armor (scale mail
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Haunted Zones Strahd can twist his domain to suit his whims. Starting when he makes his presence known, certain doorways in the house no longer connect to the rooms they did before. Instead
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shield, Greater Invisibility
17 Passwall, Wall of Force
Level 3: Arcane Armor As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane
Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die. You gain the following benefits while wearing your Arcane Armor. No Strength Requirement. If the armor