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Returning 35 results for 'summon of rare decides vile'.
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Magic Items
Dungeon Master’s Guide
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar can’t be restored to life.
Avatar of Death
Medium Undead
Monsters
Planescape: Adventures in the Multiverse
save DC 20):
At will: detect thoughts, phantasmal force, suggestion
1/day each: cloudkill, plane shift (self only), scrying (as an action)
Summon Yugoloth (1/Day). The baernaloth has a 50 percent
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
condition until the start of the sewer king’s next turn.
Summon Swarm (1/Day). The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of
encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for Totentanz luring the townsfolk of Edgewall into the sewer king’s
Monsters
Planescape: Adventures in the Multiverse
only), suggestion
1/day each: dispel magic, plane shift (to Carceri only), scrying (as an action)
Summon Demodand (1/Day). The shator has a 50 percent;{"diceNotation":"1d100","rollType":"roll
","rollAction":"Summon Demodand"} chance of summoning its choice of 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Summon Demodand (Farastu Demodands)"} farastu demodand;farastu demodands, 1d2
Monsters
Strixhaven: A Curriculum of Chaos
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood Avatar, to destroy Strixhaven.
The Oriq work in secret, infiltrating Strixhaven to search
Monsters
Mordenkainen Presents: Monsters of the Multiverse
charmed by him that is within 60 feet of him; that charmed target must succeed on a DC 21 Charisma saving throw, or Titivilus decides how the target acts during its next turn.
Teleport. Titivilus uses
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Monsters
Fizban's Treasury of Dragons
dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal
seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually the temporally displaced form of an ancient amethyst
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Monsters
Fizban's Treasury of Dragons
dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and
martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Simultaneous Effects Most effects in the game happen in succession, following an order set by the rules or the DM. In rare cases, effects can happen at the same time, especially at the start or end
of a creature’s turn. If two or more things happen at the same time on a character or monster’s turn, the person at the game table — whether player or DM — who controls that creature decides the order
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
very rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cube of Summoning Wondrous Item, Rare This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears
in the nearest unoccupied space, and the lid closes. The lid can’t otherwise be opened.
Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Starting Equipment The DM decides whether your character starts with more than the standard equipment for a level 1 character, possibly even one or more magic items. The Starting Equipment at Higher
equipment 1 Common 5–10 500 GP plus 1d10 × 25 GP plus normal starting equipment 1 Common, 1 Uncommon 11–16 5,000 gp plus 1d10 × 250 GP plus normal starting equipment 2 Common, 3 Uncommon, 1 Rare 17–20 20,000 GP plus 1d10 × 250 GP plus normal starting equipment 2 Common, 4 Uncommon, 3 Rare, 1 Very Rare
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starting Equipment The DM decides whether your character starts with more than the standard equipment for a level 1 character, possibly even one or more magic items. The Starting Equipment at Higher
starting equipment 1 Common 5–10 500 GP plus 1d10 × 25 GP plus normal starting equipment 1 Common, 1 Uncommon 11–16 5,000 gp plus 1d10 × 250 GP plus normal starting equipment 2 Common, 3 Uncommon, 1 Rare 17
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Brazier of Commanding Fire Elementals Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Stone of Controlling Earth Elementals Wondrous item, rare If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Stone of Controlling Earth Elementals Wondrous item, rare If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Censer of Controlling Air Elementals Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Censer of Controlling Air Elementals Wondrous item, rare While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bowl of Commanding Water Elementals Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Brazier of Commanding Fire Elementals Wondrous Item, Rare While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Censer of Controlling Air Elementals Wondrous Item, Rare While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stone of Controlling Earth Elementals Wondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Censer of Controlling Air Elementals Wondrous Item, Rare While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bowl of Commanding Water Elementals Wondrous Item, Rare While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental. The elemental
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bowl of Commanding Water Elementals Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Brazier of Commanding Fire Elementals Wondrous Item, Rare While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Stone of Controlling Earth Elementals Wondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an