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Returning 26 results for 'survival of relatively down variant'.
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survive of relative down variant
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Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside
if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hunter’s Intuition. When you make a Wisdom (Perception) or Wisdom (Survival
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
deal nonlethal damage. You can have an NPC show up to lend assistance. Mindless predators might be scared off by a sudden volcanic eruption or earth tremor. In short, there is always a way to turn the party’s misfortune into a fighting chance of survival.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
on the asteroid’s air envelope for survival, or it might not need to breathe air. Similarly, a mimic stowing away aboard a spelljamming ship might be an ordinary specimen or one that has adapted to
life in Wildspace. You can turn any terrestrial creature into a Wildspace-dwelling variant by giving it the following trait, if nothing else: Unusual Nature. The creature doesn’t require air.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
where the townsfolk would try to hunt down all kobolds and put the tribe’s survival at risk.
Some aggressive individual kobolds and tribes do exist, but in general kobolds don’t purposely
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
the effect.
Edible Fungi. Edible fungi (including pygmywort and bigwig) are abundant in the Whorlstone Tunnels. Characters can attempt DC 10 Wisdom (Survival) checks to forage here.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.” They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them. Struggle for Survival. Ixitxachitl emerge from eggs as tiny creatures little more than a hand
span in width. From that time onward, they struggle to survive at all costs, growing throughout their lives. Those ixitxachitl that master the secrets of survival gain powers of regeneration and feed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons. Variant: Grung Poison A creature poisoned by a grung can suffer an additional effect
(+0)
Saving Throws Dex +4
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Grung
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thri-kreen have such short lifespans, the average thri-kreen life expectancy being only thirty years. VARIANT: THRI-KREEN WEAPONS
Some thri-kreen employ special martial weapons. A gythka is a two
, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Thri-kreen
Challenge 1 (200 XP)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Handling Insight Medicine Perception Survival Charisma
Deception Intimidation Performance Persuasion
Sometimes, the DM might ask for an ability check using a specific skill — for example
lacks that proficiency, he or she just makes a Strength check. Variant: Skills with Different Abilities Normally, your proficiency in a skill applies only to a specific kind of ability check
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 2 (450 XP)
Spider Climb. The ettercap can climb difficult surfaces, including upside down on
psychic damage.
VARIANT: WEB GARROTE
Some ettercaps like to strangle prey using garrotes fashioned from webbing. An ettercap so armed gains the following action option, which it uses in place of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar’s troops, making it vital to the house’s survival in Undermountain. The main cavern (area 30a) has a 40-foot-high ledge to the north (area 30b) with a secret staircase connecting them. 30a. Main
their lizard mounts as prized pets. These docile reptiles have saddles, reins, stirrups, saddlebags, and the Spider Climb trait (see the “Variant: Giant Lizard Traits” sidebar in appendix A of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Medicine Perception Survival Charisma Deception Intimidation Performance Persuasion Sometimes, the DM might ask for an ability check using a specific skill--for example, “Make a Wisdom (Perception
she just makes a Strength check. Variant: Skills with Different Abilities Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons. VARIANT: GRUNG POISON
Grung poison loses its potency 1 minute after being removed from a grung. A
Skills Athletics +2, Perception +2, Stealth +4, Survival +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Grung
Challenge 1/4 (50 XP
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is tightly woven into their everyday life. Deities worshiped in Gracklstugh include the following. Laduguer. The patron of the duergar is a god of self-reliance, defense, and survival. His clerics have
Gracklstugh. Law and Order Minor crime is relatively rare in Gracklstugh. The duergar live by a strict code of honor, and their laws are few, simple, and practical. Both guards and regular citizens can be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conversations at once. Hunger of the Mind. Illithids subsist on the brains of humanoids. The brains provide enzymes, hormones, and psychic energy necessary for their survival. An illithid healthy from
the effect on itself on a success.
VARIANT: MIND FLAYER ARCANIST
A few mind flayers supplement their psionic power with arcane spells. However, they are regarded as deviants by their illithid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and magical properties when brought to the surface. VARIANT: DROW MAGIC ARMOR AND WEAPONS
Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they
19.
Cutthroat Politics. Drow politics are cutthroat and rife with intrigue. When drow work together, it is typically to destroy a common foe and ensure their own survival, and such alliances are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
)
Skills Survival +8, Perception +8
Senses darkvision 60 ft., passive Perception 18
Languages Common, Giant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Death Curse. When the fensir starts its
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
employer’s name, or if he is reduced to 0 Hit Points or otherwise taken prisoner, an advanced bespoke spell that combines elements of Geas and Contingency disintegrates him with no chance of survival
, except to offer a ladder that can reach the second-floor balcony and window. Area 2: Entrance Hall The front door to Anton’s townhouse has a traditional lock and a unique variant of the Arcane Lock
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CHA
8 (−1)
Skills Perception +4, Stealth +6, Survival +2
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge Rating 2
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
VARIANT: MIND FLAYER LICH (ILLITHILICH)
The path to true lichdom is something only
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shambling mounds lurk among the thick growth near the path to catch the unwary. After dispatching the mounds, a character who surveys the area and succeeds on a DC 14 Wisdom (Survival) check finds a
and scatter if approached. S57b: Thri-kreen Forest. Five thri-kreen and their leader, a psionic thri-kreen (a variant thri-kreen), hide in the canopies near this snaking pathway. The character with the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
relatively simple and businesslike. Once a question has been asked, Lurg asks for a mandatory “donation” of 100 gp, no matter what the question is. One of his tower hands then collects the payment. Once
labyrinthine demiplane of nauseating colors. A creature navigating this magical labyrinth must make a DC 15 Intelligence (Investigation) or Wisdom (Survival) check. On a failed check, the creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
visitors only because it depends on trade for its survival. What the Northfolk can’t buy, they plunder. Visitors typically stay at the Dragon Turtle Inn, a salt-encrusted stone edifice near the docks