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                        Returning 35 results for 'survive speak'.
                    
                
                        
                            
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                                        survive spell
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect
                                                
                                            
                                                
                                                    ’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience.
A molydeus’s demon
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect
                                                
                                            
                                                
                                                     bipedal body has a slavering wolf’s head and a fanged serpent’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     at least one head and roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this
                                                
                                            
                                                
                                                     hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Snicker-Snack craves the destruction of evil Dragons and urges
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     lure dragons to them, then destroyed the dragons with powerful magic.
As the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their
                                                
                                            
                                                
                                                     speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.
Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
                                                
                                            
                                                
                                                     able to survive an assassin bug's infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
                                                
                                            
                                                
                                                    ’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    
Elf
 
7
Lizardfolk
4
Goblin
 
8
Orc
FEATURE: ADEPT LINGUIST
You can communicate with humanoids who don’t speak any language you know. You must observe the
                                                
                                            
                                                
                                                     survive—or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
                                                
                                            
                                                
                                                     follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
                                                
                                            
                                                
                                                     which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
One useful trick: if ye face bugbears who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
&mdash
                                                
                                            
                                                
                                                     remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
                                                
                                            
                                                
                                                     not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
                                                
                                            
                                        
                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     what little time they have left telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own.
A young tortle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Meeting Vocath To speak with Vocath, the characters must first interact with one or more of his guards, who use their sigil tattoos to contact the mercane and inform him of the characters’ arrival
                                                
                                            
                                                
                                                     the mercane. “So speak. Don’t waste my time.”
 Vocath is cold, smug, and oozing with pride. He knows that all the factions in Doomspace compete to please him. He is as dismissive of emotional pleas for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     malnourished and must feed on carrion to survive. The chains around it are looped through iron rings bolted to the floor and secured with three heavy padlocks, which can be unlocked with the keys
                                                
                                            
                                                
                                                     creature is prone and restrained. It also suffers from two levels of exhaustion. It has an Intelligence of 1, and it can’t speak or understand any language. Replace the ogre’s action options with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own. A young tortle and its siblings inherit whatever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, it doesn’t have or need a head, it has legendary actions, or the DM
                                                
                                            
                                                
                                                     good greatsword with an Intelligence of 9, a Wisdom of 14, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     without a plan, they’re unlikely to survive the experience, let alone retrieve the first piece of the Rod of Seven Parts. See the advice below for handling strategies the characters might adopt. Being
                                                
                                            
                                                
                                                     devotees. Any creature in Web’s Edge who sees a character wearing something spider-shaped or hears the character speak this greeting has disadvantage on ability checks to see through the characters’ disguises. Devotees in Web’s Edge who identify the characters as impostors scream for help and attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Sword of Zariel. Also before you are Lulu and the ghostly warrior, Yael. The hollyphant is the first to speak. “I remember everything now. Idyllglen was the last straw. We followed Zariel to Avernus
                                                
                                            
                                                
                                                     rays of light. Creatures in the scab take 110 (20d10) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , but negotiates for passage if the characters speak to it.  The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
                                                
                                            
                                                
                                                     has a +1 bonus to Intelligence checks and Intelligence saving throws. It can speak and understand all languages. The Sphinx’s Riddle. Instead of asking a traditional riddle that the characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     collection of frozen trophies. 
   6  I have named the wind that blows through my lair and speak to it often. It is my sole companion. 
   7  I meet any challenge to my territory with aggression
                                                
                                            
                                                
                                                     whatever it takes to survive. (Any) 
   3  Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil) 
   4  Isolation. All creatures are either prey or rivals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Umber Hulk  An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food. Those lucky enough to survive an umber
                                                
                                            
                                                
                                                     tales of vanished explorers and wanton destruction speak of an unknown foe. Umber hulks take on supernatural status in these harrowing stories, many of which convey the same warning: once an umber hulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hold multiple jobs to survive. The rich feast on goat, fish, and mutton; wear gold and silk; and drink from spotless glass flutes while boasting of their academic achievements and frivolously
                                                
                                            
                                                
                                                     the daturas, also known as spirit shepherds. Daturas speak for and protect the spirits of the jungle. A datura might go years without meeting another member of the order, spending their life escorting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
                                                
                                            
                                                
                                                     them, and then the stag fades from view saying, “Not all will survive . . .” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose
                                                
                                            
                                                
                                                     in diameter, and mist swirls inside it. While attuned to an orb, you can use an action to peer into the orb’s depths and speak its command word. You must then make a DC 15 Charisma check. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     must. He doesn’t like talking about his past, and he won’t reveal anything about his time as an adventurer. If Durnan has any living family members, he doesn’t speak of them. He rarely says two words
                                                
                                            
                                                
                                                     might gently discourage likable “nobodies” from venturing into Undermountain, if he thinks they wouldn’t survive. He can also direct adventurers toward tavern regulars who might be able to help them or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of such kindness. Bedine guides know how to survive in the desert. Stories about the magical destruction wrought by the Netherese on Anauroch make them wary of wizards and abhor magic, believing that
                                                
                                            
                                                
                                                     daggers and scimitars as weapons, and some use eagles and falcons to catch prey such as small antelope and hares. The Bedine speak Common. Pesh 16-year-old human nomad Pesh has the naive charm of a young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience. A molydeus’s demon lord bestows on
                                                
                                            
                                                
                                                    . Hit: 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     speak that language, it switches to Elvish, and if no one responds again, it tries heavily accented, pidgin Common. It assures them that they are on the right track, and they must continue following the
                                                
                                            
                                                
                                                     them, and then the stag fades from view saying, “Not all will survive ...” When the characters search the tumbled ruins, they find no sign of the stag but see a thin person who resembles a wood elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them. Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
                                                
                                            
                                                
                                                     able to survive an assassin bug’s infestation without immediately being treated with magic or fire. Incredibly hardy monsters such as catoblepas and gorgons have sometimes been observed with deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
 — Elminster
 Gang Mentality Since bugbears
                                                
                                            
                                                
                                                     unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the wild, and the cast-off members of a gang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
                                                
                                            
                                                
                                                     tales of their greatest heroes, they often speak of centaurs who found their heroic destiny on a protoporos. Pheres Raiders The Pheres roam the wild lands between Setessa and Akros in small raiding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , the honorable Wigglewog, did not survive. I’ve been trapped up here for a while now. Help me. I must tell my queen of the fall of Prismeer!”
 If the characters speak in raised voices, Sir Talavar
                                                
                                            
                                                
                                                     their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakes’ attitude from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “Soul Devouring” below). The Soulmonger does not affect the workings of speak with dead
                                                
                                            
                                                
                                                     overcome, prepare the characters for greater threats awaiting them in Omu. If the characters reach Omu too soon, they probably won’t be high enough level to survive there for long. When the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses truesight 120 ft., passive Perception 16
 Languages understands the languages it knew in life but can’t speak
 Challenge 10 (5,900 XP
                                                
                                            
                                                
                                                     head. The target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8) slashing damage.
 Fiery Skull
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , enabling just enough of the wolves to survive that they aren’t wiped out completely. Human barbarians also inhabit the High Moor, living mostly on its western fringes with large herds of sheep and
                                                
                                            
                                                
                                                     speak a dialect of Illuskan I’d not heard before, and my first meetings with them were quite tense and filled with misapprehension. However, I came to know people from both the Girondi and Belcondi
                                                
                                            
                                        





