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Returning 15 results for 'survivor command'.
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Warlord
Legacy
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Monsters
Volo's Guide to Monsters
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but
another creature's turn. The warlord regains spent legendary actions at the start of its turn.
Weapon Attack. The warlord makes a weapon attack.
Command Ally. The warlord targets one ally it can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
Monsters
Eberron: Rising from the Last War
permanently under her command, following her verbal orders.Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Zox Clammersham A clever rock gnome, Zox Clammersham is the sole survivor of his former party’s failed Undermountain expedition. Since the demise of his friends, Zox has managed to secure a ring that
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two languages
Challenge 12 (8,400 XP)
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of
legendary actions at the start of its turn.
Weapon Attack. The warlord makes a weapon attack.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the target can see and hear
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
secretly be a vampire. They might be Chosen by a deity, be tutored by the greatest wizard that ever lived, or be descended from an archfey or demigod. They might be the sole survivor of a long-lost culture
often more powerful than other adventurers. They might carry unique magic items or an Artifact, wield mundane authority, or even command an army! It’s important to spread these benefits around so that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
action option can be used at a time and only at the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
under Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them
through a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rezmir’s command are using a cloud giant’s flying castle to expedite the delivery. Talis offers to help the characters get aboard Skyreach Castle before it departs (see chapter 8) and provides them with
a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent setbacks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
servitors. Krell has yet to free them, because he worries he is not currently strong enough to command them. Each cocoon can be torn open with a successful DC 12 Strength (Athletics) check, or it can be
and spiderwebs cover the walls and ceiling. Two humanoid-sized bundles attached to the ceiling writhe as hundreds of tiny spiders swarm over them.
Krell Grohlg, the last survivor of the cultists who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of Death. Trapped in
zombie (see its entry in the Monster Manual). The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed: Deadfall
taking the Study action and succeeding on a DC 18 Intelligence (History) check. The writing tells of the loyalty of a general named Mekuni, Khamune’s second in command. Mekuni and her strategists, Dalni
alive. Hiding Apprentice. If the characters stand within 5 feet of the closed sarcophagus to the west, they hear whimpering. Inside the sarcophagus hides the only survivor of Nazemm’s research team: a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
survivors from the Naiad are resting in three cells: Ashlyn in M11a, Devi in M11b, and Treef in M11c. Each survivor is described further below. The remaining cells are unoccupied, unless the characters or any
statue is hollow. It holds the monastery’s monetary wealth. If a creature speaks the command phrase “oink, oink, oink” while touching the statue, the pig’s mouth magically opens, and all the statue’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gertrude, a chaotic neutral cyclops who was the lone survivor of an attack on a supply caravan near the ruins of the city of Ched Nasad. Makubli (see area W2) captured Gertrude weeks ago and brought her
can use to command the giant lizards in area W9. W11: Passageway At the east end of this hallway is an enormous pile of bones.
The bones are remnants of meals eaten by Ker-arach, the spiderdragon in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
direction the survivor fled. Bricked-Up Door. Characters who pass along the hallway between this area and area 15 can see that a doorway in the north wall has been bricked over. The sloppy brickwork
command (see appendix B) and a set of bronzed orc teeth strung as a necklace (no monetary value). 12. Kitchen The door into this area from outside is barricaded from within the room. It can be forced