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Returning 35 results for 'swift of remain deterred violent'.
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Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
throw or become frightened of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has
of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
monsters
, and their adoration gradually soothes the violent, magical outbursts that follow her failures.
Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a
distracted but deceptively cunning hag clinging to grotesque dolls of her family. She laments the loss of her sisters, Laveeda and Leticia, never acknowledging that they remain alive as her prisoners
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
of his choice within 600 feet of him. The minotaur;minotaurs roll initiative when they appear. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift Sting
; (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
, a time of unfettered energy.
Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When
others change.
2
The best option is one that is swift, unexpected, and overwhelming.
3
Punch first. Talk later.
4
Your fury can carry you through anything.
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Canyon Entrance The mouth of the canyon is a grassy ravine with a shallow but swift-flowing river at the bottom. A moss-covered log spans the river at one point. As one heads north into the canyon
also see a giant bird’s nest atop a 60-foot-tall promontory (area 2) and three cave mouths, one on the west side of the river (leading to area 6) and two on the east side (leading to areas 3 and area 15A). Unless the characters take steps to remain hidden, they are spotted by the roc in area 2.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Living in Reverie History, my young friends? Just because your lives are as fleetingly swift as a hummingbird’s flight is no cause to say mine constitutes history. History is the weave of things
enter a trance when they need to rest. In this state, elves remain aware of their surroundings while immersing themselves in memories. What an elf remembers during this reverie depends largely on how long the elf has lived, and the events of the lives that the elf’s soul has experienced before.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, rageful impressions, but a few powerful personalities remain. These remnants belonged to inhabitants of the house, desperate individuals like Mara Silvra and Dalk Dranzorg. Fractured and angry, the
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War Karrnath has always been a martial nation, and its people remain vigilant. Early in the war, King Kaius I instituted the Code of Kaius, a strict set of laws and limits
on luxury items, and approves of swift and harsh punishments for crime. King Kaius III was one of the architects of the Treaty of Thronehold and remains committed to peace. However, many of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mercenaries. Over time, the adventurers should learn more about them and realize that they are the advance force of a great army. The Heirs of Dhakaan can remain an enigmatic foe, encountered only
sword taken from a Dhakaani ruin, the Heirs of Dhakaan are rightfully angry and violent in their response to this tomb robber.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by a 2-foot-deep blanket of fog. Nine vampire spawn crawl under the fog and try to remain hidden until Keresta commands them to attack.
Keresta Delvingstone. Keresta looks like a pale woman with a
18-foot-tall abominable yeti that serves as her protector.
The haughty Keresta welcomes the characters to their doom and promises them a swift death. If asked about Lord Vanrak Moonstar or Umbraxakar
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they love her best, remain watchful for those of weak faith, and offer seasonal sacrifices (see “Viktal and the Tithe”). Mother’s Minders. Servants of Mother prove their faith through song, rustic
swift revenge against their sister. Lorinda’s Children. Lorinda pushes the limits of her foul magic to turn sticks and carcasses into her own children. She loves these monstrous beings, naming them all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
from morning till night, while peddlers, delivery carriers, and servants move in equally swift streams through the inner gates. Toll collectors work quickly but methodically to inspect incoming and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
from morning till night, while peddlers, delivery carriers, and servants move in equally swift streams through the inner gates. Toll collectors work quickly but methodically to inspect incoming and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
unreality described in the “Neverwinter’s New King” section. E2c. This tunnel’s walls flash violent scenes of Vecna slaying, dominating, and imprisoning other gods in the vast emptiness of the Astral Sea. A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the hill, are the ruins of an abandoned village that was destroyed during the siege. Signs of the siege remain: catapult stones lodged in buildings and heat-cracked stone walls blackened with soot. At
explore. None of the archaeologists suspect Brusipha or her followers. The minotaur archaeologists aren’t violent and have no weapons, but they’re equipped with the tools necessary to dig to the temple
classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as they strike with a lion’s savage might and grace.
Horse
aeries, building their nests from sticks, leaves, and the bones of their prey. Once griffons establish a territory, they remain in that area until the food supply has been exhausted.
Aggressive and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Veterans The characters encounter three lawful neutral veterans wandering through the mist. Once it’s clear the characters aren’t monsters or violent marauders, the wanderers introduce themselves as
. Blade Scouting Party As they pass between scorched thickets, the characters are ambushed by violent followers of a bloodthirsty warmonger called the Lord of Blades. These scouts have orders to search
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
remain cursed, you become a Werewolf serving Harkon Lukas under the DM’s control during the night of a full moon. Harkon’s Manipulations Harkon Lukas seeks to win the attention and trust of artistic and
his songs Travel with him on a tour of other towns Harkon’s requests eventually turn criminal or violent. He might then blackmail those who aided him or threaten their reputations, or he might isolate
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
set the scene: A wall of storms surges and howls in the distance. The sunny, mild weather gives way immediately to rain and hail, violent winds, and electrical discharges. Passing in and out of the
additional information: The stormy area is slowly growing larger. Emmalou had to retreat several hundred yards to remain outside the zone. She has no idea what is causing it, but such blatant and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cultists (NE male and female humans of various ethnicities). The cultists try to enter the tower while their nine giant vultures remain outside. The vultures allow only members of the cult to ride them
out for master of the tower. If the characters get pushy or turn violent, the cultists attack them. Amarath carries a magic bag (see “Treasure”) with an invisible stalker inside it. On his first turn in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no action required). Her equipment melds into her new form. While in this form, her Armor Class is
Wisdom (Animal Handling) check. On a successful check, the goat produces one bucket’s worth of milk. On a failed check, the goat delivers a swift, agitated kick, and the milker takes 2 (1d4) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
. d4 Summer Flaw 1 You are stubborn. Let others change. 2 The best option is one that is swift, unexpected, and overwhelming. 3 Punch first. Talk later. 4 Your fury can carry you through anything