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Returning 13 results for 'swinging count'.
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swimming count
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Magic Items
Dungeon Master’s Guide
While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as close to the censer as possible, understands your languages
, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The censer can’t be used this way again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Censer of Controlling Air Elementals Wondrous Item, Rare While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as
close to the censer as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Censer of Controlling Air Elementals Wondrous Item, Rare While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as
close to the censer as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
description tells whether the trap is slow (acts on initiative count 10), fast (acts on initiative count 20), or very fast (acts on initiative count 20 and also initiative count 10). A trap always acts after
creatures that have the same initiative count. Active Elements. On a trap’s turn, it produces specific effects that are detailed in this part of its description. The trap might have multiple active
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, swinging toward the east. The room has a flat ceiling 20 feet high and contains the following features: Statues. Two 11-foot-tall statues of elephant-headed men stand in the southern corners. The
happens, all creatures in the vicinity must roll initiative, including the stone golem. The skull acts on initiative count 30 and again on initiative count 15. On each of the skull’s turns, all creatures
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
wall are three figures in plate armor, each swinging a flail at a lone figure in splint armor wielding a longsword. The lone fighter, taking on the three in plate, wears the emblem of the Leilon garrison
are bolstered by the storm but are weaker when outside it. The edge of the storm expands outward at a rate of 5 feet per round, on initiative count 20. If the myrmidons are within the storm, their
Druid
Legacy
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their turn on initiative count 10. Gragonis Arrives As the characters prevail against the mounted guards, or whenever it feels appropriate, read or paraphrase the following: A hulking figure swinging a
encounter, roll on the High Hill Battlefield Events table each round at initiative count 0. Also consider rolling on the table if a character enters the Fray or otherwise tries to leave the battlefield
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
mouths the words, “Be careful.” She then goes back to absentmindedly cleaning the bar.
This is a version of the Test Market where everything has gone wrong. Not What They Seem The figure swinging from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
initiative for their characters, then roll initiative for the gnolls, dretches, giant hyena, mastiff, and hezrou. All the gnolls act on the same initiative count, and all the dretches act together as well
the previous one. Read the following boxed text to the players: A wild, hideous laugh pierces the air and cuts through the din of battle. A giant gnoll covered in matted, bloodstained fur and swinging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and back again. A creature in the swinging blade’s path must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) slashing damage. The blade swings again on initiative count 20 of each round
count 20 (losing initiative ties), creatures between the walls take 22 (4d10) bludgeoning damage and have the restrained condition as they’re slowly crushed by the walls. The walls continue to compress
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from their ropes while they swing to pull foes into the pit, using the following attack: Swinging Grab. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: The scarecrow pulls the target
. Creature. After the first character enters the room, roll initiative. A gibbering mouther wriggles through the portal on its initiative count, but can take no other actions on its first turn. Thereafter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Red Larch offers many fine amenities, including the Allfaiths Shrine, a place of worship that caters to multiple faiths; the Swinging Sword, a respectable three-story stone inn with a high-pitched
initiative count, the ghost of another chieftain appears next to the tree. This process continues until four Uthgardt ghosts have been defeated. The ghosts don’t attack members of the Blue Bear tribe. Any