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Tabaxi
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Volo's Guide to Monsters
tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
New Class Features. Look at your class features table in chapter 3, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Individual Treasure In a shared campaign, each character receives a fixed number of gold pieces upon gaining a new level. (This gain represents the treasure a character might find in a standard
higher levels. These benefits are summarized on the Individual Treasure table. Ways for characters to spend their treasure are covered in the “Buying and Selling” section below. Individual Treasure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crash Damage table. It also stops moving if the object or creature is one size smaller than it or larger. Otherwise the ship continues moving and the creature or object collided with moves to the
nearest unoccupied space that isn’t in the ship’s path. At the DM’s discretion, an object that is forced to move but is fixed in place is instead destroyed. A creature struck by a ship must make a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
each pillar at a height of 7 feet is a lidded eye fixed on the key. (These are the ropers’ actual eyes, which appear still and lifeless.)
Frescoes. The walls are covered with faded frescoes that
keeps them well fed. Teleport Trap A creature teleported by this room’s teleport trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
according to the Fixed Hit Points by Class table in chapter 2 of the Player’s Handbook.
Characters begin with their normal starting equipment plus one Common magic item of their choice from chapter 7 of the
Coordinator. If only one table is playing, or if there is no Event Coordinator, a DM can use Appendix A to manage the event’s interactive elements. Characters for This Season
For the Celebration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day might be easier to manage. Power Level If you make an item that lets a
Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity. Magic Item Power by Rarity Rarity Max. Spell Level Max. Bonus Common 1 — Uncommon 3 +1 Rare 5 +2
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3. Parlor Dozens of faded portraits cover this parlor’s walls, the subjects’ eyes fixed on a circular table that bears an ornate spirit board. A wide mirror hangs over a tall fireplace set in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the trait, ideal, bond, and flaw from your background. The Tabaxi Obsession table can help hone your character’s goals. For extra fun, roll a new result every few days that pass in the campaign to
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity. Magic Item Power by Rarity Rarity Max Spell Level
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
. The disks are about 4 feet in diameter and 3 feet apart. Each disk is attached to its chain by a giant staple fixed in its center. The disks swing freely and will tilt when weight is placed upon them
into the boiling mud. The damage a creature takes from a geyser depends on how close a creature is to the geyser when it erupts (see the table below). Creatures that succeed on a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Event Descriptions The events from the Bastion Events table are detailed here in alphabetical order. All Is Well Nothing significant happens. Roll on the following table, fleshing out the details as
you see fit. 1d8 Details 1 Accident reports are way down. 2 The leak in the roof has been fixed. 3 No vermin infestations to report. 4 You-Know-Who lost their spectacles again. 5 One of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells you know, except your cantrips, which are fixed in your mind. Preparing and Casting Spells The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
that define the environment the characters are exploring. For example, an encounter table filled with bats, wraiths, giant spiders, and zombies creates a sense of horror and suggests the possibility of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells you know, except your cantrips, which are fixed in your mind. Preparing and Casting Spells The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yet key member of House Cannith’s warforged project, has been especially vocal about making things right: “It’s about time we fixed things instead of blowing them all to hell.”
Tool Proficiency When
choice.
Artillerist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells are used
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
encounter occurs. Roll on the table to determine the specifics, adding +1 for each previous table roll made while the characters were searching from the ship on water by day. Searching by night or
characters must be cautious while using area spells that deal fire or force damage. One such spell does minimal damage that can be fixed by the crew at sea after the fight ends. If two such spells
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
their powers to fight the resurgence of strife. The world-hopping gnome artificer Vi has been especially vocal about making things right: “It’s about time we fixed things instead of blowing them all to
of your choice. Artillerist Spells 3rd-level Artillerist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
astrological event, a holy (or unholy) rite, a royal wedding, the birth of a child, or some similar fixed time. The villain’s activities up to that point are geared toward preparation for this event
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that depict skirmishes between surface elves and drow, culminating in an epic showdown with Lolth in the Demonweb Pits.
Table. An ornately carved stone table in the middle of the room has several
dust-covered objects resting on it. Leaning against the table is a wooden staff with silvered tips, draped in cobwebs.
Treasure. Characters who clear away the dust can see the objects on the table
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. Once fixed, the music box plays its tune to the end. As it does so, the words of the rhyme’s final stanza form in
Firefly Cellar that qualify include the book sculpture suspended from the ceiling in area F1, the bookcases in areas F1 and F2, and the stone table in area F2. Luring Shemshime to where it can be crushed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
entrance are two alcoves, one containing a bare table, the other holding a wooden chest with tiny, clawed feet. Deeper in the room, you see a wicker basket surrounded by miniature toy birds.
Scores of
hourglasses are fixed to the walls. Whenever the sand of an hourglass runs out, the mechanism that attaches the hourglass to the wall causes it to flip over. The steady hiss of all those falling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which the telescopes must be pointed to open the door to area M13. Puzzle Book. The puzzle book with the letter T on its spine is among the books on the middle table. M12. Planetarium The door opens
sturdily mounted to their pedestals. The crystal ball is also firmly fixed and cannot be moved. Planetarium Puzzle. The planetarium is a useful feature for anyone who wants to gaze upon the stars
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is barred shut from the inside. A large dining table stands in the middle of this hall, surrounded by tall-backed wooden chairs. Suspended above the table are two chandeliers fitted with wax candles
numerous smaller paintings, mostly of young people.
During the day, characters are most likely to encounter Vordell, the housekeeper (commoner), here, setting the table or returning clean dishes and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Each time a character makes a check, compare the check result to the Figuring Out Alien Technology table in the Dungeon Master’s Guide. N3. Cryogenic Stasis Pods Each of these four rooms contains a
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
up and make a successful DC 15 Wisdom (Perception) check. There is nothing else of note here. 7. Dining Room At one time a long table stood in the center of this room; now it lies broken on the floor
stand near the fireplace of this room. The covers of both have been torn and the stuffing has been pulled out, but the wooden frames are intact. A broken table lies on the floor near the north wall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventuring Gear IGNATIUS BUDI A Warlock channels magic through an Arcane Focus The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described
). Ammunition (Varies) Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Gear The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described here in alphabetical order, with an item’s price appearing
Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different types and the amount you get when you buy them. The table also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
travel once around Oerth. Luna waxes and wanes in fixed cycles of 28 days each, upon which the months are based, while Celene follows a path that has full moons only four times each year, coinciding with
interesting situations at the gaming table, as long as those factions have similar goals and don’t work in opposition to one another all the time. Adventurers representing different factions might have
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
the weather is an easy way to remind your players that their characters are not on the Material Plane. The Feywild Weather table helps you determine fun weather effects. A weather effect such as this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that flutter around the wearer) P16. Palace Kitchen An eight-foot-tall, three-foot-diameter, multitiered cake rests on a large round table in this kitchen, which also contains a stove and an assortment
roots stretch across the floor and coil around the large table, but not around a smaller, rectangular wheeled table that has three trussed-up giant rats on it.
The eight pixies work for Zybilna as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling. Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and can’t
enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest