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Returning 35 results for 'take fleeing down'.
Other Suggestions:
take fleeting down
take flaring down
take flying down
Monsters
Forgotten Realms: Adventures in Faerûn
only), Dispel Magic, Invisibility
1/Day Each: Control Weather, Plane ShiftLegendary Action Uses: 3. Immediately after another creature’s turn, Biha Babir can expend a use to take one of the
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
classes
escape from.
Barbarians who follow this path are often trained hunters who enjoy the patient stalking of prey. They thrive on the peril they impose on their fleeing targets and take special pride in their slow-and-steady approach.
, patience, and unwavering determination and destruction of the icy landscape. These warriors transform their bodies into powerful moving bunkers that are as difficult to take down as they are to
Monsters
Fizban's Treasury of Dragons
one.The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Fleeing with the Heart If the characters had a relatively easy time getting their hands on Jhaeros’s heart, use the following encounter to complicate their escape. Two ashen knights mounted on ashen
knights, two ashen shambling mounds take shape and join the fray against the heroes. Once these forces are defeated, the characters can conclude their business with Naevys.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Cornered The fleeing hook horrors make their way here, where they wait in ambush for any creatures that follow them. The passage is narrow enough that Medium creatures must move single file
through it. The cave appears to be a dead end, and the hook horrors fight to the death against any creatures that enter. Characters who take the time to search the cave spot a hole in the 10-foot-high
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to area 13). The teleport circles in those areas can take them back to the
garden, they see the dragon swooping over the village and terrified villagers fleeing in every direction. A character with a passive Perception score of 14 or higher recognizes this dragon as Lennithon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Exiting Xonthal’s Tower The teleport circle in area 14 can take the characters back to any level of the tower (areas 8 to 13). The teleport circles in those areas can take them back to the sundial
, they see the dragon swooping over the village and terrified villagers fleeing in every direction. A character with passive Perception of 14 or higher recognizes this dragon as Lennithon, the adult
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
, duergar, and other killers. To make matters worse, the renegade’s former house offers a bounty that entices drow assassins to take up the chase. Of those who run, only a small fraction get to the surface
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tactics Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait described in the
a sick or weak kobold who is otherwise unable to contribute to the tribe’s needs. Using hit-and-run maneuvers, fleeing between attacks to better or more secure vantage points. Often their goal is to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of difficult terrain. 7 You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity
(Acrobatics), or Charisma (Intimidation) check (your choice) to get past the brawlers unimpeded. On a failed check, you take 2d4 bludgeoning damage, and the brawlers count as 10 feet of difficult terrain. 8 A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a DC 15 Dexterity (Acrobatics) check to avoid triggering a small avalanche that causes it to fall prone and take 7 (2d6) piercing damage. The entrances to the warren are marked with arrows on map
his request, attack creatures that enter the central chamber. The lava children pursue fleeing creatures as far as the warren entrances before disappearing back into the scrap metal. While they are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gralhund Villa After fleeing Trollskull Alley with the Stone of Golorr in his clutches, the Zhent assassin Urstul Floxin returned to Gralhund Villa to confront Yalah Gralhund about sending the
). Urstul’s plans — unbeknownst to him — are dashed when Lady Gralhund orders her nimblewright to take the Stone of Golorr elsewhere. Amid the chaos, the nimblewright flees the estate. View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 2 take notice if the characters make a lot of noise here. They creep into the room, gaining surprise if the characters don’t hear them (see “Surprise” in the Basic Rules). If the ruffians fight in
this area and two are defeated, the last ruffian might reveal the secret door by fleeing in that direction. Treasure The satchel hidden in the cistern is waterproof and contains a potion of healing, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rooftop Chase: Winter A Zhent named Vevette Blackwater (CE female Tethyrian human swashbuckler; see appendix B) has snatched the Stone of Golorr and is fleeing as fast as she can across icy rooftops
during a blizzard. Characters who intend to pursue her are 60 feet away from their quarry at the start of the chase and must also take to the rooftops or lose sight of her. Vevette was a vicious
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends. I can tell you what I know, but wouldn’t you rather I tell you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as commander of the Flaming Fist at Fort Beluarian in Chult, in the hopes that she can keep the Flaming Fist in check. However, it will take time for her ship to arrive. Meanwhile, refugees from
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation where the townsfolk would try to
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
the characters arrive, imposing a time limit. Depending on the ritual, its completion might have immediate consequences as well. Take Out a Single Target. The villain is surrounded by minions powerful
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. Magic is regulated, crime is organized, and opportunity waits around every corner for those bold enough to seize it. Whether seeking fortune or fleeing fate, everyone finds a place in Greyhawk, which
, and worse operate in the shadows of Greyhawk. Corrupt Constables. Some of the People’s Constables in Old City take orders from the Thieves’ Guild. Castle Secrets. Zagig imprisoned a demigod beneath
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. Magic is regulated, crime is organized, and opportunity waits around every corner for those bold enough to seize it. Whether seeking fortune or fleeing fate, everyone finds a place in Greyhawk, which
, and worse operate in the shadows of Greyhawk. Corrupt Constables. Some of the People’s Constables in Old City take orders from the Thieves’ Guild. Castle Secrets. Zagig imprisoned a demigod beneath
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deal with their progress is to roll a d4. On a roll of 3 or 4, they advance 1 additional hex that day. Characters moving at a fast pace take a –5 penalty to their passive Wisdom (Perception) scores
’ dungeon) Kir Sabal (gathering information from the aarakocra or Princess Mwaxanaré) Orolunga (consulting with Saja N’baza) Literally anywhere in the jungle, fleeing from a pack of screaming ghouls, a
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
. Magic is regulated, crime is organized, and opportunity waits around every corner for those bold enough to seize it. Whether seeking fortune or fleeing fate, everyone finds a place in Greyhawk, which
, and worse operate in the shadows of Greyhawk. Corrupt Constables. Some of the People’s Constables in Old City take orders from the Thieves’ Guild. Castle Secrets. Zagig imprisoned a demigod beneath
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a past victim. Gnolls use ranged attacks mainly to prevent their prey from fleeing, rather than softening up their targets with an initial barrage of arrows before an assault. A target wounded by a
, the gnolls move through the wilderness with as much stealth as they can marshal. They never leave survivors in any group they set upon, and will pursue a fleeing enemy for days to prevent it from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
she falls must succeed on a DC 10 Dexterity saving throw or take 21 (6d6) bludgeoning damage; the creature is also knocked prone, trapped underneath her, and restrained while trapped in this way. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alert if it isn’t already. Giant Spider This giant spider crawls along the walls or ceiling. It ignores the characters unless they take hostile action against it, in which case it attacks. Invisible
follows to learn what they’re up to. It fights the characters only if they attack it, fleeing if reduced to 10 or fewer hit points. If the demon escapes, the tower goes on alert. Slaves These commoners
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters undertake this quest, see “A Normal Day in Leilon.” Follow-Up Quests After the characters complete both the starting quests, they can take up residence in Leilon and be called upon to complete
party encounters soldiers fleeing from the House of Thalivar in fear. The soldiers are too afraid to return, asking the party to investigate and check on the well-being of Gallio Elibro, the wizard in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Fire-Eyes (see appendix B) and her red dragon ally, Ignia. Ignia uses the young red dragon stat block but is Huge. Kansaldi spotted the characters fleeing the flying citadel and now seeks revenge
terrain. A creature that starts its turn in the Fray or that enters the Fray for the first time during a turn must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) slashing damage from attacks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
equal to half the distance traveled (use a d8 to determine direction: 1 north, 2 northeast, 3 east, and so on). If the party is on the floor of the rift and fleeing from pursuing monsters, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cloaked man take something from the body of a dead gnome, then start limping away. He was badly burned and casting glances over his shoulder, like he was afraid someone might be following him. He was
headed toward the Bent Nail.” Fala saw Urstul Floxin fleeing the scene with the Stone of Golorr in his clutches. He circled around the Bent Nail (see chapter 2, area T2) on his way out of Trollskull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
on another merry chase. Remallia and her fellow Harpers watch with interest but don’t get involved unless their lives or the lives of innocents are imperiled. Next Encounter If the characters take the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guards in area 1 that they are fleeing from the drow. Two dozen or so svirfneblin occupy this well-lit cavern, some moving briskly with messenger pouches in hand while others huddle around several stone
svirfneblin leaders mention things the characters can do to help take the pressure off the community and free up its resources. Each task the characters successfully undertake shifts the attitude of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that she can take them to where the orb is, or send someone to fetch it. Rival Seller When the characters conclude dealing with Nareen, matters take a new turn. Haliyra Ravenfast (female Illuskan human
alley outside. She targets Nareen. Nareen’s guards assume the characters are responsible and attack, unless the characters immediately aid Nareen or take other actions showing their innocence. Haliyra