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Returning 35 results for 'take flowers device'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the
bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the gyrocopter wonder can take a Utilize action to attach itself to or
Equipment
This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly inflates
, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally.
Monsters
Quests from the Infinite Staircase
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils.
Snapper Saw
Snapper saws resemble ordinary bushes
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Intelligence saving throws. The first time you attune to the chronolometer, you choose one language you don’t know. You subsequently know
that language while attuned to the device.
Time Bandit. At the start of your turn, roll a d6 (no action required). On a 1–3, you slow down time, gaining an additional action on your turn and
monsters
Excessive and unabashed sunbathing.
4
Forgoing shoes to feel the dirt.
5
Pausing and listening to unheard sounds.
6
Whispering to flowers and houseplants.
Bodytaker Plants
, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new bodytaker plant that seeks to grow and propagate until its kind dominates the entire world. As assistants, the
monsters
Excessive and unabashed sunbathing.
4
Forgoing shoes to feel the dirt.
5
Pausing and listening to unheard sounds.
6
Whispering to flowers and houseplants.
Bodytaker Plants
, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new bodytaker plant that seeks to grow and propagate until its kind dominates the entire world. As assistants, the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
stinging poison.
Tarry not in Tuinvale, Ignore the flowers’ heady scents. Take no thing, stay to the trail, Lest the fae seek recompense.
—To Walk the Wilds
Faeries
The faeries of
Monsters
Quests from the Infinite Staircase
withered flowers, rootlike tentacles, and a fleshy growth atop its body that it uses to lure prey toward its fang-filled maw.
Wolves-in-sheep’s-clothing can reshape their lures to mimic the
appearance of various small‚ often adorable creatures to entice their prey. The Lure Forms table suggests some forms the lure might take.
Lure Forms
d6
Lure Appearance
1
Clumsy
Corpse Flower
Legacy
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Monsters
Mordenkainen’s Tome of Foes
are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24
(2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Tentacle","rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take
monsters
instead.Legendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn, Wilfred can expend a use to take one of the following actions. Wilfred regains all expended uses at the start of
", "rollType":"damage", "rollAction":"Bone-Chilling Step", "rollDamageType":"Necrotic"} Necrotic damage. Wilfred can’t take this action again until the start of his next turn.
Fated Bullet. Dexterity
monsters
range 90 ft. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Lightning Rod", "rollDamageType":"Lightning"} Lightning damage, and the target can’t take Reactions
attack instead.Legendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn, Viktra can expend a use to take one of the following actions. Viktra regains all expended uses
monsters
"} Slashing damage.
At the start of Ivan’s next turn, the device crumbles to dust and vanishes.Legendary Action Uses: 2 (3 in Domain). Immediately after another creature’s turn, Ivan can
expend a use to take one of the following actions. Ivan regains all expended uses at the start of each of his turns.
Retaliate. Ivan makes one Foreleg attack.
Trapped Ground. Ivan spreads special
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
monsters
only.Legendary Action Uses: 2 (3 in Domain). Immediately after another creature’s turn, Ivana can expend a use to take one of the following actions. Ivana regains all expended uses at the start
the end of its next turn. While Poisoned, the target subtracts 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Toxin Wave"} from its damage rolls. Failure or Success: Ivana can’t take
Monsters
Icewind Dale: Rime of the Frostmaiden
"} cold damage, and the target can’t take reactions until the start of its next turn.
Chromatic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction
":"Chromatic Orb"} to hit, range 90 ft., one creature. Hit: 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Chromatic Orb","rollDamageType":"cold"} cold damage.Auril can take 3 legendary
Monsters
Icewind Dale: Rime of the Frostmaiden
until her concentration is broken (as if concentrating on a spell).Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
Monsters
Icewind Dale: Rime of the Frostmaiden
, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Using Demogorgon Blood After the characters have gotten enough demogorgon blood, they can take it to the cavern with the flowers. If they pour the blood on one of the flowers, it bursts open
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Narycrash This backpack-sized device holds a balloon-based parachute. If you fall while wearing this device, you can use your reaction to deploy the parachute. Once deployed, the parachute rapidly
inflates, and you descend 60 feet per round and take no damage from falling. When you are 10 feet away from the ground, roll a d20. If you roll a 5 or less, the parachute gives out, and you begin to fall normally. Narycrash
Delerium Fragment
Legacy
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
succeed on a DC 10 Constitution saving throw or take 1d6 necrotic damage and gain one level of contamination (see Appendix C of Dungeons of Drakkenheim).
Arcane Anomalies
1d20
Arcane Anomalies
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chronolometer Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Intelligence saving throws. The first time you attune to the chronolometer, you
choose one language you don’t know. You subsequently know that language while attuned to the device. Time Bandit. At the start of your turn, roll a d6 (no action required). On a 1–3, you slow down time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, bronze cannon inlaid with arcane runes and mounted on a heavy tripod device. It launches balls of crackling electricity. Aiming a Lightning Cannon requires the Utilize action, then a crew member can take the Lightning Ball action.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk—a telescope-like contraption
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Flowers Staff, Common This wooden staff has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
mechanized device drops a new canister into place with the recoil, loading the launcher immediately and automatically when it’s fired. Forge Launcher Large Object Armor Class: 15 Hit Points: 30
Fiery
.
Aiming the Forge Launcher requires the Utilize action. Then a creature can take the Fiery Canister action.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk — a telescope-like contraption
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Chwinga Wagon An overturned wagon lies on the street ahead. Rotting flower petals litter the ground around it, and bees nest in its broken wheels. A freshly cut garland of jungle flowers hangs
from the wagon’s tongue.
The wagon is home to a chwinga (see appendix D). The vegepygmies in the area are afraid of the chwinga and bring it gifts of flowers to appease its wrath. In truth, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
boasts blooms from across the multiverse. A creature who plucks a flower from the garden rolls on the Cair Ophidian Flowers table to determine the type of flower chosen. A creature that spends 10
minutes studying the flowers can make a DC 20 Intelligence (Nature) check; on a successful check, the creature can choose which flower it plucks from the table instead of rolling randomly. A serene