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Returning 7 results for 'take from decayed'.
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Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. A creature exposed to the gas must succeed on a DC 15 Constitution saving throw or become frightened for 1 minute. A creature frightened in this way must take the Dash action on each of its turns to
. South of this location is a modest-sized room. What you can see of it is filled with rotting and decayed furnishings.
The mace will begin to glow with a bright golden light when it is picked up by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
village, for characters who take the time to look. If any characters are left behind in a room on their own, or if the party splits up to search the house, that’s an ideal time for a meenlock encounter
windows, the only light within the house. The cloaks are too decayed to be of any use. H2. Assembly Room Chairs are arranged in staggered rows with their backs to the door, facing a podium in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
perils.
15. The Cold Stream If the characters take the steps down from area 10, they emerge into a narrow tunnel with a subterranean stream flowing across it. The stairway twists and turns a long way
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
pillars causes a creature to take 5 (2d4) lightning damage, or double that if it is wearing metal armor. The wall to the east shows a scene of various creatures submitting to a trio of huge, vaguely squid
, decayed-smelling, disgusting, alluring, and euphoric all at once. In the candlelit room are two low black couches, each inlaid with silver. To one side sit a round table and two armchairs. At the foot