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Returning 35 results for 'takes hideous lighter'.
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Spells
Player’s Handbook
taller and appear heavier or lighter. A target’s new appearance must have the same basic arrangement of limbs as the target, but the extent of the illusion is otherwise up to you. The spell
hat.
A creature that takes the Study action to examine a target can make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.
Monsters
Bigby Presents: Glory of the Giants
failed save, a creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Hideous Wailing", "rollDamageType":"psychic"} psychic damage and has the incapacitated condition for 1
a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing
"} piercing damage.Stench kows are misshapen bison native to the Lower Planes. These orange and green creatures defend themselves by exuding a miasma so hideous as to be toxic. Some mischievous and
Monsters
Spelljammer: Adventures in Space
damage.
Hideous Rend. The b’rohg uses all four of its hands to target one Large or smaller creature it can see within 10 feet of itself. The target must succeed on a DC 16 Dexterity saving
throw or be grappled (escape DC 16). Until this grapple ends, the b’rohg can’t make Fist attacks or Rock attacks, and the target takes 49 (8d10 + 5);{"diceNotation":"8d10+5","rollType":"damage
Monsters
The Book of Many Things
area for the first time on a turn takes 10 (4d4);{"diceNotation":"4d4", "rollType":"damage", "rollAction":"Cloud of Cards", "rollDamageType":"slashing"} slashing damage.
Spellcasting. Oddlewin casts
one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: Mage Hand, Tasha's Hideous LaughterReversal of Fortune. In response to another creature dealing
Monsters
Vecna: Eve of Ruin
, Disguise Self, Dispel Magic, Light, Mage Hand, Message, Prestidigitation, Tasha's Hideous Laughter
2/day: Polymorph
1/day each: Maze, TelekinesisArcane Rebuff. Immediately after Tasha takes damage
target must make a DC 20 Intelligence saving throw. On a failed save, the target takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Psychic Whip", "rollDamageType":"psychic"} psychic
Monsters
Eberron: Rising from the Last War
Evasion. If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw
saving throw. On a failed save, the target takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Vitality Drain","rollDamageType":"necrotic"} necrotic damage, and the dolgaunt regains a
Monsters
Spelljammer: Adventures in Space
grappled (escape DC 11). Until the grapple ends, the target takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Mandibles","rollDamageType":"slashing"} slashing damage at the
grappled by it. The target must make a DC 12 Wisdom saving throw. On a failed save, the target takes 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Mind-Probing Antennae","rollDamageType
Monsters
Strixhaven: A Curriculum of Chaos
distance and direction to the creature.Consume and Destroy. When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is
within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.Mage hunters are hideous spider-legged creatures employed by the Oriq to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s
all vargouilles for 1 hour.Shrieking, flapping, and hideous to behold—with a body like a severed head and wings in place of ears—vargouilles boil out of the Abyss to infest other planes
Monsters
Spelljammer: Adventures in Space
see within 10 feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Mind Blast
","rollDamageType":"psychic"} psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature.A wizard who tries to become a lich but fails might become a boneclaw instead. These hideous, cackling
, bony limbs. Once speared, a creature is pulled into the darkness to be sliced apart.Cold, NecroticShadow Stealth. While in dim light or darkness, the boneclaw takes the Hide action.
Monsters
The Book of Many Things
Regeneration. The werevulture regains 10 hit points at the start of its turn. If the werevulture takes radiant damage, this trait doesn’t function at the start of the werevulture’s next
. But during the next full moon, they transformed into the first werevultures: hideous, birdlike creatures who hungered for the flesh of the dead. In the years since, the curse has spread far and wide
Monsters
Vecna: Eve of Ruin
.
Bloodcurdling Lament (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Bloodcurdling Lament"}. The false lich emits a hideous shriek charged with malignant energy. Each creature within
disadvantage on this saving throw. The target takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Soul Siphon", "rollDamageType":"force"} force damage on a failed save or half as
Monsters
Phandelver and Below: The Shattered Obelisk
Avoidance. If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage
causes a cloaker to merge with the rotted corpse of its last meal, resulting in a hideous puppeteering Aberration. The cloaker mutate shrouds its actions in a miasma of phantasmic duplicates. It uses the
Magic Items
Keys from the Golden Vault
.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which is surmounted by two hideous simian heads
of the Abyss known as the Gaping Maw. Demogorgon’s lair is a place of confusion and duality; the portion of the palace that lies above water takes the form of two serpentine towers, each crowned
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. The nilbog casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: mage hand, Tasha's hideous laughterReversal of Fortune. In response to
knows there’s another potential host nearby. A goblin stripped of their nilbog spirit reverts to their normal statistics and loses the traits they gained while possessed.Nimble Escape. The nilbog takes the Disengage or Hide action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} force damage.
Phantasmal Terror. Fraz-Urb’luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10);{"diceNotation
hideous to the beautiful.
Many of the cultists of Fraz-Urb’luu aren’t even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes
Monsters
Eberron: Rising from the Last War
. If it takes radiant damage, this trait doesn’t function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
Demogorgon
Legacy
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Monsters
Out of the Abyss
apelike torso, surmounted by two hideous simian heads, named Aameul and Hathradiah, both equally mad. Their gaze brings madness and confusion to any who confront it.
Similarly, the spiraling Y sign of
in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw. Demogorgon’s lair is a place of madness and duality; the portion of the palace that lies above water takes the
Spells
Xanathar's Guide to Everything
immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately
around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
ability scores again.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
turns, ending the effect on itself on a success.This creature originated from old designs of Kwalish, and takes the form of multiple brains that have been magically preserved and which collectively
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
Some say that Vecna
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it
perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The spell can change the appearance of the targets’ bodies and equipment. You can make each creature seem 1 foot shorter or taller and appear heavier or lighter. A target’s new appearance must have the
inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat. A creature that takes the Study action to examine a target can make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The spell can change the appearance of the targets’ bodies and equipment. You can make each creature seem 1 foot shorter or taller and appear heavier or lighter. A target’s new appearance must have the
inspection. For example, if you use this spell to add a hat to a creature’s outfit, objects pass through the hat. A creature that takes the Study action to examine a target can make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tasha’s Hideous Laughter 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (tiny tarts and a feather that is waved in the air) Duration: Concentration, up to 1 minute A
takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Pleasures grants his cultists the ability to transform even the most hideous pain into pleasure. His cultists gain the Joy from Pain trait, while his cult leaders gain the Master of Pleasures trait. Joy from
Pain. Whenever this creature suffers a critical hit, it can make one melee weapon attack as a reaction. Master of Pleasures. As a reaction when this creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tasha’s Hideous Laughter Level 1 Enchantment (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a tart and a feather)
Duration: Concentration, up to 1 minute
One
uncontrollably if it’s capable of laughter, and it can’t end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tasha’s Hideous Laughter Evocation Cantrip (Bard, Paladin, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a tart and a feather)
Duration: 1 Minute
One creature of
it’s capable of laughter, and it can’t end the Prone condition on itself. At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
DC 20 Intelligence saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the stunned condition until the start of Tasha’s next turn. On a successful save, the target takes
Magic, Disguise Self, Dispel Magic, Light, Mage Hand, Message, Prestidigitation, Tasha’s Hideous Laughter
2/day: Polymorph
1/day each: Maze, Telekinesis
Bonus Actions
Abyssal Visage (2/Day). For
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gaj Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves
, this mental probe is painful and takes a toll on the victim’s well-being. Gaj
Large Aberration, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
Mural The mural depicts Lord Vanrak Moonstar as a skeletal death knight, riding on the back of Umbraxakar, the shadow dragon. Lying at the dragon’s feet are piles of withered corpses with hideous






