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Returning 35 results for 'taking stealing'.
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taken stealing
taking searing
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Monsters
Van Richten’s Guide to Ravenloft
Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage
","rollAction":"Beguiling Hex"}. The horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10
Monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a
of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being
Monsters
Van Richten’s Guide to Ravenloft
a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic
expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Beguiling
Monsters
Van Richten’s Guide to Ravenloft
make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as
within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage
Monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a
horror must make a DC 15 Wisdom saving throw, taking 33 (6d10);{"diceNotation":"6d10","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being incapacitated
Goblin
Legacy
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races
Volo's Guide to Monsters
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the little amount
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
the hunt’s level. Taking any of these is considered stealing. Threeflower and his fellow siblings of the Blossom Union notice the lessening aggression of the Springwood’s creatures and approach the
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
balcony, they quickly spot the item they came for. It’s currently being passed around the dance floor, each guest claiming their few seconds of fame by taking their turn with the mysterious artifact
(bandits), one on each end of the balcony. James Paterson Stealing from Xanathar is a terrible idea. Stealing the Prize Give players a copy of the map of the club so they can properly develop their plan
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of the cultists might be stealing from the stockpiles of goods for sale, so he placed a crate here that might be tempting to a thief. The crate marked “Gold” is full of rocks, and there are tiny
(Sleight of Hand) check. If the crate is opened without deactivating the runes, it explodes. Any creature within 10 feet of the crate must succeed on a DC 15 Constitution saving throw, taking 8d8
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of the cultists might be stealing from the stockpiles of goods for sale, so he placed a crate here that might be tempting to a thief. The crate marked “Gold” is full of rocks, and there are tiny
(Sleight of Hand) check. If the crate is opened without deactivating the runes, it explodes. Any creature within 10 feet of the crate must succeed on a DC 15 Constitution saving throw, taking 8d8
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of the cultists might be stealing from the stockpiles of goods for sale, so he placed a crate here that might be tempting to a thief. The crate marked “Gold” is full of rocks, and there are tiny
(Sleight of Hand) check. If the crate is opened without deactivating the runes, it explodes. Any creature within 10 feet of the crate must succeed on a DC 15 Constitution saving throw, taking 8d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
javelins for hunting. When they establish lairs, they settle near the rural edges of settled lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.
An ogre sleeps in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
javelins for hunting. When they establish lairs, they settle near the rural edges of settled lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.
An ogre sleeps in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
javelins for hunting. When they establish lairs, they settle near the rural edges of settled lands, taking advantage of poorly protected livestock, undefended larders, and unwary farmers.
An ogre sleeps in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.
Hex Blast d4 Hex
1 Beguiling Hex (Recharge 5–6). The
horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10) psychic damage and being incapacitated until the end of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.
Hex Blast d4 Hex
1 Beguiling Hex (Recharge 5–6). The
horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10) psychic damage and being incapacitated until the end of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC 15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or half as much damage on a successful one.
Hex Blast d4 Hex
1 Beguiling Hex (Recharge 5–6). The
horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 (6d10) psychic damage and being incapacitated until the end of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
d6 Secret
1 Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you.
2
reputation will suffer.
3 You were the child of nobles who were found guilty of stealing vast sums from their subjects. If your identity is discovered, you might be hunted down. But you might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
d6 Secret
1 Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you.
2
reputation will suffer.
3 You were the child of nobles who were found guilty of stealing vast sums from their subjects. If your identity is discovered, you might be hunted down. But you might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square.
2 Trolls are attacking trade caravans, stealing
, taking a victim every night and leaving the rest too frightened to flee.
Adult Green Dragon Connections d8 Connected Creatures
1 A ruler controlled by an adult green dragon plunders
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square.
2 Trolls are attacking trade caravans, stealing
, taking a victim every night and leaving the rest too frightened to flee.
Adult Green Dragon Connections d8 Connected Creatures
1 A ruler controlled by an adult green dragon plunders
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
d6 Secret
1 Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you.
2
reputation will suffer.
3 You were the child of nobles who were found guilty of stealing vast sums from their subjects. If your identity is discovered, you might be hunted down. But you might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square.
2 Trolls are attacking trade caravans, stealing
, taking a victim every night and leaving the rest too frightened to flee.
Adult Green Dragon Connections d8 Connected Creatures
1 A ruler controlled by an adult green dragon plunders
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
a successful DC 12 Strength (Athletics) check—though the partially buried sarcophagi in crypts C and E need to be dug out before they can be opened, taking 10 minutes for each one. The crypts contain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
a successful DC 12 Strength (Athletics) check—though the partially buried sarcophagi in crypts C and E need to be dug out before they can be opened, taking 10 minutes for each one. The crypts contain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
a successful DC 12 Strength (Athletics) check—though the partially buried sarcophagi in crypts C and E need to be dug out before they can be opened, taking 10 minutes for each one. The crypts contain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
appendix C and the following sidebar), one hobgoblin, one scout, and one bandit defend this room. Sanbalet stays clear of the melee, taking cover behind the casks in the southeast corner. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
appendix C and the following sidebar), one hobgoblin, one scout, and one bandit defend this room. Sanbalet stays clear of the melee, taking cover behind the casks in the southeast corner. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
appendix C and the following sidebar), one hobgoblin, one scout, and one bandit defend this room. Sanbalet stays clear of the melee, taking cover behind the casks in the southeast corner. The