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Returning 23 results for 'that fiends domain'.
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that find domain
Magic Items
Dungeon Master’s Guide
successful save, the Fiend can’t try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).
When the tome is discovered, it has 1d4 Fiends occupying its pages&mdash
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Monsters
Van Richten’s Guide to Ravenloft
archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde, Zybilna was impressed by her. She enlisted a powerful fiend
help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what Zybilna hoped it would do: it brought
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
a fiend, you use the maximum possible result instead of rolling.
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
distinct ways: Banishment. Aberrations, Celestials, Elementals, Fey, or Fiends aren’t transported to different planes after the Banishment spell ends. Rather, they appear in a random different domain
Ethereal from a domain is pulled back into the domain it left on leaving the Ethereal Plane. Extradimensional Spaces. Extradimensional spaces function as normal, but spells cast within them are subject to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Mordent Mordent is the realm of the classic ghost story. In tone and trappings, the domain resembles the countrysides of Gothic literature: lands dotted with haunted manor houses
. This domain is particularly appropriate for stories that deal with the lingering influence of the past, the oppressive weight of tradition, and the ongoing effects of generational curses. The restless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Forests of Khar. The many layers of Khyber share similarity only in their strangeness and deadliness. Eberron is the natural world; Khyber is the source of fiends and monstrosities and the domain of
aberrations, fiends, and all manner of monsters. Any time someone descends below the surface of the world, they enter Khyber. But the underworld takes two very different forms. First is the natural realm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other threats. In time, her heroics caught the eye of an archfey named Zybilna, who had forged secret pacts with some of the fiends Isolde and her companions had slain. Rather than be angry at Isolde
then befriended Isolde and offered to help her forget her terrible losses. Isolde became the master of a traveling fey carnival that served as a gateway to Zybilna’s domain. The carnival did what
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
threats, such as aberrations and fiends. They maintain ancient wards that bind the daelkyr in Khyber. Horizon Walker rangers and Ancestral Guardian barbarians fit in here. The Ashbound are champions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
folk hero, entertainer, or charlatan. You could even be an urchin who was stranded in a great city and adapted to life there. Surrounded by Spirits. Fey, fiends, and the ghosts of ancestors, these are
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
supernatural investigation, or even explore another domain.
When players create Keeper of the Feather characters, ask them the following questions.
What sparked your interest in the occult? Did
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appropriate details wherever creatures are noted to have lore to offer. In the Abyssal Prisons, the maze of undoing (area 15) has no easy exit, but fiends that can climb are said to have somehow escaped the
Slaughter, magic pools can heal creatures that drink from them. In the Golem Laboratories, no Red Wizard will enter the glowing green archways. In the Masters’ Domain, the Temples of Despair are used
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
standard planes, drawn from Earth’s myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
a River of Blood. Neutral planes stand apart from them. Each of these planes is primarily the domain of one or more deities, though they are also the homes of celestial and fiendish creatures. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fiends occupying its pages—typically an assortment of demons. Conceptopolis Demonomicon of Iggwilv Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar
remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semisentient domain lies a long-lost Artifact, Fraz-Urb’luu’s Staff. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
stars magically limned in fiery red or crackling green auras. The Fiends are playing a variation on the game three-dragon ante. The stakes are Material Plane worlds—those of the nimbus-marked stars
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powered by the one true deity, by lesser spirits who aren’t deities (possibly including powerful aberrations, celestials, fey, fiends, or elementals), or simply by their faith. The deity of a
that god focus on one aspect or the other, determining their domain access and possibly even their alignment on that basis. A cleric who venerates the Destroyer aspect chooses the Tempest or War domain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
patience of his duergar followers is wearing thin, and he loses nothing by setting the adventurers loose against the planetar. In exchange, Valtagar guarantees safe passage through his domain whenever
. Fazrian rarely leaves its throne hall and keeps the cleric’s headless corpse as a memento. Fazrian takes advice from four yugoloths. These fiends arrived shortly after Fazrian’s madness took hold. Aximus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and sells them for profit. Mammon has accumulated a great treasure hoard, but spends only a small portion of it on maintaining his domain. As a result, Minauros is a fetid, wretched place
necessary to keep the soul marketplace in the Sinking City functioning. Devils and fiends from across the planes gather here to trade souls. The place bustles with activity as caravans arrive and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rival, Bel, who fell out of Asmodeus’s favor and was forced to serve as Zariel’s adviser. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer, ruling her own domain but confined to the Nine
deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
force that holds darkness at bay, or as a destroyer and a force for change. Fernia is home to all manner of fire elementals and to celestials and fiends that embrace the same ideals. Efreeti pashas and
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
, rakshasas, incubi, succubi, and other fiends. Dispater collects a piece of every deal through special provisions that are added to contracts signed on his layer of the Nine Hells. Dispater is one of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A group of cultists is trying to access a magic portal linking the Material Plane to Tiamat’s domain, hoping to break the seal that has kept the portal closed for centuries.
3 A dragon whose
Prophecy. They are also charged with stopping any creatures attempting to use the Prophecy for their own ends, including agents of the ancient Fiends known as the Lords of Dust. That said, some members
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
emotions: annoyance, loathing, rage, disgust, disdain, maliciousness, envy, and jealousy. The stunted, baby-like fiends act according to their nature; for example, the annoyed dretch frowns in irritation at
to area P14a on the palace’s lower level. Treasure. The five jewels stored in the turrets are Zybilna’s crystallized desires. They appeared to her shortly after the domain of Prismeer was formed, and