Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'that fills domain'.
Other Suggestions:
that fools domain
that fill domain
that filled domain
that finds domain
that fully domain
Magic Items
Dungeon Master’s Guide
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semisentient domain
monsters
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Darklord Restoration"} weeks somewhere in Kartakass.
Legendary Resistance (3/Day, or 4/Day in Domain). If Harkon fails a saving throw, he can
originating from Harkon. Failure: The target has the Charmed condition for 1 hour or until it takes damage.Legendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn
monsters
Restoration"} weeks somewhere in Tepest.
Legendary Resistance (3/Day, or 4/Day in Domain). If Lorinda fails a saving throw, she can choose to succeed instead.
Mimicry. Lorinda can mimic noises and
Invisible), Minor Illusion, Ray of Sickness (level 3 version)
1/Day Each: Augury, Blight, Plant Growth, Scrying, Unseen ServantLegendary Action Uses: 3 (4 in Domain). Immediately after another creature&rsquo
classes
Control the Flow of Space and Planar Magic
Gods of the Astral Plane are as lost to time and space as the realm they reign over. The Astral Plane fills the gaps between the planes of existence and is
an important balancing force in the cosmic ecosystem of the multiverse. Practitioners of this domain see the absence of anything as something and consider the Astral Plane as the ultimate destination
Monsters
Vecna: Eve of Ruin
summons shadowy, necrotic fire that fills a 20-foot-radius sphere centered on a point he can see within 90 feet of himself. Each creature in that area must make a DC 18 Dexterity saving throw, taking 14
his speed without provoking opportunity attack;opportunity attacks.
Strike (Costs 2 Actions). Strahd makes one Death Strike attack.Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread
Monsters
Princes of the Apocalypse
she is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will.
Lair Actions
Olhydra can command the waters around herself
darkvision can’t see through the water, and light can’t illuminate it.
A freezing fog fills a 40-foot-radius sphere within 120 feet of Olhydra, lasting until initiative count 20 of the next
Monsters
Mythic Odysseys of Theros
":"recharge","rollAction":"Web of Hair"}. Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is difficult terrain, its area is lightly obscured, and it lasts for 1
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing detailing the trapped creature’s widely known name and
within the book. At the heart of this deadly, semi-sentient domain lies a long-lost artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the tome is reduced to a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Harkon’s Domain Kartakass is altered by Harkon’s presence, creating the following effects: Beast Spies. From dawn until dusk, Tiny Beasts in the domain magically gain the ability to understand Common
and can communicate telepathically with other Beasts and Monstrosities. Children of the Night. Harkon exerts influence over the animals of his domain. From dusk until dawn, Medium or smaller Beasts
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mother Lorinda’s Domain Tepest is altered by Lorinda’s presence, creating the following effects: Closing the Borders. While in her domain, Mother Lorinda can close or open the borders to Tepest at
will. While the borders are closed, a violent storm fills the Mists surrounding Tepest. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
domain of Araumycos is a bizarre fungal realm in the heart of the Underdark.
Light. Araumycos’s tunnels and caverns are dimly lit by phosphorescent fungi.
Terrain. Fungal life fills the caverns and
passageways in the region, with visitors literally walking upon and within Araumycos upon entering its domain. The floor is carpeted with thick mold and fungus, creating patches of difficult terrain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted
through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Slippery Slope Stench. A rotting stench fills this 30-foot-high cavern.
Slimy Corpses. The slime-coated floor slopes toward an underground river. Lying in the slime are the putrid corpses of
adventurers in the past and maintains a healthy fear of them. It uses the projection to warn characters that it will not tolerate incursions into its domain and urges them to withdraw or face extermination
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that the other court will not intervene unless it, too, is threatened by the same enemy. If you choose to align your domain and its archfey with one of the two courts, guidelines for how they’re
fall, and the flakes grow bigger over time. Flakes as big as dinner plates, wagon wheels, and even a waterwheel fall, but they’re light as a feather. 6 The sky fills with iridescent bubbles that lazily
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
can’t be removed. 3 Spells can’t restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
choose a new name for yourself. The borders of Baba Yaga’s domain are patrolled by her dancing hut,
which doesn’t dance so much as stomp trespassers into the ground
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, becomes their mentor, traps them within the bond of lycanthropy, and then uses them as tools (see the “Insatiable Hungers” section later in this domain for details). Such alliances rarely last for more
close Kartakass’s borders, a soothing song fills the Mists. The Mists function as detailed in “The Mists” at the start of this chapter, but in addition, any creature in the Mists that has its speed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd von Zarovich Martin Mottet
Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread. Little happens there without the Darklord’s knowledge, although Strahd rarely pays
, and Barovia became a Domain of Dread.
Now the Dark Powers keep Strahd trapped in his realm, tormenting him with his inability to escape for all eternity. He spends his days amusing himself as best
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
horizon.
The headstones continue in every direction no matter how far a character travels. Each headstone is inscribed with the name of a different individual who died within Strahd’s domain (the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Disadvantage or become trapped within one of the Demonomicon’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used
remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semisentient domain lies a long-lost Artifact, Fraz-Urb’luu’s Staff. If
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
trapped within a magic circle. The fiend must succeed on a DC 20 Charisma saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing
layer of the Abyss that lies hidden within the book. At the heart of this deadly, semi-sentient domain lies a long-lost artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragons’ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
hear the strumming of a lute (see area 13) as they approach this rough-hewn cave, the contents of which are as follows: Hoard. An enormous pile of coins and gems fills this chamber. Sleeping under this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari domain retains its grandeur, a mysterious and wondrous kingdom. The rare visitors who stumble into it are awed by its beauty and its aura of ancient power. Palatial architecture fills cavernous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a River of Blood. Neutral planes stand apart from them. Each of these planes is primarily the domain of one or more deities, though they are also the homes of celestial and fiendish creatures. The
example, to sail across the sea to the blessed isles of Elysium. The Otherworld. In this model, the Material Plane has a twin realm that fills the role of all the other planes. Much like the Feywild
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
pool. A thundering spray of water fills this chamber, pooling and flowing out to join a larger river to the north. The air is damp, and the roar of the waterfall is deafening. A broad ledge heads north
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
in a cloud of smoke and embers.
Stanimir’s face becomes a somber mask. “A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will. Lair Actions Olhydra can command the waters around herself to
can’t see through the water, and light can’t illuminate it. A freezing fog fills a 40-foot-radius sphere within 120 feet of Olhydra, lasting until initiative count 20 of the next round. Creatures and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of this stifling chamber is filled with the odor of wood smoke, and a smoky haze fills the air. Four oversized braziers in the corners put off considerable light. A divan sits along one wall, while a
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cult’s domain, the great foundry where they forge weapons and armor. Noise here drowns out any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
smoke. Alcoves around the room hold statues of four-armed gargoyles shrouded in darkness.
Light. Dim light radiates from the pillars and fills the area. Any light source brought into or created in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf. Lair Actions. On initiative count 20
: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.
Web of Hair (Recharge 4–6). Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it beneath her. However, she won’t retreat and uses defensive spells, her Teleport bonus action, and her Fell Counterspell reaction while she mocks intruders and uses her domain to act against foes
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smashed furniture and other debris are scattered about the floor. Hallways lead off to the east and the west.
A weird moaning fills the area, slowly becoming recognizable as Dwarvish curses. The sound
beyond its domain. If the ghost is turned, it flees to one of the empty rooms labeled as area 44. Development. Arundil’s ghost is tormented by grief and shame over abandoning his kin to die (see area 47
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp. When Prismeer was whole, the inn could travel anywhere in Zybilna’s domain. Now that Prismeer is splintered, the inn can’t leave Hither. The inn is a squat, three-story structure with a slate
body. The warts are unattractive but have no harmful effect. 8 Bittertongue Gas. A foul taste fills the character’s mouth, and everything the character eats or drinks tastes awful. Slugs appear to be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
across. White Gate. A white gate lies in the east–west corridor between this area and the Warren of Eyes. 37. Compelling Light Light. The dim light that fills the chamber can be seen before the room can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
pelt. The pile contains 2,900 cp, 130 ep, an ivory statuette of an elephant worth 80 gp, and a pair of gold bracelets worth 30 gp each. B13. Hunting Hall Water fills a rectangular marble basin in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
altar in area M4. M9. Cave of Lost Souls This sea cave has the following features: Algae. The sea cave is covered in phosphorescent algae, which fills the cave with dim green light. Ceiling. The
who fish in the waters around Saltmarsh know that a dragon turtle called Xalatamos claims the wreck of the Marshal as part of its domain. As long as the wreck was undisturbed, Xalatamos kept to itself