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Returning 35 results for 'that form descends'.
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that form defends
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Spells
Player’s Handbook
a Magic action followed by a 1-minute transformation.
If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and
Magic Items
Forgotten Realms: Heroes of Faerûn
action required), the transformation ends and the Windskiff reverts to its jewelry form.
In vehicle form, a Windskiff is a Medium object with the following statistics: AC 12, HP 30, and Speed 40 ft
. The Windskiff hovers a few inches above whatever surface it's on and can glide; it moves 5 feet horizontally for every 1 foot it descends in the air. A Windskiff and its riders take no damage from falling.
Magic Items
Forgotten Realms: Adventures in Faerûn
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet horizontally for every 1 foot it descends in the air. If a
Wind Walk
Legacy
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Spells
Basic Rules (2014)
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet
and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time
Monsters
Mordenkainen Presents: Monsters of the Multiverse
without an invitation from one of the occupants.
Misty Form. The mist can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the mist can pass through it
, insatiable thirst for blood remains.
Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze
Monsters
Vecna: Eve of Ruin
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per round and
resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its victims more susceptible to the
Monsters
Fizban's Treasury of Dragons
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
mile of the dragon turtle’s lair form two-way portals to the Elemental Plane of Water, allowing creatures of elemental water into the world to dwell nearby.
Hot Water. Geothermal vents heat the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute
a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Path to the Tomb Keresta uses this hallway to reach her tomb. 30a. Secret Door A bas-relief mural covers the southwest wall of this 20-foot-high room. The mural depicts Shar in the form of a
young woman, her billowing cloak becoming one with the night sky as she descends upon unsuspecting human mourners in a graveyard. In each hand, she clutches a dagger. Characters who examine the mural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are jet black. Night Haunters. By the light of day, an oni hides its true form with magic, gaining the trust of those it intends to betray when darkness descends. These creatures can change their size
as well as their shape, appearing as humanoids as they pass through towns, pretending to be travelers, woodcutters, or frontier folk. In such a form, an oni takes stock of the selection of humanoids in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Inscribed in the northern double door is the vile visage of Orcus, the horned demon lord. He fixes his evil gaze on a staircase of polished black marble at the south end of the room, which descends ten
an iron lever (marked with an L on Map: Temple of Orcus). As a Utilize action, a creature can pull this lever to reset the trap described below. Trap. The stairs collapse to form a slide whenever a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Monsters
Fizban's Treasury of Dragons
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
immediate benefit, he also collected dozens of scrolls. Though many of those here have deteriorated from dampness or age, characters who spend a few minutes searching can find ten spell scrolls: gaseous form
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dryad Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The result is an Undead abomination that resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its
) Proficiency Bonus +5
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, insatiable thirst for blood remains. Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in the creature’s body to ooze through
any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence without an invitation from one of the occupants.
Misty Form. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
only an unholy, insatiable thirst for blood remains. Blood Thief. Indistinguishable from fog aside from the charnel reek it exudes, a vampiric mist descends on a creature and causes the blood in its
invitation from one of the occupants.
Misty Form. The mist can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the mist can pass through it without
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, use the following boxed text instead: A great white dragon descends from the sky, beating its wings furiously to slow its descent. A dark, humanoid figure is mounted on the dragon’s back.
If the
hear Arveiaturace board it, as her massive form makes the entire vessel shake and the ice around it crack. If Arveiaturace notices the characters, she immediately says to the rider on her back, “We know
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
damage the portico make enough noise to attract the two white dragon wyrmlings in area Q4. One makes its way through area Q3 to confront intruders head-on while the other descends the chute in area Q4 and
either gate or the rattling of chains, alerts the two white dragon wyrmlings in area Q4. One confronts intruders head-on while the other descends the chute in area Q4 and swoops in from behind. Q4. Waste
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side is a fifteen-foot-diameter hole in the floor that seems to be the upper end of a tunnel.
The ice slide descends to area H23. H23. Remorhaz Nest This bulbous cavern has walls as smooth as glass
pool is frozen solid. Tekeli-li. If Tekeli-li is here, the gnoll vampire (see appendix C) is in mist form, hiding in the steam. The characters can sense the vampire only if they have magic that can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the building. The tower’s vents are 50 feet from the ground and open into a 10-foot-wide shaft that descends into the center of area A2. This shaft is marked with a dotted circle on map 11.2. A
windcatcher’s interior. The first Small or larger creature that descends 10 feet down the shaft activates explosive runes. Any creature within 20 feet of the runes must make a DC 17 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Once his knight form is defeated, Caradoc rises in his true incorporeal form. On the first round after emerging from the knight’s body, he automatically succeeds on the saving throw his Bound
floor. Beyond the opening, a steep flight of stairs descends below ground. Violet light and the sound of crackling flames emanate from below.
This passage descends into the catacombs beneath Castle Kalaman.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
descends to a dark plain twelve hundred feet below. Coral Reef. The rocky cliff side depicts the contours of a coral reef that rises 80 feet above the shelf. The exterior face of the reef is covered
costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed. Elemental Portals. Crevasses on the ocean floor within 1 mile of the dragon turtle’s lair form two-way
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
small landing with a stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs of wood or stone to a chaotic jumble of stairs hanging in
scattered into the void and took root to form the worlds of the Material Plane. Thus, many philosophers and naturalists view all trees or even all plants as descendants of Yggdrasil, part of a vast
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
another sorting facility. The chute at the end of the tracks in the south wall descends to a crematorium. Oppressive heat radiates from the south chute’s opening. Other Areas. Dusters perform deeper
chamber. Below the catwalks sloshes a faintly glowing reservoir of wispy liquid, an incorporeal soup of howling souls. A frenetic assembly of complex, sputtering tubes and pumps descends from the ceiling
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
Warded
obscene carpet of snakes. Below their pulsing glow, the pit descends into utter darkness.
Landgrave’s dedication to his mad goal is demonstrated by the success of his doomed digging effort. The pit that
Compendium
- Sources->Dungeons & Dragons->Divine Contention
shaft descends into a worked stone hallway. One end of the hall has collapsed, and the other terminates in a pair of giant ebony doors. A thin layer of mist swirls over the floor and the air is
a character disturbs the bones or returns to the same room, the bones arise from their niches and form skeletal swarms. Each burial chamber contains two skeletal swarms per character in the party
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L16. Granny Nightshade’s Bedroom This room has two closed doors, one leading to a 20-foot-high balcony and the other leading to area L17. Neither door is locked. A staircase descends to area L14
Skabatha Nightshade (see appendix B) is here, she is asleep inside the dollhouse in her miniaturized form. While Granny Nightshade is sleeping, a character must succeed on a DC 12 Dexterity (Stealth) check