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Returning 35 results for 'the fighting days'.
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the fighting dark
Spells
Player’s Handbook
You attempt to reshape another creature’s memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a
Spell Slot. You can alter the target’s memories of an event that took place up to 7 days ago (level 6 spell slot), 30 days ago (level 7 spell slot), 365 days ago (level 8 spell slot), or any time in the creature’s past (level 9 spell slot).
Monsters
Forgotten Realms: Adventures in Faerûn
;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Elemental Restoration"} days, reviving with all her Hit Points somewhere on the Plane of Water.
Legendary Resistance (3/Day). If Biha Babir fails a
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
Aboleth
Legacy
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Monsters
Basic Rules (2014)
most of its existence underwater, surfacing occasionally to treat with visitors or worshipers.
Lair Actions
When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions
can sense, speak, and use telepathy from the image’s position as if present at that position. If the image takes any damage, it disappears.
If the aboleth dies, the first two effects fade over the course of 3d10;{"diceNotation":"3d10","rollAction":"Days","rollType":"roll"} days.
Modify Memory
Legacy
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Spells
Basic Rules (2014)
You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed
. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
Monsters
Out of the Abyss
lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative
before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren't on anyone's person.
If the beholder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Beholder
Legacy
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Monsters
Monster Manual (2014)
closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair
natural surfaces and to nonmagical objects that aren’t on anyone’s person.
If the beholder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollAction":"Days","rollType":"roll"} days.
Monsters
Tales from the Yawning Portal
an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.
Lair Actions
When fighting inside its lair
disappears.
If the aboleth dies, the first two effects fade over the course of 3d10;{"diceNotation":"3d10","rollType":"roll"} days.
Monsters
Curse of Strahd
against the forces of evil. The dragon stayed home and, in the guise of a human noble named Lord Argynvost, brought new initiates into the order.
Enemies of Strahd. Vladimir found himself fighting
to the land of Barovia. Gone are the days of honor and valor.
Vladimir Horngaard's Traits
Ideal. “Vengeance is all I have left.”
Bond. “I have sworn oaths of allegiance to the Order of the Silver
Monsters
Candlekeep Mysteries
her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
present-day Faerûn than in fighting. Indeed, Miirym is an engaging conversationalist if one has the inclination to chat with her.
Miirym doesn’t have a treasure hoard. Instead, she protects
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).
Lair Actions
When fighting inside its lair, a death tyrant can invoke
’s lair, roll a d20 for that creature. On a roll of 10 or lower, the creature is subjected to one random eye ray of the tyrant.
If the death tyrant dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollAction":"Days","rollType":"roll"} days.Poison
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
classes
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Fighting Spirit
2d6
10
19
+6
Epic Boon
2d6
11
20
+6
Peak Physical Condition
2d6
12
Pugilist Class Features
As a Pugilist, you gain the following class features when you reach the specified Pugilist levels. These features are listed in the Pugilist Features table.
Monsters
Eberron: Rising from the Last War
","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
is destroyed. Thus, even Erandis herself doesn’t know the location or form of her phylactery.
Restoring the Mark. Though she takes great pleasure in fighting the dragons and elves who destroyed
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Warriors to kill the characters. These goblins stalk the characters for several days before carrying out their mission. The goblins are cowards, however, and cease fighting if the battle turns against
Orc
Legacy
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Species
Volo's Guide to Monsters
the heads of their enemies.
Orcs treat dwarves somewhat differently from other foes, because they covet the homes that dwarves fashion for themselves. If a tribe succeeds in fighting its way into a
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Archfey Statistics If your campaign includes an archfey whom the characters might end up fighting, create a stat block for the archfey or modify some other creature’s stat block to suit your needs
the following traits: Fey Rebirth. If the archfey dies in its Domain of Delight, it revives with all its hit points 1d4 days later in a safe location in that domain.
Legendary Resistance (3/Day). If the archfey fails a saving throw, it can choose to succeed instead.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a failed save, the target has the Charmed condition for
Restoration spell cast on the target restores the creature’s true memory. Using a Higher-Level Spell Slot. You can alter the target’s memories of an event that took place up to 7 days ago (level 6 spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences. Rage is as common and as honored as joy in Arborea. There the mountains and forests are
of how many days a visitor spends on Arborea. When the visitor leaves, it must make a Charisma saving throw against a DC of 5, plus 1 for each day spent on the plane. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a failed save, the target has the Charmed condition for
Restoration spell cast on the target restores the creature’s true memory. Using a Higher-Level Spell Slot. You can alter the target’s memories of an event that took place up to 7 days ago (level 6 spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters search for a cure and try to stop the contagion’s spread. Rest and Recuperation If a creature infected with a magical contagion spends 3 days recuperating, engaging in no activities that
immune). A creature suffers the following effects 1d4 days after infection: Fever. The creature gains 1 Exhaustion level, which lasts until the contagion ends on the creature. Uncontrollable Laughter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
characters search for a cure and try to stop the contagion’s spread. Rest and Recuperation If a creature infected with a magical contagion spends 3 days recuperating, engaging in no activities that
immune). A creature suffers the following effects 1d4 days after infection: Fever. The creature gains 1 Exhaustion level, which lasts until the contagion ends on the creature. Uncontrollable Laughter
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed
alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Planeswalkers, he spends extended periods of time away from Ravnica. During his absences, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other
corruption in the halls of law, the characters in a Ravnica campaign have a world of adventure to explore. RAVNICA'S CALENDAR
Ravnica’s year of 365 days is made up of twelve months, each of which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed
alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mettle beneath the waves in underwater fighting rings. To avoid scrutiny, the Safe Oceans Society employs adventurers as independent operatives—while virtuous samurai-class bureaucrats hire them to
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
War Room Level 17 Bastion Facility Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast
Hirelings: 2+ (see below)
Order: Recruit
The War Room is where you plan
days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horses (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vampire spawn created by Strahd from a dead party of adventurers. As soon as they hear intruders in the room, the vampire spawn burst out of their crates and attack, fighting until destroyed. Teleport
the beneficiary into a lich Construction of the phylactery takes 10 days. Concocting the potion takes 3 days. The two items can’t be crafted concurrently. When the beneficiary drinks the potion, he or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mushroom wine, and a satchel made of spider silk that contains 10 days of rations and Orl’s spellbook (see “Treasure” below). Orl spends most of his time here, but he listens for trouble and slips out
every once in a while to check area 8b. Orl’s orders don’t include fighting troglodytes or well-armed adventurers singlehandedly. If he discovers any creatures approaching, he casts a rope trick spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this new world, or are you doing your best to learn the ways of this strange realm?
Why Did You Leave? You began your life as a servant of darkness. Have you embraced the light? Are you fighting
Settlements are few and far between in the Demon Wastes. The Carrion Tribes are semi-nomadic, assembling camps in the crumbling ruins of long-forgotten cities built by demons in the first days of the world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
energies to harnessing the astonishing natural resources of their mountain home. The dwarves were then reborn as merchant lords. In the early days of the Last War, Mror miners made an astonishing
challenge the explorers. For decades, the Mror lords have been fighting a battle in the depths, struggling to drive the darkness from their ancestral halls. Many dwarves revile anything to do with the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
came to the island a few months ago and studied with her at Dragon’s Rest. Five days before the characters’ arrival, he argued with her, angrily rejected her teaching of peace, and stormed away from
explains that they’ll need it to access the observatory. RUNARA SAVES THE DAY!
Runara is a powerful dragon, but she is dedicated to the cause of peace. She’s not interested in fighting the battles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the best known of which is Van Richten’s Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
from my enemies.” Flaw. “I am cursed. I will never find peace.” Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
advice can be as important an encounter as fighting orcs. (And don’t expect the adventurers to fight the orcs at all unless they are motivated to do so.) A character will sometimes take actions
part of the game. For instance, you might gloss over an unimportant journey by telling the players that they spend three uneventful days on the road before moving along to the next point of interest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they