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Returning 35 results for 'the focus death'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
replaced by Finger of Doom, if available.
Enervating Focus. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Enervating Focus"} to hit, reach 15 ft., one target
feats
score by 1, to a maximum of 20.
Deathless. You have Advantage on Death Saving Throws.
Resistance. You have Resistance to Necrotic damage and Radiant damage.
Radiant Focus. If you cast a spell that deals Necrotic damage, you can choose to have it inflict Radiant damage instead.
Monsters
Strixhaven: A Curriculum of Chaos
conjured poisonous vines to avatars of nature’s wrath.
These professors teach their students to focus on the growth side of the natural cycle of life and death and to avoid wasting resources. They
espouse the philosophy that a thriving system benefits all.
Witherbloom Scholars
Witherbloom College studies the magic inherent in the natural cycle of life and death. Witherbloom professors approach
Monsters
Fizban's Treasury of Dragons
immune to this ghost dragon’s Terrifying Breath for the next 24 hours.A dragon’s attachment to a hoard can be strong enough to bind the dragon’s spirit to existence after death. Such
a ghost dragon haunts the hoard, often forming an attachment to a single priceless object that becomes the focus of the ghost dragon’s Undead existence.
A ghost dragon is a translucent and
Magic Items
Tasha’s Cauldron of Everything
are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead (appears in this book), vampiric touch. It functions as a spellbook for you.
While
you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the
Monsters
Strixhaven: A Curriculum of Chaos
teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating
lightning strikes and searing lashes of flame meet the professors’ foes head on.
Professors who embrace the Prismari philosophy of expression focus on magic becoming art in the moment. Whether to
classes
Player’s Handbook (2014)
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
classes
Player’s Handbook (2014)
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
classes
Player’s Handbook (2014)
You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the
classes
Xanathar's Guide to Everything
, Warrior of the Gods
6th
Fanatical Focus
10th
Zealous Presence
14th
Rage beyond Death
Magic Items
Guildmasters’ Guide to Ravnica
, all assembled into a harness. The item weighs 8 pounds.
While you are wearing the mizzium apparatus, you can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not
acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower
, clerics, and other kinds of spellcasters, but they’re so infrequent that most giff mercenary units have no magical capability. Typical giff are as smart as the average human, but their focus on
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
classes
Basic Rules (2014)
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
them. Your armaments are now among your most important possessions—the only things that stand between you and death’s embrace.
QUICK BUILD
You can make a fighter quickly by following
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and different kinds. Add the following items to the rewards acquired in the first three adventures: a Scaled Ornament in “Death at Sunset,” a Dragon Vessel in “Baker’s Doesn’t,” and a Dragon’s Wrath
Weapon and a Dragon-Touched Focus in “The Will of Orcus.” All four items are Slumbering when the characters first acquire them, but in later adventures, the items can be awakened by steeping them in dragons’ hoards.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
not undeath), the caster doesn’t need material components to cast the spell on you. Fanatical Focus Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
warped by the distortion.
6 Every time you touch a creature, you hear the laughter of someone you once harmed.
Death Touch. You can focus your deadly touch against your foes. As an action
Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead
(appears in this book), vampiric touch. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the mob breaks into a violent frenzy. In this case, the mob distracts the wights so the characters can focus their attention on Lord Neverember. Lord Neverember (use the death knight stat block) is unwilling to part with his crown; he fights the characters to withhold the symbol of his rulership.
Neverwinter’s New King Craig J Spearing Vecna plans to turn Lord Neverember into a death knight who will subjugate the city’s population When the characters cross the threshold in area E2b, they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Approaching Death House As the characters come within sight of Death House, read or paraphrase the following: A boy and a girl stand in the middle of the dirt road outside a grim house. The boy is
hesitation about leaving the children alone, a friendly neighbor arrives and offers to keep the children safe. Sarusanda Splits Off As soon as the characters enter Death House, Sarusanda suggests she and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
killed by Netherskull’s remote Death Ray (one of the death tyrant’s regional effects) after finishing a long rest in this dead-end tunnel. His sister, Lorlynn, can be found in area 14b. Treasure
Characters who search Elvilac’s remains find a zurkhwood wand (used as an arcane focus), a spellbook with black leather covers, and a spider silk pouch containing three soft purple mushrooms that give off
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tag and you have the spell prepared. Spellcasting Focus You can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells. SACRED PLANTS AND WOOD
A druid holds
certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you have the spell prepared. Spellcasting Focus You can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells. SACRED PLANTS AND WOOD
A druid holds certain
plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporating
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
advantage on any Charisma (Deception) check you make to avoid detection. Death Strike Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
noticing the characters, the ogre sets the pet boars loose on them instead. 4 Five bugbears ambush the party, demanding the characters give them 100 gp or face certain death. Each bugbear carries 3
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sit on beds and debate the finer points of magic. Each gish uses a crystal orb as an arcane focus and fights to the death.
Window Slits. Four 2-foot-long, 6-inch-wide window slits offer views of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
correct over long years. Upon the seer’s death, Candlekeep became a haven for both the veneration of his prophecies and the accumulation of all knowledge. If there’s a secret to be learned, the clues to
finding it can probably be found in Candlekeep. The encounters in Candlekeep focus on social interaction and exploration. The following events unfold here: The characters arrive at Candlekeep, where the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the other, the player can focus on roleplaying just one character. Otherwise, players can end up awkwardly talking to themselves in character, or avoiding roleplaying altogether. Multiple characters
can be a good idea in a game that features nonstop peril and a high rate of character death. If your group agrees to the premise, have each player keep one or two additional characters on hand, ready
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mercenaries, and this gave focus to the divided tribes. A brilliant hobgoblin, Haruuc, united the Ghaal’dar, and under his leadership they seized control of what is now Darguun (see chapter 2). The aging
Lhesh Haruuc remains as the ruler of Darguun, and many fear that his death could throw the region into chaos. As a Ghaal’dar goblinoid, you hold your place through cunning and strength. You may have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nightwalker The Negative Plane is a place of darkness and death, anathema to all living things. Yet there are those who would tap into its fell power, to use its energy for sinister ends. Most often
reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The nightwalker uses Enervating Focus twice, or it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the study and manipulation of the magical energy of the Positive Plane and the Negative Plane, the primal forces of life and death. Witherbloom’s curriculum shares some overlap with Quandrix’s analysis
reproduce is the most essential principle in the cosmos. Mages who adopt this view wield positive energy and practice healing magic. The philosophy of the vein (decay) focuses on the inevitability of death
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
(Titus Lunter) A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remaining, it has no remaining uses of its Legendary Resistance trait, and its flying speed is reduced to 20 feet until its hit points are fully restored. The eye mongers focus their attacks on the
contaminate the dreadnought and induce its certain death. Arekanz is suffering the effects of the curse. It is so wracked with pain that it doesn’t defend itself except to use its Donjon Visit legendary
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
CHA 13 +1 +1
Skills Arcana +3, Insight +5, Medicine +5
Gear Arcane Focus (orb), Leather Armor
Senses Passive Perception 13
Languages Common plus one other language
Challenge 3 (XP 700
; PB +2)
Traits
Death Curse. Charisma Saving Throw: DC 13, each creature in a 5-foot Emanation originating from the wanderer when it dies. Failure: The target is cursed. While cursed, the target