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Returning 32 results for 'this following detached'.
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this following detach
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Magic Items
The Wild Beyond the Witchlight
next dawn.
The shadow (variant);detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible
consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if
Monsters
Planescape: Adventures in the Multiverse
, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not the shadow is snipped, this property of the scissors can’t be used again until the next dawn. The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause
it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detached shadow of Gleam, a high elf acrobat who wears a crescent moon mask. (Gleam herself has vanished from the carnival. The characters won’t meet her until chapter 4.) Gleam’s detached shadow uses
regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Each thief has the following additional action options, which it uses to achieve its
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
sunlight.
The village of Lys Alana is home to about five hundred residents, most of whom are elves. Overseeing the village with detached fairness is the elf Perfect Gecoran (Medium Noble). While many
Adventurers might visit Lys Alana for one of the following reasons. Artistry. Committed to leaving the past behind, Perfect Gecoran seeks new decorations for the village through trade rather than theft. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
portraits magically spring from their paintings, gaining the statistics of flying swords, and remain detached from the paintings thereafter. Replace the wands’ Longsword action option with the
following: Magic Missile. The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 (1d4 + 1) force damage as the dart hits it unerringly. Treasure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand emotional connections in a detached, intellectual way, and recognize that these feelings in others can be exploited through bribes, favors, or threats. As creatures devoid of emotion, yuan-ti
exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat or in daily life, the following principles guide the yuan-ti in all they do. Other Lives Are Cheap Yuan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the world, somewhere in the space between the Feywild, Arvandor, and the Material Plane. By using secret pathways, entering a fairy ring on special nights, or traversing a moonlit sea by following
. The arrival of elves from worlds other than Toril is a phenomenon of just the last few decades. When Evermeet became detached from Toril, it also lost its great queen, Amlaruil Moonflower, said to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
to painfully reopen. All the while, baernaloths are disturbingly detached, observing their victims’ agony without emotion. Baernaloth Large Fiend (Yugoloth), Typically Neutral Evil
Armor Class 17
equipment become shades of gray. On a successful save, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magic items collected by the monastery over long years can be found scattered throughout the junk in this area, including the following: Kwalish’s journal, which has been promised to the Cartophile (but
find 1d6 + 4 charged cells, each holding 20 charges. These are useful for powering the elder monks’ force pikes, or for temporarily powering a brain in a jar’s canister so it can be detached from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Prismeer will not trust or do business with a known shadowless creature or those who ally themselves with one.
Characters who met Gleam’s detached shadow in the Witchlight Carnival notice that Gleam’s
guide. During the ensuing conversation, Amidor and Gleam freely share the following information: Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Scarlet Marpenoth The following locations are keyed to map 7.2. View Player Version U1. Entrance Hatch Characters descending from Zardoz Zord’s cabin on the Eyecatcher (area J30) arrive
. A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around Motherhorn and shares the following information with her rescuers: Bitter End has a pair of magic scissors that she uses to snip off other creatures’ shadows. These detached shadows congregate in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Moon Type Distance to Outer Edge of System Valt Spherical earth body (detached moon) 1,500 million miles (15 days’ travel) Fyreen Spherical earth body with one moon (Crios) 1,400 million miles (14
days’ travel) Locations in Doomspace The following locations are depicted on the map of Doomspace. DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conflicts, and an internal logic that will resonate with your players. Five Questions to Consider. As you contemplate a new campaign setting, think about your answers to the following questions: What’s
gods, how involved are they in the world? Are they distant and detached beings, or do they appear before their worshipers and meddle in mortal affairs?
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
. GODS OF OTHER WORLDS
In worlds other than the Forgotten Realms, yuan-ti make pacts with deities of the pantheons presented in appendix B of the Player’s Handbook. The following are suggested yuan-ti
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Second Floor The second level was once a key defensive point for the fortress, but it was put to a different purpose by the hermits. The following locations are identified on map 7.3. Map 7.3
trapdoor into area 5 as a dump and a privy. 20. Prior’s Quarters The door to this chamber hangs open, with the detached head of a mace on the floor acting as a doorstop. The room is modestly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Monastic Orders The following orders can be found in various parts of the Forgotten Realms. The Dark Moon A monastic order devoted to Shar, the Dark Moon works openly in lands where her worship is
monasteries are full of decaying, dying, and dead animal and plant specimens, which they study with detached interest. They frequently purchase rare specimens from adventurers and merchants that they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Cinis Locations The following locations are keyed to map 10.2. Map 10.2: DM’s Map View Player Version S1: Entry Hall Lining the west wall of this once grand hall are six hollow suits of
missing its entire north wall, and what little remains turns to ashes before your eyes. Through the hole, you see two detached sections of the castle floating in the air.
The gallery itself contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of Kolat Towers The following encounter locations are keyed to map 8.1. View Player Version K1. Storeroom The outer door is locked from the inside, and the room has neither heat nor light
sources. Crates stacked around the room are packed with meat, and bear the seal of the Fellowship of Salters, Packers, and Joiners. K2. Dining Room This room contains the following features: Three Zhents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with 110 hit points, and the younger sister to Erelal Freth. This area has the following features: Hole. A 2-foot-diameter hole is cut through the roof. The hole, 20 feet above the floor, allows
enfeeblement, spider climb, and stone shape. 19j. Erelal’s Sanctum Erelal uses this area to engage in numerous dark pleasures. The room contains the following: Prisoners. Two male drow hang suspended from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the following conditions is met: Three or more dancing statues are destroyed. The statue on the dais is destroyed. Someone grabs the tiny sphere. The slaad normally resides in a demiplane and
four panels are closed. Opening a hatch reveals a square cavity containing the head of a decapitated creature. When a hatch is opened, the head inside that cavity barks one of the following utterances
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounters in the Villa The following encounter locations, keyed to map 3.1, describe the Gralhund estate as it stands when the characters first arrive. The Zhents have taken over the downstairs
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
Monster Manual). The archfey can see through this orb at all times. If the detached eye is destroyed, it rematerializes undamaged in the archfey’s empty eye socket. 7 Simulacra. The archfey can make
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lair Locations The following locations are identified on map 3.1. Map 3.1: Lizardfolk Lair View Player Version 1. North Entrance Tracks leading through the marsh to the door can be followed with a
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
, ensuring the face of justice is detached from its duty. Role in Sigil. The Mercykillers headquarter in the Prison, an imposing gray fortress that holds criminals sentenced by the courts of Sigil. Non
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cottage Locations The following locations are keyed to the map of Bavlorna’s cottage. Bavlornas Cottage View Player Version B1. Preservation Pool This location is accessible through the cottage’s
Bavlorna’s cottage Dealing with Bavlorna. Before she’ll agree to help the characters in any way, Bavlorna demands that they complete the following three chores: Fix the Preservation Pool. Bavlorna’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Triboar The following locations are identified on map 2.3. Outlying ranches and farmsteads are not described here, since they have little bearing on this part of the adventure. You can
. T4. Happy Horse Ranch The Karnveller family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
d20 Encounter
1 1d6
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15