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Returning 35 results for 'threads forces dread'.
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Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Ultimately, none can ever fully understand the Domains of Dread.
The Dark Powers The Dark Powers are faceless, godlike forces that manipulate reality within the Domains of Dread. Few even suspect
setting. Most adventures won’t engage with these forces, but that doesn’t prevent characters and Darklords from seeking to learn about them, particularly as a means to escape the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Lord Soth is the Dark Lord of the Dread Domain of Sithicus. He broods in his castle, tormented by his past and haunted by spirits who remind him of his failures. Recently, Soth’s
rage has been awakened, and Sithicus deteriorated as a result. While his rage has been quelled, the aftereffects on the domain leave dangerous forces about that could still put Sithicus’s future in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Dark Powers Unfathomable, hidden forces manipulate life, death, and reality within Ravenloft. These mysterious, deathless beings are the architects of the Domains of Dread, and have secreted
entities, discourse regarding the Dark Powers remains the province of soothsayers, obsessed scholars, and otherworldly beings. Anyone who spreads tales of sinister forces manipulating reality is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immerse the Domains of Dread. Whether you cast light on them or leave them an inky mystery, their potential for terror remains endless. This section provides an overview of the dreadful forces at work
The Land of the Mists Although the Domains of Dread are dramatically different, certain realities underpin their terrors. The nature of domains, the influence of Darklords, the mysteries of the Mists
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hexbloods in the Domains of Dread When creating a hexblood, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3
): Hazlan. The bizarre magic of this crumbling domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods. Kartakass. Whimsical witches make their homes in the forests of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Secrets of Ravenloft Untold mysteries pervade the Domains of Dread, but these truths underpin the setting: 1: Ravenloft Is Malleable. The domains of Ravenloft are disconnected demiplanes. They don’t
share a world or a certain reality. Few truths connect them, and even inviolate facts—such as time or death—might change. The only constant is fear. 2: The Dark Powers Reign. Sinister forces known as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Material Realms The philosophical and elemental forces of reality converge to create the following planes of existence: Material Plane. Most D&D adventures take place on the Material Plane, which
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seven Secrets of Ravenloft Countless mysteries pervade the Domains of Dread, but these strange truths underpin the setting: Ez d’Avenir braves the Mists,
her path haunted by past
and future terrors
1. Ravenloft Is Not a World. The lands and characters of Ravenloft don’t share a planet. Rather, the Domains of Dread consist of innumerable demiplanes hidden amid the Plane of Shadow. Mysterious
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ravenloft Setting Models What domains compose the Ravenloft setting is up to you. The Domains of Dread have no definitive map or proscribed orientation for how they relate to one another. This allows
you to shape the setting however best serves your adventures. Consider the following setting models for how you might use the Domains of Dread or use your favorite elements from multiple domains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vestiges of dead, hateful gods—beings that aspire to re-create past depravities and manipulate mortals to fulfill unspeakable agendas. Various evil forces set their intentions upon the Amber Temple
, viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Character Creation The Mists of Ravenloft drift across worlds, sowing fear and abducting unsuspecting souls. These forces don’t claim individuals at random, though. The fear of innocents, the turmoil
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
, spirituality, and inner strength. Stars. The ten cards of this suit symbolize the desire for personal power and control over mysterious forces. Swords. The ten cards of this suit symbolize
classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
challenge the sinister forces lurking in the shadows. The Mists of Ravenloft are rising. What mysteries will you discover among the Domains of Dread? What nightmares will you shape? And once you enter the Mists, will you ever escape?
eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Magic in the Mists Some magic functions differently in the Domains of Dread. Characters who receive spells from otherworldly forces or patrons do so as normal, but the magic noted here functions in
to other planes, such as the Astral Projection and Plane Shift spells, fails in the Domains of Dread. Gate can conjure beings into the Domains of Dread, but it doesn’t allow them or others to escape
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
maintain a rigid, watchful formation.
Rigus Forces Rigus’s forces are largely hobgoblin and human guards. Two commanders oversee these troops: Sergeant Gauller. A quick-to-smile, lawful neutral
following section) that wears a ring of mind shielding. The slaad has blended in with Rigus’s forces and learned much about the gate-town’s defenses. Kalar introduces the characters to both sergeants. While
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Bandits and mercenaries have been coming to the region to join the Dragon Army. It’s said the Dragon Army pays well. Draconians. Dragon Army forces include bipedal creatures with dragon-like features
(Intimidation or Persuasion) check, they learn one of the following pieces of information: Dread Servants. Draconians serve the Dragon Queen fanatically and fearlessly. Flying Steeds. The Dragon Army
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Life in the Mists Leroy Steinmann The Domains of Dread might seem surreal to individuals from other worlds, but for the residents of the Mists, Ravenloft’s bizarre qualities are normal parts of
, dismiss coincidences, or doubt their senses. Residents of the Domains of Dread are no less perceptive than people elsewhere in the multiverse, but their home domains manipulate them into believing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
Nine Dread Princes before finally pursuing an epic quest to destroy the princes’ monstrous progenitor. As long as every dungeon is unique and interesting, your players will appreciate the tight focus
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deadly wildernesses and beasts reinforce themes of predation. When a domain’s terrifying forces reflect aspects of its Darklord, that villain becomes a terrifying culmination of the evil in the land
and the personification of the domain’s terrors. Familiar Ground Every Domain of Dread takes inspiration from stories within its related genres. Embrace this. Including tropes from your favorite
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deadly disaster. The Mists collected Mordent into the Domains of Dread, and the mysterious alchemist vanished. With the departure of mightier beings, Lord Godefroy remained as the land’s most fearful
the missing rod. Wilfred forces Alice Weathermay, mayor of Mordentshire, to keep him appraised of useful visitors to the domain, by holding her dead husband, Daniel Foxgrove, hostage.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Fate d4 Fate
1 Azalin was destroyed—slain by a failed magical experiment, a rival, or the Dark Powers.
2 Azalin escaped the Domains of Dread and returned to his home world of Oerth
experiments with the Shroud, a taste of this threat can take the form of damage, stress (see “Fear and Stress” in chapter 4), or a glimpse of the deadly forces lurking beyond. Don’t outright slay characters who encounter the Shroud, but make sure the experience reinforces the threat to all of Darkon.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power—gods, the divine forces of nature, or
the sacred weight of a paladin’s oath.
Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible. When characters use divination spells
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as it has always been, and forces within a domain contort to maintain this status quo. For inspiration into your domain’s culture, consider the following questions: What does the culture fear? What
out. These details can fade into the background as your adventures focus on more exciting threats, or you can highlight the cosmic dread that declares, yes, this place doesn’t make sense at all, yet it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
charmed by her pure kindness. Obsessed, Strahd sought to woo her but was rebuffed. Unwilling to accept her wishes or the idea of Sergei as his better, Strahd made a pact with ancient evil forces to
of Barovia into the grip of the Dark Powers, which transplanted the vampire and his realm into the Shadowfell. This began a succession of torments that plague the count still. The Dark Powers’ attentions have spilled forth to drag others into the Mists as well, giving rise to the Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
murderous galas to entice fiendish allies, the forces of the Darklord search out and execute anyone they consider treasonous, adding their skulls to Ramya’s ever-growing Tower of Traitors. KALAKERI
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vistani travelers have a holistic perspective on the Domains of Dread and know the following secrets: The Mists are more than weather and are manipulated by forces that seem fickle and often cruel
Vistani Known throughout the Land of the Mists, Vistani (singular: Vistana) are a people with a unique understanding of the Domains of Dread and the hidden paths between them. Following itinerant
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forces on the Sword Coast that some of those who assaulted the Bloodgate are alive but captive in the Doomvault. Maybe Syranna snatches heroes from somewhere in the world near another magic gateway
the vault. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Valachan Valachan forces adventurers to survive in a wilderness that’s not merely hostile, but is actively trying to destroy them. Other terrors in the Domains of Dread take the form of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the city fell before Phenax’s assembled forces, some of the populace begged the god of lies to spare them the touch of Erebos’s dread lash. Never one to miss an opportunity to cheat Erebos, Phenax made