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Returning 35 results for 'threats foes draws'.
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backgrounds
Eberron: Forge of the Artificer
as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and defend against them well before those threats can
turn into danger. Defending against an assassin’s blade is a job any Deneith sellsword or Tharashk enforcer can do—making sure no one ever draws that blade is the Medani way.
classes
Xanathar's Guide to Everything
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them
, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and
Monsters
The Wild Beyond the Witchlight
warlock’s pact with Baba Yaga. It is from this powerful archfey that Skylla draws her magic.
Skylla is spiteful and treacherous, as likely to betray her allies as to help them. She talked Kelek
effective melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit.
League of Malevolence
The
Triton
Legacy
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Inquisitor of the Mind Fire
Legacy
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monsters
Van Richten’s Guide to Ravenloft
ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of
classes
Xanathar's Guide to Everything
You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in
supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Monster Slayer Features
Ranger Level
Feature
3rd
Monster
classes
Xanathar's Guide to Everything
You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in
supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Monster Slayer Features
Ranger Level
Feature
3rd
Monster
Monsters
Acquisitions Incorporated
live alone for an unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the
years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
classes
Xanathar's Guide to Everything
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them
, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and
Inquisitor of the Sword
Legacy
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monsters
Van Richten’s Guide to Ravenloft
, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of osybus;priests of Osybus. When Strahd fell into darkness
Aasimar
Legacy
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Species
Volo's Guide to Monsters
celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Hidden Wanderers
While aasimar are strident foes of evil, they typically
prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had
classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
power manifests as various occult gifts, as well as an uncanny talent for striking and terrifying foes.
Scions of the Three are most common in Baldur’s Gate, where the Dead Three lived as
monsters
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
cares nothing for his domain. But should noteworthy threats or remarkable individuals appear, he seeks to crush or enlist them. The only exception is the spirit of his treacherous former ally, Caradoc
Inquisitor of the Tome
Legacy
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monsters
Van Richten’s Guide to Ravenloft
corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults
classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
pursue enemies or thwart their foes’ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
elemental evil.
Second, aarakocra are sworn foes of elemental earth, in particular the gargoyles that serve Ogrémoch, the Prince of Earth. The Aarakocra word for gargoyle is loosely
monsters
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
cares nothing for his domain. But should noteworthy threats or remarkable individuals appear, he seeks to crush or enlist them. The only exception is the spirit of his treacherous former ally, Caradoc
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
defend against them well before those threats can turn into danger. Defending against an assassin’s blade is a job any Deneith sellsword or Tharashk enforcer can do—making sure no one ever draws that blade is the Medani way.
from doing so. You see the world around you as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
creation ideas inspired by the Rogue card. Then, this chapter presents tools and advice to adjudicate what happens when a character draws the Rogue card, including advice on how the villain enters the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threats directly. Strahd ever seeks to escape his boredom and draws challenges out for as long as it entertains him. However, if insulted, the Darklord can turn all of Barovia against his foes. The Ancient
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Noticing Threats The passive Wisdom (Perception) scores of characters in the party count toward noticing hidden threats only if both the following conditions are met: The characters are able to see
Wisdom (Perception) scores to notice threats. You might also decide that only characters in a particular rank of the marching order are able to notice a specific threat. Surprise When an encounter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Wanderers While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
find freedom in the saddle and a companion in your mount. A headlong charge into combat is a blunt instrument for oafs. You prefer mobility and range, opting to find advantageous positions that allow you to deal with foes at full gallop while evading the most dangerous threats.
Monsters
Fizban's Treasury of Dragons
foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When
Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns less focused on combat and more on social encounters and intrigue. Lastly, a campaign focused on defending a city could present a range of threats, from external foes—like wild creatures or
Ephara’s Champions The god of the polis seeks out those who would defend their cities with the same devotion that she does, fighting against threats both within and outside a city’s walls. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural foes. Chapter 5 details how to make even the most familiar monsters into fear-worthy threats. Dark Fantasy Monsters Challenge Creature Source
1/8 Gremishka VGR
1/4 Goblin MM
Dark Fantasy Monsters Any monster can find a place in a dark fantasy plot. D&D’s most iconic threats—such as dragons and beholders—are well suited to horror-tinged tales, as are any other
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
other natural threats on the way. The red dragon lairs in magical gardens that githyanki exiles built ages ago. In the gardens, the characters face the dragon and various other monstrous foes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
privateers, cursed treasure hunters, and others who seek riches and fame on the seas. Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and
coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
frost giant named Harshnag lives on Mount Sar north of Waterdeep, and he is sometimes called upon when the Sword Coast faces dire threats. The player characters could fly the citadel to him or—in a more
dramatic interlude—he might come to a council meeting and demand the citadel’s return on behalf of his kin so that he might rally them against their ancient foes. If the player characters did not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 6: Friends and Foes Even as the Five Nations slowly recover from the Last War, rumors spread of the alien daelkyr, the Emerald Claw, the Lord of Blades, and other threats growing in power
Khorvaire, and NPCs that can serve as either friends or foes. The chapter’s monsters appear first in a bestiary. They’re followed by a collection of generic NPCs—various people who can populate your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result from the Bandit
now takes what they were promised. 3 Is in a gang that views nonmembers as foes. 4 Hesitantly serves a villainous leader. 5 Secretly works for a government or a regional ruler to sow chaos. 6 Takes what they need to survive.