Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'thugs have'.
Other Suggestions:
this have
though have
thus have
things have
tough have
Redbrand Ruffian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Lost Mine of Phandelver
(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.Redbrand ruffians are petty thugs and ruthless enforcers skilled at intimidation and violence. They work for money and have no scruples.
Bandit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the
Monsters
Waterdeep: Dragon Heist
to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.Poison
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
serve a more powerful creature called a lamia. Mushika has assumed humanoid form and is accompanied by a swarm of rats and two human thugs named Alaspar and Sufeni. Mushika has promised to turn both thugs
into wererats, but first they must prove their worth by helping him slay the characters. If either the swarm or the two thugs are defeated, Mushika tries to flee the battle. Neither he nor the thugs have any treasure.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
set sail: two longships and a galleon. A group of thugs in black leather armor use their clubs on a crowd of screaming commoners, keeping the people away from the ships as they’re loaded with cargo
ten thugs blocking her path work for him. Traevus and his thugs are indifferent toward the party but turn hostile if the characters try to force their way onto the Moondancer with Captain Sartell in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Human Barracks This three-story edifice looms over the northeast harbor (area 3b). Seventy human thugs are quartered here.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Network thugs as armed guards, a drover (female Tethyrian human commoner), and a drover’s lad (male Tethyrian human commoner) who tends the beasts and can handle the wagon if anything happens to the
. The Zhents aren’t happy about traveling overland with large amounts of gold. During attacks on the caravan, the thugs defend themselves first, and then their wagon and drover. They don’t leave the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Journey to Baldur’s Gate From Candlekeep, it takes five days of travel along the Coast Way to reach Baldur’s Gate. Bandits and thugs lurk along this road, waiting to ambush anyone carrying rare books or other valuables.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Traevus Takes Over If the astral elves are defeated and Traevus and his thugs are alive and aboard the Moondancer, Traevus (neutral evil veteran) tries to take the galleon by force before the characters have a chance to finish a short rest.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Sleeping Giant This rundown tap house is a dirty, dangerous watering hole at the end of Phandalin’s main street. It is frequented by Redbrand thugs and operated by a surly female dwarf named Grista. If the characters choose to visit the place, run the “Redbrand Ruffians” encounter.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
individuals who have already been neutralized. Guild Task Force Creature Location Guildmaster Dusk (assassin) G26 Gwish (oni) G21 Jaymont the Sinner (doppelganger) G3 Elix the Saint (bandit captain) G23 3 bandits One each from G19, G22, and G24 3 thugs One from G13 and two from G25
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zhentarim A Zhent assassin with a flying snake pet leads a priest, 2d6 thugs, and 1d6 tribal warriors through the wilderness in search of Artus Cimber and the Ring of Winter. If Artus is with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
participating in the chase. For example, adventurers who chase a thief past a gang of thugs in an alley might provoke opportunity attacks from the thugs.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
Tethyrian human). Cavil is armed with a +1 wand of the war mage. If the characters don’t attack immediately, Cavil tosses a few words at them before ordering the thugs to attack: “Well met!” says the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Redbrand Ruffian Redbrand ruffians are petty thugs and ruthless enforcers skilled at intimidation and violence. They work for money and have no scruples. Redbrand Ruffian
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thug Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Thug
Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Resources: Zhentarim thugs
Graceful and elegant as a blade, Davra Jassur ostensibly recruits promising new talent for the Zhentarim. But she also deals with internal problems, ensuring those problems
post of Mantol-Derith, Davra Jassur can provide Zhentarim mercenaries to fill out the expedition. These eight human thugs proudly wear the crest of the Black Network on their armor. If these NPCs join
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Montesco hires the characters to capture one. 3 A spectral olvidado named Don Edelmiro hires the characters for protection after a band of criminal thugs raid his estate. He’s convinced his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Your group is a team of crooks that’s part of an organized crime syndicate. You’re more talented and have a wider range of skills than most thugs and burglars, so your crew might be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
thugs) and their leader, Shunn “Spider Eyes” Shurreth (see “Shunn Shurreth” below), gather around a campfire in the middle of the hall. Two intellect devourers have taken residence in the skulls of two
Xanathar Guild members. The creatures use their Detect Sentience trait to telepathically detect intelligent creatures approaching.
Shunn and his thugs can’t be surprised if the intellect devourers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters navigate dangerous terrain and explore haunted crypts, where they can expect to fight ruthless bandits, ferocious wolves, giant spiders, evil cultists, bloodthirsty ghouls, and hired thugs. If they face even a young dragon, they’re better off avoiding a fight.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Giant A few giants join the ranks of the Orzhov Syndicate and serve as guards, executioners, and thugs — the muscle of the guild. The presence of Orzhov giants in markets and streets serves as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
inquisitives deal with countless petty thugs and lone criminals, sooner or later their investigations will lead them to cross paths with the masterminds of crime in Sharn. As described in Eberron: Rising
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
the leadership, ensuring that no matter how many street-level thugs and syndics are apprehended to fill the Azorius prisons, the guild’s leadership remains intact. Contact between the oligarchs and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
until destroyed. Vistani Thugs You hear voices with thick accents. A small group of Vistani (NE male and female human thugs) claim that they were the vampire’s captives, only recently escaped from the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. You’ve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some bullies a lesson. These thugs, the Redbrands, have been throwing their weight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
present as events unfold. Since the Zhentarim controls the Bargewright Inn, any number of scouts, spies, and thugs might be present in the inn complex. These agents could be at rest or on special missions. In any case, all of them look out for Zhentarim interests.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
same treasure, or the adventurers could be trying to solve a mystery the thugs are covering up. As the campaign progresses, the characters might face higher-ranking members of the Aurum, or recurring
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
toy 8 Unseen servant 9 1d4 Barovian commoners 10 2d6 crawling claws 11 1d6 shadows 12 1d6 swarms of bats 13 1 crawling Strahd zombie (see appendix D) 14 1d4 + 1 Vistani thugs 15 1d4 wights 16 Trinket 17
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distinction between male and female names. Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
merchandise passing through the village. The cult has controlled Parnast for more than a year, and it basically brought in a company of thugs to take over. Some villagers were already cult infiltrators, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. His bodyguards include two cult fanatics, three thugs, and two veterans—all on horseback. The driver of the coach is an unarmed commoner. The characters can easily perceive that this is an unusually
, hoping that the veterans and the thugs can dispatch them quickly. The thugs focus on the same target to make use of their Pack Tactics feature. When more than half the bodyguards have fallen, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
night falls. These thugs bring with them a domesticated axe beak, which they tie to a wooden post outside the Town Hall’s north entrance. Barring the characters’ intervention, the Zhents corner Speaker
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the