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Returning 35 results for 'thunder from double'.
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thunder from doubles
thunder from doubled
Monsters
Monster Manual
). If the cataclysm fails a saving throw, it can choose to succeed instead.
Siege Monster. The cataclysm deals double damage to objects and structures.Multiattack. The cataclysm makes two Elemental Burst
;{"diceNotation":"5d6+8", "rollType":"damage", "rollAction":"Elemental Burst (Lightning)", "rollDamageType":"Lightning"}, or Thunder;{"diceNotation":"5d6+8", "rollType":"damage", "rollAction":"Elemental Burst
Monsters
Monster Manual
double damage to objects and structures.Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite. Melee Attack Roll: +19;{"diceNotation
", "rollType":"damage", "rollAction":"Thunderous Bellow", "rollDamageType":"Thunder"} Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone.
Siege Monster. The giff deals double damage to objects and structures.Multiattack. The giff makes two Greatsword or Musket
/120 ft., one target. Hit: 15 (2d12 + 2);{"diceNotation":"2d12+2","rollType":"damage","rollAction":"Musket","rollDamageType":"piercing"} piercing damage.
Thunder Bomb. The giff lights a grapefruit-sized
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.
Siege Monster. The tempest deals double damage to objects
hit, reach 20 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Thunderous Slam","rollDamageType":"thunder"} thunder damage.
Lightning Storm (Recharge 6
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
"} force damage plus 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Cloud Morningstar", "rollDamageType":"thunder"} thunder damage.
Wind Javelin. Ranged Weapon Attack: +18
Elder Tempest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.
Siege Monster. The tempest deals double damage to objects and structures.Multiattack. The tempest
: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Thunderous Slam","rollDamageType":"thunder"} thunder damage.
Lightning Storm (Recharge 6);{"diceNotation":"1d6","rollType
Monsters
Bigby Presents: Glory of the Giants
Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Wind Javelin attacks in any combination.
Slam. Melee Weapon Attack: +17;{"diceNotation":"1d20
"} bludgeoning damage plus 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"thunder"} thunder damage.
Wind Javelin. Ranged Weapon Attack: +17;{"diceNotation
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Hailstone attacks in
thunder and then magically teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space the cradle left must make a DC 22 Constitution saving throw, taking 14 (4d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the zaratan fails a saving throw, it can choose to succeed instead.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth
+17", "rollType":"to hit", "rollAction":"Stomp"} to hit, reach 20 ft., one target. Hit: 26 (3d10 + 10);{"diceNotation":"3d10+10", "rollType":"damage", "rollAction":"Stomp", "rollDamageType":"thunder
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Spit Rock attacks.
Slam
Roar", "rollDamageType":"thunder"} thunder damage and has the incapacitated condition until the end of its next turn.A scion of Skoraeus typically slumbers deep in the heart of a towering mountain
Zaratan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature might be buried; a creature within half the
, it can choose to succeed instead.
Magic Weapons. The zaratan’s weapon attacks are magical.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
window across from the double door looks out toward the sea.
The window is wide enough for a Small or Medium character to crawl through. Trapped Relic. The statuette on the pedestal represents Umberlee
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
) bludgeoning damage and be knocked prone.
Siege Monster. The giff deals double damage to objects and structures.
Actions
Multiattack. The giff makes two Greatsword or Musket attacks.
Greatsword
damage.
Thunder Bomb. The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
CHA
18(+4)
Saving Throws Wis +12, Cha +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition
and disperse fog.
Siege Monster. The tempest deals double damage to objects and structures.
Actions
Multiattack. The tempest makes two attacks with its thunderous slam.
Thunderous Slam. Melee
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
21 (+5)
CHA
18 (+4)
Saving Throws Wis +12, Cha +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
also extinguish open flames and disperse fog.
Siege Monster. The tempest deals double damage to objects and structures.
Actions
Multiattack. The tempest makes two Thunderous Slam attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ft., burrow 30 ft.
STR
20 (+5)
DEX
8 (−1)
CON
20 (+5)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Damage Vulnerabilities thunder
Damage Resistances
disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Magic Items
Tasha’s Cauldron of Everything
lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save Int 5 −3 −3 Wis 10 +0 +0 Cha 5 −3 −3
Vulnerabilities Thunder
Immunities Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft
, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Con 27 +8 +15 Ability Score Mod Save Int 9 −1 −1 Wis 14 +2 +9 Cha 9 −1 +6
Immunities Acid, Cold, Fire, Lightning, Poison, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled
a saving throw, it can choose to succeed instead.
Siege Monster. The cataclysm deals double damage to objects and structures.
Actions
Multiattack. The cataclysm makes two Elemental Burst
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.
Actions
Multiattack. The cradle makes three Slam
effects.
Siege Monster. The scion deals double damage to objects and structures.
Actions
Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Languages understands Dwarvish but can’t speak
Challenge 2 (450 XP) Proficiency Bonus +2
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack. The
take 7 (2d6) thunder damage and be knocked prone.
Reactions
Engine of Pain. Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that creature.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Actions
Multiattack. The
Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
40 ft.
STR
30(+10)
DEX
10(+0)
CON
30(+10)
INT
2(−4)
WIS
21(+5)
CHA
18(+4)
Saving Throws Wis +12, Cha +11
Damage Vulnerabilities thunder
Damage
succeed on a DC 25 Constitution saving throw or the creature’s concentration is broken.
The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
saving throw, it can choose to succeed instead.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth-Shaking Movement).
Actions
Multiattack. The zaratan
., one target. Hit: 26 (3d10 + 10) thunder damage.
Spit Rock. Ranged Weapon Attack: +17 to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10) force damage.
Spew Debris (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
). Standing in front of the double doors are two female drow elite warriors that do the same. Zilchyn Q’Leptin. Sitting on a zurkhwood bench under the giant zurkhwood mushroom is a male drow mage named
Compendium
- Sources->Dungeons & Dragons->Monster Manual
double damage to objects and structures.
Actions
Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite. Melee Attack Roll: +19
) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.
Bonus Actions
Swallow. Strength Saving Throw: DC 27, one Large
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ice-covered sconces made of iron.
The double doors that lead to this chamber are 30 feet tall and open into the room. The double doors leading to areas 4 and 7 are covered with a 4-inch-thick
sound of rolling thunder fills the temple, loud enough to be heard throughout the complex. Any creature that steps into the archway appears in area 11. The archway remains active for 1 hour. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
The pools represent the trials the characters must undertake to pass the test of
That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
−1
Con 20 +5 +5
Ability Score Mod Save
Int 5 −3 −3
Wis 10 +0 +0
Cha 5 −3 −3
Vulnerabilities Thunder
Immunities Poison; Exhaustion, Paralyzed, Petrified
through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of at least 5 feet, you can spend 1 Sorcery Point to double the spell’s range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell’s range 30 feet
has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its duration to a maximum duration of 24 hours. If the affected spell requires Concentration, you have Advantage on any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
normally take half damage on a successful save. Distant Spell Cost: 1 Sorcery Point When you cast a spell that has a range of at least 5 feet, you can spend 1 Sorcery Point to double the spell’s range. Or
Metamagic option during the casting of the spell. Extended Spell Cost: 1 Sorcery Point When you cast a spell that has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
are covered with silk tapestries in green and yellow, and the floors are spread with cushions. To the south, two sets of sliding double wooden doors are set in the walls.
Pencheska, Succubus
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Talhundereth Locations The following locations are keyed to map 6.3. Mike Schley Map 6.3: Talhundereth View Player Version T1: Temple Entrance The wide cavern ends at an enormous stone double door
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
, which killed them while they were determining how to get through the door. The encephalon cluster returns occasionally to gnaw on the bones. Rear Mindgate. The double door can be opened only by