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                        Returning 28 results for 'thunder slots'.
                    
                
                        
                            
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                                        thunder slot
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     slots): color spray, expeditious retreat, fog cloud, shield
2nd level (3 slots): enlarge/reduce, gust of wind
3rd level (3 slots): counterspell, fly, slow
4th level (3 slots): control water, ice
                                                
                                            
                                                
                                                     storm, polymorph
5th level (2 slots): conjure elemental, creation
6th level (1 slot): move earth, wall of ice
7th level (1 slot): prismatic spray, teleport
8th level (1 slot): control weather
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     Chemister. When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.
Spellcasting. Niv-Mizzet is a 20th-level Izzet
                                                
                                            
                                                
                                                     spells prepared:
Cantrips (at will): fire bolt, light, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): detect magic, magic missile, shield, thunderwave, unseen servant
2nd level
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Intelligence saving throw or take 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Thundering Blast", "rollDamageType":"thunder"} thunder damage and have the stunned condition for 1
                                                
                                            
                                                
                                                     within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren’t wasted.Oshundo lived in Illithinoch at the height of the
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    , mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
                                                
                                            
                                                
                                                    
4th level (2 slots): dimension door, stoneskinMultiattack. Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , message, prestidigitation, ray of frost
1st level (4 slots): detect magic, thunderwave
2nd level (3 slots): —
3rd level (3 slots): counterspellWithering Touch. Melee Weapon Attack: +6
                                                
                                            
                                                
                                                     its 2nd-level spell slots to cast upgraded versions of the thunderwave spell.
Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    ":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
                                                
                                            
                                                
                                                    , speak with animals
2nd level (3 slots): animal messenger, pass without trace
3rd level (3 slots): dispel magic, plant growth
4th level (2 slots): blight, locate creature, stoneskinMultiattack
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                                
                                                     Speak with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use
                                                
                                            
                                        
                                                    Transmuter
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hit with spell attacks). The transmuter has the following wizard spells prepared:
Cantrips (at will): light, mending, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious
                                                
                                            
                                                
                                                     retreat,* mage armor
2nd level (3 slots): alter self,* hold person, knock*
3rd level (3 slots): blink,* fireball, slow*
4th level (3 slots): polymorph,* stoneskin
5th level (1 slot): telekinesis
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    :
Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
1st level (4 slots): disguise self, mage armor, shield
2nd level (3 slots): hold person, misty step
3rd level (2
                                                
                                            
                                                
                                                     slots): lightning bolt, tidal wave
4th level (1 slot): watery sphereDagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     following cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, detect evil and good, detect magic
2nd level (3 slots): lesser restoration
                                                
                                            
                                                
                                                    , zone of truth
3rd level (3 slots): dispel magic, tongues
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, greater restoration
6th level (1 slot): heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    , thunder
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 6 (1,100 XP)
 Amphibious. Shoalar can breathe air and water.
 Innate Spellcasting. Shoalar’s innate spellcasting ability is
                                                
                                            
                                                
                                                    , prestidigitation, ray of frost
 1st level (4 slots): disguise self, mage armor, shield
 2nd level (3 slots): hold person, misty step
 3rd level (3 slots): lightning bolt, tidal wave
 4th level (1 slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    , prestidigitation, ray of frost
 1st level (4 slots): chromatic orb, expeditious retreat,* mage armor
 2nd level (3 slots): alter self,* hold person, knock*
 3rd level (3 slots): blink,* fireball
                                                
                                            
                                                
                                                    , slow*
 4th level (3 slots): polymorph,* stoneskin
 5th level (1 slot): telekinesis*
 *Transmutation spell of 1st level or higher
 Transmuter’s Stone. The transmuter carries a magic stone it crafted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     prepared:
 Cantrips (at will): sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, detect evil and good, detect magic
 2nd level (3 slots): lesser restoration, zone of truth
                                                
                                            
                                                
                                                    
 3rd level (3 slots): dispel magic, tongues
 4th level (3 slots): banishment, freedom of movement
 5th level (2 slots): flame strike, greater restoration
 6th level (1 slot): heroes’ feast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    )
Saving Throws Con +17, Int +18, Wis +11
 Skills Arcana +18, Insight +11, Perception +11
 Damage Resistances cold, psychic, thunder
 Damage Immunities fire, lightning
 Condition Immunities
                                                
                                            
                                                
                                                     change the spell’s damage to cold, fire, force, lightning, or thunder.
 Spellcasting. Niv-Mizzet is a 20th-level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    ). She has the following wizard spells prepared:
 Cantrips (at will): acid splash, druidcraft, ray of frost, shape water
 1st level (4 slots): color spray, expeditious retreat, fog cloud, shield
 2nd
                                                
                                            
                                                
                                                     level (3 slots): enlarge/reduce, gust of wind
 3rd level (3 slots): counterspell, fly, slow
 4th level (3 slots): control water, ice storm, polymorph
 5th level (2 slots): conjure elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     illusion, prestidigitation
 1st level (4 slots): detect magic, mage armor, magic missile
 2nd level (3 slots): flaming sphere, knock, scorching ray
 3rd level (3 slots): counterspell, fireball, fly
 4th
                                                
                                            
                                                
                                                     level (3 slots): banishment, fire shield
 5th level (2 slots): Bigby’s hand, Rary’s telepathic bond
 Actions
 Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                        ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Sorcery Points Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Innate Sorcery — 4 2 2 — — — — — — — — 2 +2
                                                
                                            
                                                
                                                     cantrip of your choice. When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table. Spell Slots. The Sorcerer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                        ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Sorcery Points Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Innate Sorcery — 4 2 2 — — — — — — — — 2 +2
                                                
                                            
                                                
                                                     cantrip of your choice. When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table. Spell Slots. The Sorcerer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    ., fly 120 ft.
   STR
 15(+2)
 
  DEX
 22(+6)
 
  CON
 17(+3)
 
  INT
 5(−3)
 
  WIS
 12(+1)
 
  CHA
 7(−2)
Saving Throws Dex +10
 Damage Resistances thunder; bludgeoning, piercing
                                                
                                            
                                                
                                                     new arclight phoenix. It hatches when it is in the area of a spell that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    *
 1st level (4 slots): earth tremor,* expeditious retreat, shield
 2nd level (3 slots): shatter, spider climb
 3rd level (2 slots): slow
 Actions
 Multiattack. The priest makes two melee attacks
                                                
                                            
                                                
                                                     attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
 1st level (4 slots): expeditious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
                                                
                                            
                                                
                                                    . When you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table. Spell Slots. The Druid Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Slots per Spell Level—— Level Proficiency Bonus Class Features Wild Shape Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Druidic, Primal Order — 2 4 2 — — — — — — — — 2 +2 Wild Shape
                                                
                                            
                                                
                                                     you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table. Spell Slots. The Druid Features table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
                                                
                                            
                                                
                                                     can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the Dancing Place in the high valleys of the Thunder Peaks, alongside their fey allies. The Watchers of Sevreld meet in Old Mushroom Grove in the High Forest, northeast of Secomber, and the Starwater
                                                
                                            
                                                
                                                     the three nights of the full moon, three or more druids gathered around a moonwell can cast commune and scrying once each without expending spell slots and without material components, provided that one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , prestidigitation, vicious mockery
 1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
 2nd level (3 slots): invisibility, suggestion
 3rd level (2 slots): major image
                                                
                                            
                                                
                                                    , Cha +9
 Skills Arcana +8, History +8, Perception +10
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning, thunder
 Senses truesight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
                                                
                                            
                                                
                                                     with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Dexterity saving throw or be enclosed in Otiluke’s resilient sphere for 1 minute. 16–20 One random creature in the region that has expended spell slots regains one expended spell slot of a random
                                                
                                            
                                                
                                                     type determined by a d6: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; or 6, thunder. 26–30 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be transformed into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                                
                                                     spell fails, but any spell slots or charges aren’t wasted.
 X8: Voalsh’s Quarters The door to this room from the hall bears small dots that read, in Qualith, “Chambers of Voalsh, whose fearsome wings
                                                
                                            
                                        





