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Returning 34 results for 'touch forge down'.
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Magic Items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping
Axe of the Dwarvish Lords
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
Armed with the artifact, the prince returned to the
Species
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
Magic Items
Vecna: Eve of Ruin
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
, you must place it on your head and speak a true desire of your heart. You know how to attune to the crown when you touch it.
Random Properties. The Crown of Lies has the following random properties
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
smoke and the sound of clanging metal fill this smithy. Lit by the orange glow of a forge, a dark-haired dwarf pounds a molten ingot at an anvil behind a low wooden counter. Sparks fly with every
Caves of Chaos with magic weapons, but most of the time they don’t come back at all.” (True)
“Mind your equipment around oozes. Their touch can corrode even the sturdiest of metals.” (True
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
down in the volcano, forge, or crucible in which it was created. The artifact must be dropped into the River Styx. The artifact must be swallowed and digested by the tarrasque or some other ancient
creature. The artifact must be bathed in the blood of a god or an angel. The artifact must be struck and shattered by a special weapon crafted for that purpose. The artifact must be pulverized between the titanic gears of Mechanus. The artifact must be returned to its creator, who can destroy it by touch.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the Forge At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon
Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With these tools, he forged the Axe of the Dwarvish Lords. Armed with the Artifact, the prince brought peace to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
the shores and 30 feet deep at its deepest. The compromised runestone in area 5 has enabled some of the fallen star beneath the Star Forge to seep acid into the lake’s water. As long as the runestone
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
anything, from swords to fortresses to ships. Naturally, Purphoros is strongly associated with the forge, and nearly every smithy on Theros is a sort of ad hoc temple to him. Charms and idols of Purphoros
with a touch of mortal flesh. Petros aged as the eons passed, and Purphoros was forced to patch cracks with strips of bronze and refill the vessel of his Nyxborn twin. Petros lacks the spark of true life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a danger. Such groups will hide you from the law or anyone searching for you, though they won’t risk their lives for you. Additionally, you can tell whether an object you can see and touch is from
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
wizards working in the Forge of Spells (area 15), most of whom were humans from nearby cities. The furnishings are all human proportioned. Roleplaying Mormesk Mormesk speaks in grave whispers. When the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies. Metallic Dragonborn Traits You have the following racial traits. Creature Type
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Regaining Control of the Helm A creature occupying the Helm crew station of an airship typically requires the Mark of the Storm to access the station’s actions (see chapter 7 of Eberron: Forge of the
(Medium Bandit Captain) remaining aboard. Ghost in the Machine A character attempting to operate the Helm (see Eberron: Forge of the Artificer, chapter 7) notices an unusual telepathic presence that reaches
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shadowfell lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the Dark Powers released Kas. From there
speak a true desire of your heart. You know how to attune to the crown when you touch it. Random Properties. The Crown of Lies has the following random properties (see the Dungeon Master’s Guide for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
conspire with them to seize all of Ironslag’s riches for themselves. 29. Adamantine Forge This cold forge looks like a giant adamantine igloo with a chimney on top and a hatch in the south side. The hatch
has a sliding bolt lock, and its opening is wide enough for a fire giant to pass through. Inscribed on the floor of the forge is the ild (fire) rune (see Giant Runes in the Introduction). The forge is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger or by some other life-draining effect, such as the touch of a wight, wraith, or similar creature. If a humanoid dies anywhere on the planet, its soul becomes trapped inside the Soulmonger
drawn by curiosity or circumstance to locations such as the garden ruin of Nangalore, the dwarven forge of Hrakhamar, or the pirate haven of Jahaka Anchorage. Such locations present dangers that, when
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Avernus. Firesnake Forge This establishment is run by three salamanders named Rassh, Skids, and Slagg. The salamanders owe Mahadi a debt for taking them in and secreting them away after a
bold escape from Bel’s Forge. They operate as indentured servants, maintaining Mahadi’s infernal war machines while also crafting wares for sale to visitors. From time to time, Mahadi sends them abroad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this room. Like the fungi cavern at area W8, this chamber poses a serious obstacle that prevents the Spider from reaching his objective: the Forge of Spells (area W15). Nezznar is still formulating a
. Mormesk leads the Undead that haunt Wave Echo Cave. The wraith spends his time here because the treasure he had amassed in life lies in the scorched chest. No longer corporeal, he cannot touch or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch (at 5th level, and the ghost regains hit points equal to half the amount
strenuously that the Obzedat’s isolationism and their reluctance to forge alliances that could make them reliant on other guilds would lead to the syndicate’s downfall.
That tension reached its boiling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch it, because she’s sick to death of trout. Hethyl Arkorran Hethyl is a heartless creature—not cruel out of spite, just blunt in a mean, uncaring way. She doesn’t hide the truth or mince words, and
fortress on the surface, hidden in the Spine of the World. It contains, among other things, a forge powered by the still-beating heart of a red dragon. Xardorok has a plan for the systematic destruction of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ousting drow squatters and sending them scurrying back into the Underdark. Bruenor now sits on Gauntlgrym’s throne as king. The “heart” of Gauntlgrym is its legendary forge, within which is trapped a
slip into the forge, murder a few guards, trap the fire primordial in the flask, and try to flee with their prize. If the characters are in Gauntlgrym prior to visiting Ironslag (see chapter 8, “Forge of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enter the hall. U4. Forge A stone forge stands at the back of this dark room, which contains four stone tables apparently meant to serve as workstations. Smith’s tools are spread across the tables
mechanisms are inaccessible; what’s needed here is a delicate touch and a keen ear. See the “Variant: Skills with Different Abilities” section in the Player’s Handbook for guidance on how one makes a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
working forge bellows or moving coal. However, there is one role at which the strongest among them can excel and gain rank: the dreadnought. Weapons of War. Dreadnoughts are massively powerful fire
Vaprak’s visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tilvenar LN Fire, earth, metalwork Forge,* Light Flame between hands
Deep Sashelas CG Creativity, knowledge, sea Knowledge, Nature, Tempest Dolphin
Elebrin Liothiel CG Abundance
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
touch the glyphs and subdue the pillars with a successful DC 10 Intelligence (Arcana) check or deactivate them with a successful DC 15 Intelligence (Arcana) check. Subdued pillars shine less intensely
statue as that of a deva. The last gargoyle to appear uses its initial action to touch the statue, which ends the curse that holds the creature in stasis. This deva’s name is Lumalia. After she is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
with a clatter that warns the armorer and the smith of trouble. The giants immediately shout and come out fighting. Also in the room, near the forge and bellows in the southwest corner, are five
temple is an altar of pale, yellow-gray translucent stone. It feels greasy to the touch but has no obvious effect upon those who touch it. Behind this altar is a flight of low, uneven stairs that lead
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
glimpsed the pages of Iggwilv’s Demonomicon. I’ve felt the soul-chilling touch of an incubus. I’ve even ventured to more than one of the Lower Planes. Somehow none of these things compares to the sheer
prey
8 1 marilith (attitude: 1d4 + 2) searching for a renowned giant smith to forge six new swords
9 1 cambion (attitude: 1d8) trading verbal jabs with 1 succubus (attitude: 1d12)
10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ingredients for her dishes. 17. The Dwarven Anvil The blacksmith’s forge has a single anvil with a clear sign of dwarven origins, and a backlog of orders ten miles long. The human smiths make hooks
ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment.
Procan’s domain is the sea, and whatever the oceans touch, he bears
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and lathes line the walls of this large workshop. Four eerie figures toil before a dark forge, striking metal that isn’t there. Several stone tables bear old tools and metal rods adorned with spikes
resting from their interminable excavations in the hall to the north. They keep two basilisks as pets. The grimlocks can’t be petrified by the basilisks. The door leading west is cool to the touch, due
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful a DC 15 Wisdom (Perception) check. Prison Cells The doors of the unfurnished cells — aside from the one with the secret door — are uncomfortably warm to the touch. Each unfurnished cell
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cult’s domain, the great foundry where they forge weapons and armor. Noise here drowns out any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
attunes to it. Development If the characters forge an alliance with Serissa or expose Iymrith as a villainous deceiver, the blue dragon returns to her lair in the Anauroch desert and isn’t encountered
divination magic. The basin has 3 charges. As long as the water in the basin is unpolluted, a creature can touch the basin and expend 1 charge to cast a scrying spell from the basin. The subject of the