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Returning 35 results for 'train some'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Cars The various train cars are shown on map 11.2. The earlier “Train Configuration” section explains how to choose and arrange the cars. Map 11.2: DM’s Map View Player Version
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Configuration The train has three mandatory cars and three optional cars, as described below. Mandatory Cars In this adventure, the Concordant Express has one of each of the following cars: The
Caboose (area E1) is the rearmost car. The Engine Car (area E9) is the frontmost car. The train has one Jail Car (area E8), which is adjacent to the Engine Car (not the Caboose, as shown on map 11.1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Configuration The train has three mandatory cars and three optional cars, as described below. Mandatory Cars In this adventure, the Concordant Express has one of each of the following cars: The
Caboose (area E1) is the rearmost car. The Engine Car (area E9) is the frontmost car. The train has one Jail Car (area E8), which is adjacent to the Engine Car (not the Caboose, as shown on map 11.1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Cars The various train cars are shown on map 11.2. The earlier “Train Configuration” section explains how to choose and arrange the cars. Map 11.2: DM’s Map View Player Version
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Cars The various train cars are shown on map 11.2. The earlier “Train Configuration” section explains how to choose and arrange the cars. Map 11.2: DM’s Map View Player Version
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Train Configuration The train has three mandatory cars and three optional cars, as described below. Mandatory Cars In this adventure, the Concordant Express has one of each of the following cars: The
Caboose (area E1) is the rearmost car. The Engine Car (area E9) is the frontmost car. The train has one Jail Car (area E8), which is adjacent to the Engine Car (not the Caboose, as shown on map 11.1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Moving on the Train To reach the Stranger, the characters must make their way from the Caboose (area E1) to the Jail Car (area E8). Crossing between Cars Creatures can safely move from one car to
another by stepping across couplers situated between the cars’ exterior platforms. Falling off the Train If an effect would result in a creature falling off the train, the creature must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Moving on the Train To reach the Stranger, the characters must make their way from the Caboose (area E1) to the Jail Car (area E8). Crossing between Cars Creatures can safely move from one car to
another by stepping across couplers situated between the cars’ exterior platforms. Falling off the Train If an effect would result in a creature falling off the train, the creature must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Catching the Train Embedded in Glitch’s body is an amulet of the planes that turns to dust (along with the rest of the quadrone) if Glitch is reduced to 0 hit points. Glitch uses this built-in amulet
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Moving on the Train To reach the Stranger, the characters must make their way from the Caboose (area E1) to the Jail Car (area E8). Crossing between Cars Creatures can safely move from one car to
another by stepping across couplers situated between the cars’ exterior platforms. Falling off the Train If an effect would result in a creature falling off the train, the creature must succeed on a DC
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Everybody Dies on a Lightning Train This encounter takes place on an airship high above a desolate landscape near the Mournlands in Eberron. (See Eberron: Rising from the Last War for more
their way onto a moving lightning train, and saving the prisoner, the party uncovers an unforeseen deception that could prove lethal.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
carried off by a wyvern. Read or paraphrase the following: You are falling fast. Far beneath you, you can see a lightning train running on an elevated track. On your current trajectory, you are going to
miss the train and hit the rocks below the tracks.
As you try to get your bearings, a wyvern swoops by, attacking Mr. Green and carrying him into the distance. His belongings fly through the air
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Managing the Fall The characters have six rounds from the start of the fall before they miss the train and hit the rocks below. Give the characters two rounds before the wyvern returns. During that
, activating them allows a safe and gentle landing on the roof of the speeding train below. Plans for rescuing Professor Drumwit in a daring (and likely dangerous) manner.
Leader: Provender Pluck, A.K.A
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
On the Bemused Armadillo Once on the train, the characters see that there are four passenger cars and an engine car, all 15 feet wide, 90 feet long, and 10 feet tall. Each windowless passenger car
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
soon as their current mission is complete. If the characters enlist Theodore Trout to help during the fall, he lets them grab hold of him and flies them over to the train, dropping them safely on top of it. Bagel follows, after grabbing any of Mr. Green’s items the characters didn’t collect.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
drop from this airship down to the lightning train where professor Drumwit is being held hostage. We will use the feather tokens in this bag to land safely, tapping them just before we hit the train
. This is daring and dangerous, which is why they’ll never expect it.
“Keep in mind that the train is on an elevated track and there’s nothing but jagged rocks and wyverns below. This is wyvern country
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
a (deceptively small) monetary reward and the chance to become heroes of Eberron by preventing the next war. Their mission? To rescue a hostage named Professor Drumwit from the fast-moving train below
them in an attempt to stave off another calamitous war. The characters find themselves unceremoniously dropped out of the airship. Once they land on the train, they must break in and rescue the
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Starting the Adventure Start the story as the characters are summoned below deck to meet Mr. Green. Read or paraphrase the following: As you head below into the dimly lit interior of the ship, you
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Bemused Armadillo, a lightning train commandeered by the Covenant. What manner of horror has been found in the Mournlands? How can it be kept out of the razor-sharp hands of the Lord of Blades? The only one who knows is Professor Drumwit, and the only ones who can get to him are heroes brave and true.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Adventure Hook 3Bit Studios Mr. Green and Bagel the Eagle
All the characters begin this adventure on the airship Distracted Albatross, ready to perform a desperate and mysterious assignment
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Blades for Everyone! Bagel lands right under the hatch. Without warning, he shapechanges into the Lord of Blades! Read or paraphrase the following: With the horrible sound of metal bending, Bagel the
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Background Check After introductions have been made, Mr. Green pulls a folder from his cloak and says to the party: “Before we discuss the plan, some questions have come up on your background checks
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Car 4 The plan calls for the characters to activate the [Tooltip Not Found] and drop it into the car, then wait for Bob the Barbarian to kill the guards. If Bagel has the Barbarian in a Box, the eagle
magic-items
token’s magic is expended after you land, whereupon the disk becomes nonmagical. (Everybody Dies on a Lightning Train)
Giant Sea Horse
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
+1","rollType":"damage","rollAction":"Ram","rollDamageType":"bludgeoning"} bludgeoning damage.Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature.An aurochs is a large, fierce bovine with jutting horns. In many lands, herds of aurochs roam free, while elsewhere orcs and humans train them from an early age to carry riders into combat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
Monsters
Planescape: Adventures in the Multiverse
of gods, believing the so-called deities are merely powerful spellcasters. To combat false gods, Athar nulls train to negate the powers of those with magic. Nulls work in the shadows, serving as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, while others are devilish tricksters.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or
Monsters
Quests from the Infinite Staircase
wielding a melee weapon.Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory.
Warriors of Madarua
Members
Nezznar the Black Spider
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Lost Mine of Phandelver
, the Demon Queen of Spiders. Drow society is strictly matriarchal. Male drow are relegated to servitor roles, and while most train as warriors, a few, such as Nezznar, become skilled wizards.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powers for good, hunting Undead.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or