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Returning 35 results for 'trained fire down'.
Other Suggestions:
trapped fire down
train fire down
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"fire"} fire damage.Dragonnels from the volcanic mountains
surrounding Sanction are closely related to red dragons, resembling them in scale coloration and general shape. They are cruel and selfish creatures trained by the Dragon Armies to serve as mounts for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
enough to stand up against them.
These nightmare creatures are native to Pandemonium, but they can be found on most of the Lower Planes, where they are trained as war hounds. Howlers can be domesticated
, after a fashion, but they respond only to brutal training in which they are forced to recognize the trainer as the pack’s undisputed leader. A trained pack then follows its leader without
Monsters
Storm King's Thunder
are known for their ability to burn, plunder, and destroy.
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines.Fire
":"bludgeoning"} bludgeoning damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
grown within two to three weeks and can be trained in the same length of time. It is the equivalent of a guard dog in terms of what it can be trained to do.
A guard drake resembles the type of dragon
Monsters
Guildmasters’ Guide to Ravnica
"} to hit with spell attacks). The lawmage has the following wizard spells prepared:
Cantrips (at will): fire bolt, friends, light, message
1st level (4 slots): alarm, expeditious retreat, shield
2nd
hands.The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage's magic is focused on restraining criminals and on protecting bystanders from
Monsters
Icewind Dale: Rime of the Frostmaiden
Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
cooked in strong wine.
While some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
routines or roll on the table below to define your expertise as an entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
6
Instrumentalist
7
Poet
8
Singer
9
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Fire Giants Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits. Siege Monster. The giant deals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Young Remorhaz Young Ones. Frost giant hunters scour the icy wastes for remorhaz nests and eggs. The giants prize young remorhazes, which can be trained from hatching to obey commands and guard the
Immunities cold, fire
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Heated Body. A creature that touches the remorhaz or hits it with a melee
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Burning Hunger. Hell hounds hunt in packs, feeding on any creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trained to serve as messengers
Giant Eagle: Mighty eagles that aid heroes
Giant Elk: Mystical guardians of the forest
Giant Fire Beetle: Glowing, cave-dwelling beetles
Giant Owl: Avian sages and soothsayers
Giant Vulture: Vicious vultures that serve villains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Guard Drake A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an
fully grown within two to three weeks and can be trained in the same length of time. It is the equivalent of a guard dog in terms of what it can be trained to do. A guard drake resembles the type of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. When trained properly, a drake is obedient, loyal, and territorial, which makes it an excellent watchbeast that can follow simple commands. Gifts from Dragons. The ritual to create a guard drake was
individual. A guard drake is fully grown within two to three weeks and can be trained in the same length of time. One is the equivalent of a guard dog in terms of what it can be trained to do. A guard drake
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
scale coloration and general shape. They are cruel and selfish creatures trained by the Dragon Armies to serve as mounts for trusted officers. While they lack a red dragon’s destructive breath, these
dragonnels are inured to fire, and their vicious teeth and claws flare with embers. Dragon Army Dragonnel
Large Dragon, Typically Lawful Evil
Armor Class 16 (breastplate barding)
Hit Points 58 (9d10
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cycle. Triboar is a horse-market for a dozen nearby ranches that turn out trained draft horses, riding mounts and ponies, and pack mules. Blacksmiths, harnessmakers, and wagonworks flourish in town
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-kawsh) and four yuan-ti broodguards (see appendix D) are stationed here. Two basilisks chained to hooks in the western alcoves are trained not to look their yuan-ti masters in the eye. Chewed bits of
threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
performances by a pair of leathery wings that allows her to fly. Before stepping on stage, she powders her face, affects a somber accent, and pretends to be undead. Charlotte the Fire Eater. This juggling
. This somber clown grinds an ornate barrel organ (scout). An attendant group of mischievous, half-trained, not-quite-identifiable animals caper to this music. The clown never speaks but allows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
go on the prowl, courage isn’t enough to stand up against them. These nightmare creatures are native to Pandemonium, but they can be found on most of the Lower Planes, where they are trained as war
hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training in which they are forced to recognize the trainer as the pack’s undisputed leader. A trained pack then
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
room. The forge is currently stoked to a white-hot state. A silver bowl, about a foot wide, sits in the fire. Four goblins stand around the room admiring the bowl.
One of the goblins wears topaz
particularly tough and devious goblin called Sprika. She has tamed and trained a Giant Centipede to act as bodyguards. She carries a gnarled staff that glows with a sickly green light, which she calls her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They won’t pursue characters into the
pick out a few especially valuable volumes. A character trained in one of the following skills can make a check to search the library for a work on that subject: Animal Handling, Athletics, Arcana
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beasts, and they have vulnerability to fire. When the paper swarms form, they remain on guard in the study for 30 minutes, then collapse to piles of paper once more. They won’t pursue characters into the
pick out a few especially valuable volumes. A character trained in one of the following skills can make a check to search the library for a work on that subject: Animal Handling, Athletics, Arcana
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. But even these orcs are trained in combat, and all of them are expected to act like warriors if the lair is attacked or threatened. Their numbers are augmented by any orogs in the tribe, which are
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard passages or serve as beasts
of war. Cave fishers have a natural aversion to fire, since their blood is flammable. As such, Underdark denizens often use the threat of fire when training them. Cave Fisher
Medium Monstrosity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
DC 15). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow is a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. An exceptional wandslinger may know up up to three spells of up to 3rd level. A wandslinger’s spells and cantrips are almost always combat spells with an immediate effect, such as fire bolt, ray of
magic. Some wandslingers use different focuses for their various cantrips, such as a wand for fire bolt and a rod for burning hands, but wandslingers can use any arcane focus they get their hands on. As
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vegetation forms the city’s outer wall, with the treetops magically woven together to create a barrier against intruders. Expertly trained archers stand guard on platforms nestled among the upper
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a rule fire giants view humans in much the same way that humans view horses: they have utility if properly directed, and some might be prized for rare qualities, but even the smartest, best trained
in Calimshan, maybe, or some patriar’s estate in Baldur’s Gate? Let me tell you, you’ve seen nothing. Those places are hovels compared to the palaces of the skyejotuns.
— Volo
Fire Giants The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the room or behind the natural columns are two guard drakes trained to protect the dragon eggs. They don’t attack as soon as characters come through the gate but wait until the characters have moved
other two toss fire bombs. They do the same thing on the next round. Then they wait a round or two, if possible, while the roper in area 10A drags characters into its tentacles, bites them, or drops them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
police. Duergar Xarrorn The xarrorn are duergar warriors of Clan Xardelvar trained to wield lances that spew alchemical fire. Duergar Soulblade
Medium humanoid (dwarf), lawful evil
Armor Class 14
possible in the space available.
Fire Lance. Melee Weapon Attack: +5 to hit (with disadvantage if the target is within 5 feet of the duergar), reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throws against being charmed, and magic can’t put her to sleep. She has darkvision out to a range of 120 feet. She can innately cast dancing lights at-will, and darkness, faerie fire, and levitate(self
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes