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Returning 35 results for 'tribe seven'.
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Aarakocra
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Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cragmaw Castle The Cragmaw tribe consists of marauding bands and rival goblinholds scattered throughout the area of the Triboar Trail and the Neverwinter Wood. However, one chieftain is grudgingly
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cragmaw Castle The Cragmaw tribe consists of marauding bands and rival goblinholds scattered throughout the area of the Triboar Trail and the Neverwinter Wood. However, one chieftain is grudgingly
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Knock spells and similar magic are likewise ineffective until the ice is removed. Pushing on the doors are six berserkers (CE male and female Uthgardt humans) of the Great Worm tribe. Overseeing them
is Wormblod, a bloodthirsty berserker (CE male Uthgardt human with 90 hit points) who is also the Great Chief of the Great Worm tribe. He keeps an enslaved white dragon wyrmling for a pet and a female
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cragmaw Castle The Cragmaw tribe consists of marauding bands and rival goblinholds scattered throughout the area of the Triboar Trail and the Neverwinter Wood. However, one chieftain is grudgingly
, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable. Cragmaw Castle View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribe’s great chief. She
-defense and follows characters around if they feed it. Characters who search the cave find nothing but a few gnawed bones. Treasure Hydia carries a hide pouch containing seven 50 gp gemstones. She gives
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribe’s great chief. She
-defense and follows characters around if they feed it. Characters who search the cave find nothing but a few gnawed bones. Treasure Hydia carries a hide pouch containing seven 50 gp gemstones. She gives
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribe’s great chief. She
-defense and follows characters around if they feed it. Characters who search the cave find nothing but a few gnawed bones. Treasure Hydia carries a hide pouch containing seven 50 gp gemstones. She gives
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special Events in Nightstone The following special events can occur while the characters are in Nightstone. Ideally, the characters are 2nd level before either event occurs. Seven Snakes This event
takes place after the characters rid Nightstone of its goblin infestation but before they have time to finish a long rest. Seven Zhentarim mercenaries arrive at the village on horseback. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special Events in Nightstone The following special events can occur while the characters are in Nightstone. Ideally, the characters are 2nd level before either event occurs. Seven Snakes This event
takes place after the characters rid Nightstone of its goblin infestation but before they have time to finish a long rest. Seven Zhentarim mercenaries arrive at the village on horseback. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special Events in Nightstone The following special events can occur while the characters are in Nightstone. Ideally, the characters are 2nd level before either event occurs. Seven Snakes This event
takes place after the characters rid Nightstone of its goblin infestation but before they have time to finish a long rest. Seven Zhentarim mercenaries arrive at the village on horseback. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
dragons, the giants stumbled upon a tribe of Northlanders living on ice floes in the Sea of Moving Ice and conquered them as well. The Northfolk were transported to Svardborg and tasked with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
dragons, the giants stumbled upon a tribe of Northlanders living on ice floes in the Sea of Moving Ice and conquered them as well. The Northfolk were transported to Svardborg and tasked with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
dragons, the giants stumbled upon a tribe of Northlanders living on ice floes in the Sea of Moving Ice and conquered them as well. The Northfolk were transported to Svardborg and tasked with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
visible in the eastern tunnel.
Characters who follow the frozen stream to the north arrive at area V7. Those who venture eastward come to area V9. V7. Cave Bear’s Lair The frozen stream ends at a seven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Isles, the The Council of Five (on the northern islands) and the Council of Seven (on the southern island) Independent islands that keep watchful eyes on aggressive island neighbors Sunndi Steward
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Isles, the The Council of Five (on the northern islands) and the Council of Seven (on the southern island) Independent islands that keep watchful eyes on aggressive island neighbors Sunndi Steward
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Isles, the The Council of Five (on the northern islands) and the Council of Seven (on the southern island) Independent islands that keep watchful eyes on aggressive island neighbors Sunndi Steward
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to accept bribes The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright (CG female Illuskan human
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). 10. Barracks This room holds thirty unarmed orc captives (seven orcs, twenty-three orc commoners). 11. Barracks This room holds twenty-five unarmed orc captives (five orcs, twenty orc
, are armed with clubs, axes, daggers, and various cast-off weapons, as well as seven highly prized crossbows. They obtain food from raids, supplemented by fungus they find in a subterranean cave