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Returning 35 results for 'tribe several'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.The Wolf Tribe has been without a king or queen for years. Its most powerful chieftain, Isarr
Kronenstrom, is a psychotic brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr's clan have
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Backgrounds
Sword Coast Adventurer's Guide
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westwood A tangled and varied forest cloaking the eastern foothills of the Sword Mountains, these woods are home to a shrine to Mielikki, several woodcutters’ camps that are often taken over forcibly
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westwood A tangled and varied forest cloaking the eastern foothills of the Sword Mountains, these woods are home to a shrine to Mielikki, several woodcutters’ camps that are often taken over forcibly
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westwood A tangled and varied forest cloaking the eastern foothills of the Sword Mountains, these woods are home to a shrine to Mielikki, several woodcutters’ camps that are often taken over forcibly
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching a Camp As the characters approach a Reghed tribe camp, read: Splayed across the tundra ahead of you is a campsite with more than a dozen tents arranged in two concentric rings, with the
larger tents clustered near the middle. Between the tents burn several campfires. The air around the camp smells of cooked meat, and you can hear the barking and howling of dogs. Off to one side
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching a Camp As the characters approach a Reghed tribe camp, read: Splayed across the tundra ahead of you is a campsite with more than a dozen tents arranged in two concentric rings, with the
larger tents clustered near the middle. Between the tents burn several campfires. The air around the camp smells of cooked meat, and you can hear the barking and howling of dogs. Off to one side
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching a Camp As the characters approach a Reghed tribe camp, read: Splayed across the tundra ahead of you is a campsite with more than a dozen tents arranged in two concentric rings, with the
larger tents clustered near the middle. Between the tents burn several campfires. The air around the camp smells of cooked meat, and you can hear the barking and howling of dogs. Off to one side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cairngorm Cavern A long tunnel opens in Southfurrow District, extending several hundred feet and into the home of the stone giants of Clan Cairngorm. The tribe is named after the ancient oath of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cairngorm Cavern A long tunnel opens in Southfurrow District, extending several hundred feet and into the home of the stone giants of Clan Cairngorm. The tribe is named after the ancient oath of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cairngorm Cavern A long tunnel opens in Southfurrow District, extending several hundred feet and into the home of the stone giants of Clan Cairngorm. The tribe is named after the ancient oath of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Encounters with the Uthgardt can occur almost anywhere in the Savage Frontier. Uthgardt speak their own language (called Bothii), which has no alphabet. Each tribe is made up of several widely scattered
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Encounters with the Uthgardt can occur almost anywhere in the Savage Frontier. Uthgardt speak their own language (called Bothii), which has no alphabet. Each tribe is made up of several widely scattered
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
were known to raid Ten-Towns for supplies, but now the Tribe of the Elk is learning to live in peace with the more civilized people of Ten-Towns. The other three Reghed tribes — the Tribe of the Tiger
, the Tribe of the Wolf, and the Tribe of the Bear — are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Encounters with the Uthgardt can occur almost anywhere in the Savage Frontier. Uthgardt speak their own language (called Bothii), which has no alphabet. Each tribe is made up of several widely scattered
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
), unless they are attacked first. The rest of the lizardfolk in the tribe are young, elderly, and other noncombatants. The Unfolding Situation The party might handle this situation in several ways. If they
Fighting the Lizards Use the Missing Patrol Map for this encounter. The characters have braved the swampland, tracking the lizardfolk tribe and their mobile village. The lizardfolk have finally
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
), unless they are attacked first. The rest of the lizardfolk in the tribe are young, elderly, and other noncombatants. The Unfolding Situation The party might handle this situation in several ways. If they
Fighting the Lizards Use the Missing Patrol Map for this encounter. The characters have braved the swampland, tracking the lizardfolk tribe and their mobile village. The lizardfolk have finally
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
), unless they are attacked first. The rest of the lizardfolk in the tribe are young, elderly, and other noncombatants. The Unfolding Situation The party might handle this situation in several ways. If they
Fighting the Lizards Use the Missing Patrol Map for this encounter. The characters have braved the swampland, tracking the lizardfolk tribe and their mobile village. The lizardfolk have finally
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
killed, some survivors change over several months until the tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
dozen humanoids approaching, their cloaks flapping in the wind sweeping down from the eastern glacier.
The approaching figures are ten tribal warriors of the Elk Tribe, led by Mjenir (neutral human
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
dozen humanoids approaching, their cloaks flapping in the wind sweeping down from the eastern glacier.
The approaching figures are ten tribal warriors of the Elk Tribe, led by Mjenir (neutral human
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
killed, some survivors change over several months until the tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
dozen humanoids approaching, their cloaks flapping in the wind sweeping down from the eastern glacier.
The approaching figures are ten tribal warriors of the Elk Tribe, led by Mjenir (neutral human
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
contexts is forbidden.
The Thunderbeast tribe has not been heard from in several years. When the Thunderbeasts made their annual pilgrimage to Morgur’s Mound in Neverwinter Wood, they found their
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
contexts is forbidden.
The Thunderbeast tribe has not been heard from in several years. When the Thunderbeasts made their annual pilgrimage to Morgur’s Mound in Neverwinter Wood, they found their
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
contexts is forbidden.
The Thunderbeast tribe has not been heard from in several years. When the Thunderbeasts made their annual pilgrimage to Morgur’s Mound in Neverwinter Wood, they found their
Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
killed, some survivors change over several months until the tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by a subchief named Irhtos, several officers, and many warriors. Her progressive stance is inspired and driven by wisdom of the aged lizardfolk minister, Sauriv. Opposing that group (mostly covertly
denounces the alliance, pulls the lizardfolk out of it, sacrifices the aged lizardfolk minister to the lizardfolk deity Semuanya, and leads the remainder of the tribe into the depths of the marsh beyond the