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Returning 35 results for 'turn stealing'.
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Monsters
Ravenloft: The Horrors Within
originating from Harkon. Failure: The target has the Charmed condition for 1 hour or until it takes damage.Legendary Action Uses: 3 (4 in Domain). Immediately after another creature’s turn
again until the start of his next turn.
Pounce. Harkon moves up to half his Speed and makes one Swipe attack.
Surprise Bite. Harkon uses Shape-Shift to turn into his hybrid or dire wolf form and then
Unspeakable Horror
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
(5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails
takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw
Unspeakable Horror (Malleable Mass)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex
","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creature’s next turn on a failed save, or taking half as
Unspeakable Horror (Loathsome Limbs)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
4
Reality-Stealing Hex
Unspeakable Horror (Oozing Organs)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving
, the target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the
Unspeakable Horror (Aberrant Armor)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by 5 or
(5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Stealing the Shard Solitaire The characters become embroiled in this story after Eliphas, suspicious of the simulacrum’s behavior, sends a friendly satyr named Fifel to get help. Fifel gives the
simulacrum, but they have their own clever plan to steal the shard solitaire—a plan the characters can turn to their advantage, if all else fails.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Creeping Hand Supernatural Gift (Charm) Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lifetime by stealing it from another newspaper. Now that paper tries to undermine you at every turn. 6 Innocent Victim. You rashly published the name of a person you incorrectly thought was connected to a scandal, ruining their life.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
adventures.
Your visit to this local attraction takes a somber turn when the aasimar innkeeper, Oriann Solaris, asks you for help. Oriann is a silver-haired, golden-eyed aasimar with a serious
. They’re stealing food, tools, and paint for some sinister purpose, and I’m sure it’s just a matter of time until they unleash a new reign of terror, as the cult did in my parents’ day. I didn’t follow in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing
creature (other than a troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Radiant damage and takes the damage again each time it ends its turn holding or carrying the talisman. Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls
Stealing (Longsword), Sword of Sharpness (Greatsword),
Sylvan Talon (Scimitar), Talisman of the Sphere, Talisman of Ultimate Evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Zhentarim neighbors. However, a delusional drow assassin threatens to turn the drow and Zhentarim enclaves against one another. The location of Mantol-Derith is a well-guarded secret, and the influence and
power merchants gain from access to it isn’t something they want to share. Normally, life in Mantol-Derith is regulated by three simple covenants: no stealing of goods from fellow merchants, no
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Family Feud Kusa Xungoon intercedes between Lamai and her son, sternly telling the gnome shopkeeper, “That’s enough, Lamai! You’re behaving no better than our parents did: stealing from me and
attacking my son!” This kicks off a fresh bout of arguing, with Lamai claiming she saw Gammon steal the onions (which is true). Gammon accuses Lamai of first stealing the onions from their seafood cart and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as
Magic Items
Infernal Machine Rebuild
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
protégés, cultivating their skills, then stealing their work. He ensures their loyalty by gifting them copies of his cursed wolf-tooth necklace, Harkon’s Bite, or by transforming them into werewolves. He
gains 10 Hit Points at the start of each of its turns if he has at least 1 Hit Point. If Harkon takes Radiant damage, this trait doesn’t function at the start of its next turn.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
damage of the second attack. Blade Flourish At 3rd level, you learn to perform impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a melee attack takes 5 (1d10) acid damage.
Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a
creature’s next turn on a failed save, or taking half as much damage on a successful one.
2 Bile Hex (Recharge 5–6). The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
, they’ll stop fighting and plea for mercy. They argue that they never end up successfully stealing the horses—they were attacked by wolves in the Welkwood last time and had to leave the horses behind—so no
graces of Sparrow, the head of the guild, with a few stolen horses. What the characters do with the thieves is up to them. They could tell them to get lost, or tie them up and turn them over to Caran
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
figuring out what their character can or should do, you can use the Town in Chaos table to introduce an urgent development for the character to deal with. Before the character moves or acts on its turn
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
their eloquent words — and then being eaten in turn.
Opportunistic Wanderers. Ogres clothe themselves in animal pelts and uproot trees for use as tools and weapons. They create stone-tipped
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
Immediately after you deal Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
that area must succeed on a DC 10 Constitution saving throw or have the Poisoned condition until the end of that creature’s next turn. As a Study action (see appendix A), any character who examines the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into the Abyss for betraying elvenkind. Sages claim that the Dark Prince Graz’zt originated on some other plane before stealing his abyssal title from another long-forgotten demon lord. Power and
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discoveries. Callarduran earned his moniker when, after stealing the heart of Ogrémoch, he rubbed his hands smooth as he polished the heart and turned it into a magical stone. The theft caused Ogrémoch to turn
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters. Summerwise, Xandala’s pet pseudodragon, thinks the quest for the ring is too dangerous but has given up trying to talk sense into its mistress. Good-aligned characters might be able to turn
human commoner) is distraught because his husband, Draza (LG male Chultan commoner), has been sentenced to Executioner’s Run for stealing. Belym asserts that his husband was a victim of mistaken
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gaze touching on each of you in turn as he smiles in anticipation.
If they are with the party, Topsy and Turvy, Sarith Kzekarit, Jimjar, and Buppido can whisper to the characters that few duergar
guards to take the characters away. Getting caught stealing is punishable by death on the spot, but guards or the offended party might see some value in enslaving the culprits instead, so the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ turn until all twenty show up.
3 Two giant sharks swim in the ship’s hold.
4 Five merrow make their lair in the ship, stashed in the hold of which is a rotting sea chest that contains 400
Icewind Dale. After stealing Vellynne Harpell’s professor orb, Nass fled to the coast to make her rendezvous with the pirate captain’s galleon, the Wicked Eddy. The ship found Auril’s island the hard way
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
completely submerged in the fog is heavily obscured. The behirs avoid the fog by crawling along the walls and ceiling. When a creature enters the fog for the first time on a turn or starts its turn there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
total of 40 feet by the time it reaches area G11. Any creature that enters the river for the first time on a turn or ends its turn there must make a DC 10 Strength saving throw or fall prone and be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rudder is not attached to the ship’s wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn’t sail under the sun, and its appearance
sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
asks them to help find the thief stealing gems from his hoard. If the characters demand a reward, Ylagan says he has a magical cloak (the Cloak of Many Fashions from his hoard) he’s willing to part
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylagan’s instinct for self-preservation kicks in, and he flees by the safest route, either returning