Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'type falls down'.
Other Suggestions:
type fall down
type fully down
type faces down
type fault down
type fallen down
Magic Items
Dungeon Master’s Guide
Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.
The type of stone determines its rarity and effects.
Ioun Stone of Absorption
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
Magic Items
Tasha’s Cauldron of Everything
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your
Shard, Air;Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
2
Elemental Essence Shard, Earth;Earth. You gain resistance to a damage type of your choice until the
Magic Items
The Wild Beyond the Witchlight
creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains
Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it
’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
Monsters
Bigby Presents: Glory of the Giants
elemental energy in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw. On a failed save, a creature takes 40 (9d8) damage of a type of the colossus’s choosing: acid
regurgitates all swallowed creatures, each of which falls in a space within 10 feet of the colossus and has the prone condition, and the colossus can no longer swallow a creature. If the colossus
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail. Strength. If the table shows a Strength score in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult
. Elemental Essence Shards d4 Property 1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks. 2 Earth. You gain resistance to a damage type of your choice until the start of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it
damage type to another one from the damage type options above. Mighty Impel 10th-Level Path of the Giant Feature Your connection to giant strength allows you to hurl both allies and enemies on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
point maximum increases. To determine the amount of the increase, roll the Hit Die (the type that appears in the survivor’s stat block), and add the survivor’s Constitution modifier. It gains a
minimum of 1 hit point per level. If a survivor drops to 0 hit points, it falls unconscious and subsequently makes death saving throws just like a normal player character.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall
illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
their corresponding Para-elemental Plane. The pools have no lip. Any creature that falls or is shoved into a pool by an Unarmed Strike takes 55 (10d10) damage of the type indicated on the Para-elemental
based on its pool’s associated element instead of Bludgeoning damage, as indicated in the Para-elemental Pools table below. Each minion also has Resistance to the same damage type that its weapons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, roll the Hit Die (the type of die appears in the sidekick’s stat block), and add its Constitution modifier. It gains a minimum of 1 hit point per level. If the sidekick drops to 0 hit points and isn’t
killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. Proficiency Bonus The sidekick’s proficiency bonus is determined by its level in its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
–07 Collapsing staircase creates a ramp that deposits characters into a pit at its lower end 08–10 Ceiling block falls, or entire ceiling collapses 11–12 Ceiling lowers slowly in locked room 13–14
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
folk with big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type
devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type: Humanoid
Size
existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
command tug on heavy chains on the south side of the gate. To bypass the doors without opening them, yuan-ti malisons transform into snakes and slither through the holes at the bottom of the doors. A type 1
without the aid of gear or magic. A creature can skirt around the edge of a pit with a successful DC 10 Dexterity (Acrobatics) check but falls if the check fails. A creature can also attempt to clear
Magic Items
Tasha’s Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
, a skeleton, zombie, or ghoul also appears at a random location within 5 miles of you, searching for the living to kill. A humanoid killed by these undead rises as the same type of undead at the next
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
central fire pit deal 1 fire damage to any creature that enters the fire pit, or 1d6 fire damage to any creature that falls prone there. A creature can take each type of damage only once per round. Natural
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
failed save, a creature takes 40 (9d8) damage of a type of the colossus’s choosing: acid, cold, fire, or lightning. On a successful save, a creature takes half as much damage.
At the same time as the
the core is destroyed, the colossus regurgitates all swallowed creatures, each of which falls in a space within 10 feet of the colossus and has the prone condition, and the colossus can no longer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Weapons The Weapons table in this section shows the game’s main weapons. The table lists the cost and weight of each weapon, as well as the following details: Category. Every weapon falls into a
when an attacker hits with it as well as the type of that damage. Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the “Properties” section
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Name Sleep (Recharge 5–6). The giant falls into a deep, restorative slumber. The giant gains 20 Temporary Hit Points and
Cataclysm (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 28 (8d6) damage (roll 1d4 to determine damage type: 1—Acid; 2—Fire; 3—Lightning; 4—Thunder). Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its
exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by a large, dirty cloth. When a character steps on the cloth, it gives way, dumping the character into the pit, at which point the pit is no longer hidden. A creature that falls into the pit takes 1d6
they charge brashly ahead, the character in the lead falls into the pit. However, if a player says their character looks carefully, they spot the trap.
Narrate the Results. Once the pit’s presence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Winding Way are denoted by letters on the map. Each type is described below. A. Trip Wire A wire stretches across the floor at ankle height. A character who has a passive Perception score of 16 or higher
attempt to disarm it fails. When the trap triggers, the ceiling stone falls onto the creature. That creature must make a successful DC 14 Dexterity saving throw or take 18 (4d8) bludgeoning damage. B. Open
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
net falls on intruders. An iron bell is also rigged to the trip wire. It rings when the trap activates, alerting nearby guards. Effect. A net covering a 10-foot-by-10-foot area centered on the trip wire
falls to the floor as a bell rings. Any creature fully within this area must succeed on a DC 15 Dexterity saving throw or be restrained. A creature can use its action to make a DC 10 Strength check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
in the pale vines of a strangler fig. This tree is an ancient entity named Magtubo. (Use the treant stat block for Magtubo, but its type is Undead instead of Plant.) Magtubo has lived in the Gardens
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
items that harness the power of the elemental nodes themselves. These items rely on energy siphoned from a node, and some of them must be recharged inside the appropriate type of node, as noted in the
Orb Wondrous item, very rare A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) damage of a type determined by the greatwyrm’s kind—acid (copper), cold
area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Weapons The Weapons table in this section shows the game’s main weapons. The table lists the cost and weight of each weapon, as well as the following details: Category. Every weapon falls into a
when an attacker hits with it as well as the type of that damage. Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the “Properties” section