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Returning 28 results for 'vampire tools'.
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Radanavich, ordered her band to kidnap Rudolph’s son. She then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered their criminal operation, and brought
, the curse had already taken hold: Erasmus had been transformed into Metus’s vampire spawn. Rudolph put an end to his son’s suffering by pounding a wooden stake through the youth’s
backgrounds
Astarion's Book of Hungers
Ability Scores: Dexterity, Constitution, WisdomFeat: Vampire HunterSkill Proficiencies: Insight and ReligionTool Proficiency: Woodcarver's ToolsEquipment: Choose A or B: (A) Woodcarver’s Tools
, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Traveler’s Clothes, Waterskin, 4 GP; or (B) 50 GP
You witnessed or survived a vampire attack
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Survivor Ability Scores: Dexterity, Constitution, Wisdom
Feat: Vampire Hunter
Skill Proficiencies: Insight and Religion
Tool Proficiency: Woodcarver’s Tools
Equipment: Choose A or B
: (A) Woodcarver’s Tools, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Traveler’s Clothes, Waterskin, 4 GP; or (B) 50 GP
You witnessed or survived a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Introduction
Vampires Own the Night The elf vampire spawn Astarion Ancunín charmed his way into the hearts of Forgotten Realms fans in the video game Baldur’s Gate 3. In that game, Astarion is an
vampire Cazador Szarr, a worshiper of the archdevil Mephistopheles. Each night, Astarion and Cazador’s other vampire spawn delivered victims their master would feed upon and kill. To cope with Szarr’s
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
inebriated patrons and luring victims into darkened alleys. He’d drag these unfortunate souls back to Cazador’s palace, where the vampire master would feast on the victims’ blood. This chapter provides
all the tools you need to set adventures in Rat’s Run. The details herein assume your game unfolds prior to the events of Baldur’s Gate 3 and that your players wish to adventure alongside Astarion. However, you can set your game in Rat’s Run during any period, with or without involving Astarion.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to find and serve white dragons, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to
target. Hit: 2 (1d6 − 1) piercing damage.
[Tooltip Not Found]
Kobold Vampire Spawn The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Rudolph van Richten Cursed Vampire Hunter In better days, Rudolph van Richten lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. The brash
Radanavich, ordered her band to kidnap Rudolph’s son. She then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered their criminal operation, and brought Irena to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
month ago, but Portia has lost track of time and believes she has been imprisoned in Vanrakdoom for much longer. The vampire spawn feed on Portia whenever blood is in short supply, and she has the bite
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
introduction throughout the course of the adventure (as suggested in each NPC’s description below), with each one able to provide a useful next step to help the expedition along. Ctenmiir the Vampire LE
male vampire Once a dwarven warrior, Ctenmiir was transformed into a vampire and hidden away within White Plume Mountain (see Tales from the Yawning Portal) until captured there by an Emerald Enclave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
business” in exchange for his help. Since then, Henrik’s workshop has become the lair of a pack of vampire spawn—former adventurers who were turned by Strahd. These vampires are lying low for the
sacred bones buried under the church, the vampire spawn ordered him to steal the bones, which Henrik paid Milivoj the gravedigger (see area N1) to do. Every window of Henrik’s shop is a latticework of iron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
like the wind and the night!” Trapped Doors. The doors are locked (DC 15 Dexterity check to pick with thieves’ tools) and trapped. Opening the lock disables the trap. Forcing the doors open can be
20 Wisdom (Perception) check. Even with the lock still in place, the lever on which the sphere rests can be moved by someone who succeeds on a DC 20 Dexterity check using thieves’ tools. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that has numbers from 0 to 50 written in the Draconic script. A character using thieves’ tools can spend 1 minute trying to open the safe, doing so with a successful DC 20 Dexterity check. The safe
intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tomb into the weedy yard of uneven earth. The stone door to the tomb is engraved with the word “DOLINDAR” above it.
Four vampire spawn catch up to the party when the characters reach the door to the
tomb. After the characters left her, Sangora detailed her conversation to her vampire spawn assistants. The spawn decided to make a meal of the characters, assuming that Sangora would never discover
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
transforms into a vampire spawn also under Hoobur’s control (see below). Necromancy as a business model needs more discussion, I think. Who hasn’t had that fantasy about having all undead employees? No? Just
stopping the ritual, the change occurs immediately. If Talanatha turns into a vampire spawn, she’s still restrained on the table and needs to succeed on a DC 15 Strength check to break her bonds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Undertakers’ Watch Post Several members of the Undertakers gang dwell here in their vampire disguises. If the bandit keeping an eye on area 1 through the secret door retreats here with news of the
stone box in area 14b. The bandits are unaware of the key’s presence. Uktarl keeps his bedroll inside the stone tub, along with a set of thieves’ tools and enough stolen gear to create one explorer’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following Strahd von Zarovich’s transformation into a vampire, but it’s another to play it. Mindtaker Mists The Mists frequently kidnap characters from across the multiverse, dragging them into the
desperate choices powerful characters can avoid. Tools for Terror Survivors allow you to control how players will engage with a horror adventure. The stat blocks in the following section are designed to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the desk, a floor-to-ceiling window overlooks a stone maze shrouded in fog.
The man behind the desk is the maze’s pit master, the vampire Kaylan Renaudon (see the “Casino Pit Masters” section
of Hand) check using thieves’ tools, or it can be forced open with a successful DC 17 Strength (Athletics) check. A Knock spell or similar magic also opens the chest. Inside the chest are 100 talons
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rudder is not attached to the ship’s wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn’t sail under the sun, and its appearance
can say. Pale Prow is commanded by Captain Ineca Sufocan (LE male elf vampire), who sails from an island hidden by fog, where his harbor and mansion have fallen into disrepair. Ineca searches for a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
so on a successful check. A character who has proficiency in smith’s tools or tinker’s tools has advantage on the check. Ghostly Reservoir. A perpetually wailing slurry of ghosts, specters, and other
young red shadow dragon. The dragon is Undead. Crypt 3. A dangerous vampire is trapped in mist form within this crypt. While the crypt’s magic lasts, the vampire has the incapacitated condition and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
favoring divination magic for the practical help it provides in avoiding danger. Spellcasters often incorporate their people’s traditional divination tools into their spellcasting, including the fortune
often viewed as prophecies. Madame Eva. A controversial figure among Vistani, Madame Eva made a bargain with the vampire Count Strahd von Zarovich. As a result, the evils that lurk in Barovia avoid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobgoblins 3d4 ghouls 8–9 2d4 jackalweres 1d6 bugbears 2d6 specters 10 3d6 stirges 2d4 ghouls 2d4 wights 11 1d3 vine blights 1d6 specters 1d6 vampire spawn 12 2d4 hobgoblins 1d4 green hags 1d6 wraiths
shambling mounds 18 1 troll 1d3 mummies 1d4 oni 19 2d6 hobgoblins 1d4 + 1 shadows 1 adult green dragon 20 1d3 ogres 1 vampire 1 death knight Drowned Forest Perched at the edge of the Hool Marshes, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by the name Rictavio—a false identity adopted by the legendary vampire hunter Rudolph van Richten (see appendix D). He regales tavern patrons with stories so outrageous as to be hardly believable, yet
, a princess, an executioner, a tax collector, a dunce, a vampire, and a vampire hunter A garish toy Vistani wagon hitched to a wooden horse and filled with tiny wooden Vistani figures A pair of painted
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
’ tools to pick) and solid doors that lack windows. One cell was long ago warded against both teleportation and divination magic. Spellcasters are kept here, blindfolded and manacled. Occasionally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly
pallor, as if sun-starved. Treasure. One pile of herbs and supplies in the main chamber contains the ingredients of a healer’s kit. An assortment of tools and herbs can be salvaged to make up a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
housing can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves’ tools or tinker’s tools. If Gearbox is with the party, a character can attempt a DC 12
, and placed the evil high priest here as punishment for her role in the countless sacrifices made to Gloine Nathair-Nathair. If the priest is attacked, treat her as a vampire spawn that cannot leave the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.) Treasure. The harp is worth 2,500 gp. C5: Sarcelle’s Cell This room’s only door is padlocked from the outside. As an action, a character with thieves’ tools can use them to try to open the lock, doing so
’ tools can try to use them to open the lock, doing so with a successful DC 18 Dexterity (Sleight of Hand) check. The cult’s four mages (in areas C14, area C16, and area C26) each carry a key that unlocks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast Adventurer’s Guide.) Use one of the
timber (and suitable tools) nearby. In appropriate terrain, the goblins might set aside some land for simple farming (raising mushrooms and gourds). If the lair doesn’t have enough space underground for