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Returning 35 results for 'warning body'.
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wearing body
warding body
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
demonic nature of the alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through
door around which it can take root, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and curve of his body, every
body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Graz’zt The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and
curve of his body, every glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Graz’zt The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and
curve of his body, every glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand
Monsters
Fizban's Treasury of Dragons
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell, requiring no spell components and targeting any body of water in that
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word
, “maristo,” the warden—and only the warden—can place the prison on high alert (or speak it again to end the high alert), with the following effects: High-Alert Signals. For 1 minute, a warning horn blares
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
prisoner revolt, an escape, the approach of an unfamiliar ship, a dragon sighting, an attack, discovering a dead body, or suspicious activity (see “Suspicion” above). By speaking the command word
, “maristo,” the warden—and only the warden—can place the prison on high alert (or speak it again to end the high alert), with the following effects: High-Alert Signals. For 1 minute, a warning horn blares
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
encounter. Examining the Slaad If the characters examine the slaad’s body, they see superficial claw wounds all over its skin. A successful DC 16 Wisdom (Medicine or Perception) check reveals the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements. A friendly spirit appears as a disembodied head, warning
heroes about the dangers that await them in Delphi Mansion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
halfling, riddled with tiny arrows and dangling from a tree vine. (The halfling trespassed on grung sacred ground, and the corpse was hung here as a warning.) 2 The bones of an unarmored humanoid
was stomped to death by a rampaging dinosaur. 4 The gnawed and charred bones of a humanoid. (This unfortunate was murdered and cannibalized by his starving, delirious companions.) 5 The mangled body of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
map of Icewind Dale. If the characters ask to speak with the captured duergar, the speaker informs them that the duergar was put to death following the interrogation, to keep him escaping and warning
his kin. If the characters insist on seeing the duergar, the speaker takes them to a cellar where the body is being kept. Any character who casts a speak with dead spell on the dead duergar can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
, which is not subject to the mummy lord’s lair effects. When any water hits the pool, it spreads out and flares with a black light. Any character who received Ilda’s warning (or who remembers the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
, which is not subject to the mummy lord’s lair effects. When any water hits the pool, it spreads out and flares with a black light. Any character who received Ilda’s warning (or who remembers the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
beacon of Argynvostholt (see area Q53) has been lit, the corpse is lifeless, and characters can plunder it freely (see “Treasure” below). If the beacon has not been lit, the body is serving as a host for
perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal to that plane (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alkilith, making what should be a dire warning appear strange but otherwise innocuous. Wherever alkiliths take root, they weaken the fabric of reality, creating a portal through which even nastier demons can
which it can take root, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Body (area M6). Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You draw no more cards. Euryale. The card’s medusa-like visage curses you. You
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. It promises suffering to those who dare to perform or have already performed a specific offensive act. The pronouncement can be a standing warning against taking some action, or it could be a
declaration in the moment. The following examples suggest just a few possible pronouncements: A widely spread story explaining that a particular action tempts terrible punishment A warning spoken on the cusp
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
telepathically warning intruders to leave immediately or face annihilation. Creatures that don’t comply are attacked. Kites. The three kites are hideous amalgamations of flesh and bone that serve as aerial
its watchtower. When a kite activates, its entrails detach from the watchtower and slither up into the creature’s body. The kite then attacks until destroyed or called off by Y’demi. Each kites uses the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wake. The steel-hard chitin of its body can withstand the cave-ins, tunnel collapses, and rock falls that commonly follow it. Burrowing into the wall of a cavern or passageway, an umber hulk lies in wait
tales of vanished explorers and wanton destruction speak of an unknown foe. Umber hulks take on supernatural status in these harrowing stories, many of which convey the same warning: once an umber hulk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bloody bodies of Kalaman’s council members slump in high-backed chairs and across the room’s large table. At a position of honor opposite the door, Governor Calof Miat’s body is transfixed to his chair
, a gleaming longsword piercing his chest.
Next to the governor’s body, a man in Solamnic armor rocks back in a chair. He props his booted feet on the table as he balances a scroll on one finger
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Graz’zt The appearance of this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture
masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
rat has the incapacitated and prone conditions and is indifferent to the party. If the characters leave the defenseless rat in peace, it gives them a cryptic warning about the tunnels beyond: “Beware
cake are cursed. Over 1d4 hours, a cursed creature’s head takes on fiendish aspects. At the end of this time, the creature dies, and its head tears from its body as a hostile vargouille reflection
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
: All the terracotta warriors turn their heads to face you. As one, they pull their swords a few inches from their scabbards.
After this single warning, the terracotta warriors attack if they hear
Nine Trickster Gods"). When Shagambi’s spirit manifests, read: Six shadowy serpents slither out of the mandolin and coil around your body. You hear a purring voice in your mind say, “I am not your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ten feet below. The pile of rubble covers the smashed remains of a chair.
Archais, the wizard of the old Firewatch Island garrison, once resided in this chamber. It was he who first gave the warning
the belfry’s conical slate roof where it peaks twenty feet above, with a crenellated battlement running between them.
A human body is sprawled in a depression at the center of the stone floor, its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholder’s body. Enemies that are too big
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. Alternatively, the characters can use the heavy undergrowth to ambush the cultists, causing the cultists to have Disadvantage on their Initiative rolls. Dumped Body. As a Search action, a character can examine
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the
Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is trapped
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until
. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is