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Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Secret Tunnel This curved corridor is hidden behind secret doors and connects areas 37 and 39. Humanoid footprints in the dust suggest that a lot of traffic passes through here.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Zombie Horde Zombies. The stench of death fills this 20-foot-high cavern, which contains forty zombies in various states of decay. They shamble about aimlessly.
Sinkhole. A 70-foot-deep
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Glittering Hall The halls on this level join to form a circuit, with crystal-barred windows looking down on the central courtyard (area 23). The floor is made of tiny bits of colored glass and
Compendium
- Sources->Curse of Strahd
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
Compendium
- Sources->Tomb of Annihilation
38. Revolving Room Trap Three separate areas comprise this section of the tomb: a control room (area 38A), an access corridor (area 38B), and a revolving death trap (area 38C). Diagram 5.2 shows a
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Wide Alcoves This hall is flanked by two empty, semicircular alcoves.
Compendium
- Sources->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Guest Quarters Arcturia keeps this room for special guests, such as Halaster or visiting wizards who have magic to trade. Its features are as follows: Furnishings. A large canopied bed dominates
Compendium
- Sources->Infernal Machine Rebuild
38. Treasure Vault The wealth the temple has collected over centuries is stored in this hidden vault. Much of this wealth consists of gemstones gathered from the underground lake beyond areas 30 and
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. Dezmyr’s Chambers Dezmyr dwells here, plotting the conquest of Waterdeep and the destruction of her family’s ancient enemies. 38a. Memento Mori Tapestry. A large tapestry depicting the city of
Compendium
- Sources->Curse of Strahd
Areas of the House (31-38)
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
38. “I Just Met a Girl Named Skrianna” Carvings. The walls of this hall are carved to look like tree trunks. The arched, 10-foot-high ceiling resembles a canopy of dead boughs and branches
Monsters
Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10);{"diceNotation":"7d10","rollType
Monsters
cover) and taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Dancing Elements Breath", "rollDamageType":"fire"} fire damage and 38 (7d10);{"diceNotation":"7d10", "rollType
Monsters
unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage
Red Abishai
Legacy
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Monsters
hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 38
Monsters
creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Wing Gusts", "rollDamageType":"thunder"} thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and
Monsters
blood mage’s choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
Monsters
":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 38 (5d12 + 6);{"diceNotation":"5d12+6","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic
Monsters
make a DC 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Terrorize", "rollDamageType":"psychic"} psychic damage and is
Monsters
’s choice that she can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Blood
Monsters
spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 (7d10
Monsters
cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Rime Breath", "rollDamageType":"cold
Monsters
throw, taking 38 (7d10);{"diceNotation":"7d10","rollType":"damage","rollAction":"Fire Storm","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The fire
Monsters
that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Blood Boil", "rollDamageType":"necrotic
Monsters
", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 38 (7d10
Monsters
Death Rune). Melee Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Reaping Scythe"} to hit, reach 15 ft., one creature. Hit: 38 (7d10);{"diceNotation":"7d10", "rollType
Monsters
moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
Compendium
- Sources->Ghosts of Saltmarsh
Ship Type The type of ship the characters meet determines the vessel’s statistics, along with how many creatures and how much cargo it can carry. Ship Type d100 Ship 01–09 Rowboat 10–25 Keelboat 26–38 Longship 39–60 Sailing ship 61–79 Galley 80–00 Warship
Compendium
- Sources->Storm King's Thunder
Mountains
Road/Trail
Sea
Tundra
Bandits 01–08 01–07 01–04 — 01–08 01–20 — Uthgardt Marauders 09–18 08–32 05–24 01–10 — 21–40 01–15 Battlefield 19–21 33–37 25–28 — — — 16–19 Cloud castle — 38–39 29
–30 11–15 — — 20–22 Crag cats — — 31–35 16–32 09–13 — 23–35 Dig site 22–29 40–46 36–38 33–35 — — 36–41 Dragon — — 39–41 — 14–20 — — Elk 30–37 47–53 42–50 36–43 — — 42–54 Elves 38–53 — — — — 41–50
Monsters
succeed on a DC 19 Dexterity saving throw or take 38 (11d6);{"diceNotation":"11d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant
Compendium
- Sources->Xanathar's Guide to Everything
Clara 27–28 Cristina 29–30 Dorothea 31–32 Duretta 33–34 Ella 35–36 Els 37–38 Elsbeth 39–40 Engel 41–42 Enlein 43–44 Enndlin 45–46 Eva 47–48 Fela 49–50 Fronicka 51–52 Genefe 53–54 Geras 55–56 Gerhauss
11–12 Caspar 13–14 Clas 15–16 Cristin 17–18 Cristoff 19–20 Dieterich 21–22 Engelhart 23–24 Erhart 25–26 Felix 27–28 Frantz 29–30 Fritz 31–32 Gerhart 33–34 Gotleib 35–36 Hans 37–38 Hartmann 39–40
Compendium
- Sources->Xanathar's Guide to Everything
–26 Chidimma 27–28 Chinyere 29–30 Chioma 31–32 Dada 33–34 Ebele 35–36 Efemena 37–38 Ejiro 39–40 Ekundayo 41–42 Enitan 43–44 Funanya 45–46 Ifunanya 47–48 Ige 49–50 Ime 51–52 Kunto 53–54 Lesedi 55–56
–14 Amara 15–16 Anyim 17–18 Azubuike 19–20 Bapoto 21–22 Baraka 23–24 Bohlale 25–26 Bongani 27–28 Bujune 29–30 Buziba 31–32 Chakide 33–34 Chibuzo 35–36 Chika 37–38 Chimola 39–40 Chiratidzo 41–42
Compendium
- Sources->Xanathar's Guide to Everything
27–28 Fenfang 29–30 Ge 31–32 Hong 33–34 Huan 35–36 Huifang 37–38 Jia 39–40 Jiao 41–42 Jiaying 43–44 Jingfei 45–46 Jinjing 47–48 Lan 49–50 Li 51–52 Lihua 53–54 Lin 55–56 Ling 57–58 Liu 59–60 Meili 61–62
Guang 29–30 Hai 31–32 Heng 33–34 Hong 35–36 Huan 37–38 Huang 39–40 Huiliang 41–42 Huizhong 43–44 Jian 45–46 Jiayi 47–48 Junjie 49–50 Kang 51–52 Lei 53–54 Liang 55–56 Ling 57–58 Liwei 59–60 Meilin 61–62
Compendium
- Sources->Xanathar's Guide to Everything
25–26 Dipti 27–28 Esha 29–30 Gauro 31–32 Gita 33–34 Indira 35–36 Indu 37–38 Jaya 39–40 Kala 41–42 Kalpana 43–44 Kamala 45–46 Kanta 47–48 Kashi 49–50 Kishori 51–52 Lalita 53–54 Lina 55–56 Madhur 57–58
–20 Ashok 21–22 Bahadur 23–24 Basu 25–26 Chand 27–28 Chandra 29–30 Damodar 31–32 Darhsan 33–34 Devdan 35–36 Dinesh 37–38 Dipak 39–40 Gopal 41–42 Govind 43–44 Harendra 45–46 Harsha 47–48 Ila 49–50 Isha