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Compendium
- Sources->Monsters of the Multiverse
Monsters: K
Compendium
- Sources->Monster Manual
K | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "K" are detailed below.
Compendium
- Sources->Player's Handbook
K Spells
Compendium
- Sources->Basic Rules
K Spells
Compendium
- Sources->Basic Rules
K | Monsters
Compendium
- Sources->Fizban's Treasury of Dragons
Bestiary (E-K)
Compendium
- Sources->Monsters of the Multiverse
Bestiary (E-K)
Compendium
- Sources->Curse of Strahd
K. Castle Ravenloft Chapter 4 explores Castle Ravenloft, lair of the vampire Strahd von Zarovich.
Compendium
- Sources->Dungeon Master’s Guide
Magic Items (K)
Compendium
- Sources->Guildmasters' Guide to Ravnica
Monsters K - N
Compendium
- Sources->Icewind Dale: Rime of the Frostmaiden
Creatures (K-R)
Compendium
- Sources->Player's Handbook
Spell Descriptions (G-K)
Compendium
- Sources->Volo's Guide to Monsters
Monsters K - M
Compendium
- Sources->Hoard of the Dragon Queen
2I, J, K. Vacant Rooms Dralmorrer Borngray assigned the entire northeast tower to the lizardfolk for their use, but they sleep and live mainly on the ground floor. The second-floor rooms contain
Compendium
- Sources->Tyranny of Dragons
2I, J, K. Vacant Rooms Dralmorrer Borngray assigned the entire northeast tower to the lizardfolk for their use, but they sleep and live mainly on the ground floor. The second-floor rooms contain
Monsters
Spellcasting. K’Tulah is a 4th-level spellcaster. K’Tulah's spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"spell","rollAction":"Spellcasting
"} to hit with spell attacks). K’Tulah has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with
Monsters
;vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns
Magic Items
Card
Card Title
A ♦️
Chancellor*
K ♦️
Day
Q ♦️
Night
J ♦️
Dawn
2 ♦️
Dusk*
A ♥️
Destiny*
K ♥️
Crown
Q ♥️
Lock
J ♥️
Champion
2 ♥️
Coin*
A ♣️
Vulture*
K ♣️
Chaos
Q ♣️
Order
J ♣️
Beginning
2 ♣️
Mystery
Compendium
- Sources->The Book of Many Things
attack roll. Ruin (or K ♠) As a bonus action, impose disadvantage on all ability checks of a creature you can see until the end of its next turn. Sage (or A ♦) Take the Help or Search action as a
. Star (or J ♦) Gain advantage on an ability check. Sun (or K ♦) As a reaction, when a creature makes a melee attack that hits you, that creature has the blinded condition until the end of your next turn
Compendium
- Sources->Basic Rules
Stat Blocks (H) Monster Stat Blocks (I) Monster Stat Blocks (J) Monster Stat Blocks (K) Monster Stat Blocks (L) Monster Stat Blocks (M) Monster Stat Blocks (N) Monster Stat Blocks (O) Monster Stat Blocks
Races
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
Compendium
- Sources->Candlekeep Mysteries
Isajar, also describes the magical wards protecting Candlekeep. Among other things, Isajar was well known for detesting the use of the letter C as a hard consonant, preferring the letter K.
Compendium
- Sources->Baldur's Gate: Descent into Avernus
on the Roads d20 Encounter
1–4 No encounter
5–14 Travelers (roll on table J, then roll on table K to determine the travelers’ agenda)
15–20 Monsters (roll on table L)
Table
Table K: Travelers’ Agenda d10 Heading to Baldur’s Gate to ...
1 make money selling goods they consider exceptional
2 find a patron for a new artistic or business venture
3
Compendium
- Sources->Baldur’s Gate Gazetteer
on the Roads d20 Encounter 1–4 No encounter 5–14 Travelers (roll on table J, then roll on table K to determine the travelers’ agenda) 15–20 Monsters (roll on table L) Table J: Travelers around
hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists Table K: Travelers’ Agenda d10 Heading to Baldur’s Gate to... 1 make money selling goods
Compendium
- Sources->Tales from the Yawning Portal
Credits Compilers: Kim Mohan, Mike Mearls
Lead Rules Developer: Jeremy Crawford
Fifth Edition Conversion: Chris Sims, Sean K Reynolds, Jennifer Clarke Wilkes
Managing Editor: Jeremy Crawford
Compendium
- Sources->Tales from the Yawning Portal
: Erol Otus, Jeff Dee, Gregory K. Fleming, David S. LaForce, David C. Sutherland III
Against the Giants (1981) Design: Gary Gygax
Editing: Mike Carr, Timothy Jones, Jon Pickens, Lawrence Schick
Art
Compendium
- Sources->Storm King's Thunder
Editors: Kim Mohan, Michele Carter
Editorial Assistance: Matt Sernett, Chris Dupuis, Ben Petrisor, Sean K Reynolds, Stan!
Story Consultant: R.A. Salvatore
D&D Lead Designers: Mike Mearls, Jeremy
Compendium
- Sources->Sword Coast Adventurer’s Guide
*
Designers: Joseph Carriker,* Brian Cortijo,* Jeremy Crawford, Peter Lee, Jon Leitheusser,* Mike Mearls, Jack Norris,* Sean K Reynolds, Matt Sernett, Rodney Thompson
Managing Editor: Jeremy
Compendium
- Sources->Curse of Strahd
of Barovia) “BW” (the Blue Water Inn in the town of Vallaki) “K” (Krezk) “VISTANI” Characters who check the oldest records also find entries for “S” (Strahd). The wooden chest is locked, and the key is
Compendium
- Sources->Monster Manual
Kuo-toa Kuo-toa are fishlike humanoids that once inhabited the shores and islands of the surface world. Long ago humans and their ilk drove the kuo-toa underground, where they dwell in everlasting
Compendium
- Sources->Monster Manual
Kuo-toa Archpriest Theocratic Rulers. Kuo-toa archpriests are surrounded by fanatical devotees of their faith. The archpriest of a kuo-toa domain demands that all its subjects worship a specific god
Compendium
- Sources->Monster Manual
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
Compendium
- Sources->Monster Manual
Kobolds Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons’ lairs when they can but more commonly infest
Compendium
- Sources->Monster Manual
Winged Kobold Winged Kobolds. A few kobolds are born with leathery wings and can fly. Known as urds, they like to lurk on high ledges and drop rocks on passersby. Although the urds’ wings are seen as
Compendium
- Sources->Monster Manual
A Kraken’s Lair A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and wrecked ships. Lair Actions On initiative count 20 (losing initiative ties), the