Dungeon Masters: Arcana Unleashed Play-Along Pack
This Play-Along Pack contains encounters written for D&D’s actual play series, Dungeon Masters Campaign 2, using monster stat blocks from Arcana Unleashed. New encounters will drop weekly on Thursdays through the end of Campaign 2.
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Introduction
Living Spells
- Magical disturbances have caused unstable arcane anomalies to manifest across the region. Resonant magical energy has begun spontaneously animating unstable spell components.
Appendix A: Monsters
Appendix B: Magic Items
Appendix C: Factions and Character Options
Play-Along Pack
Introduction
Transmuter Archmage
- A Transmuter Archmage from the Cosmic Dawn has slaughtered a desert expedition and transformed their campsite into a ritual site to summon “Dawnbringers from beyond the stars,” revealed to be Phaerimm Hatchlings.
Darkenbeast
- Members of the Bringers of Cosmic Dawn have established a remote desert encampment where captives are subjected to aberrant transmutation experiments.
Transmutation Adept
- While crossing the desert, the characters enter the territory of a burrowing Purple Worm whose tunnels beneath the sands have destabilized the dunes.
Groundlings
- Tunnels beneath the desert are inhabited by groundlings, mutated burrowing predators that ambush creatures trapped within a Purple Worm’s subterranean lair.
Crucible Storm Chasers
- Crossing the desert on foot is near-impossible. Travelers must use sand skiffs to traverse across the hostile stretches of dunes, rock, and wild magic.
Spellguard
- Within the buried ruins of a fallen Netherese city, Red Wizards of Thay search its husk for forbidden arcane relics tied to the city’s collapse.
Appendix A: Monsters
- Transmuter Archmage
- Darkenbeast
- Groundlings
- Groundling Grunt
- Groundling Stalker
- Groundling Slayer
- Spellguard
Appendix B: Magic Items
- Mage Breaker
- Workshop Wrecker
- Ring of Dedicated Focus
- Potion of Tirelessness
- Ensorcelled Missive
- Traveler's Pearl