Grim Hollow Campaign Guide
A dark fantasy campaign setting where hope flickers like a candle in the darkness.
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Contents
Introduction
Part 1: World of Etharis
Chapter 1: Realms of Etharis
Chapter 2: The Bürach Empire
- Geography
- History
- Provinces
- Quest Hooks
- The City of Stehlenwald
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
Chapter 3: The Ostoyan Empire
- Geography
- History
- Provinces
- Quest Hooks
- The City of Fallowheart
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
- The Free City of Malkovia
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
Chapter 4: The Charneault Kingdom
- Geography
- History
- Provinces
- Quest Hooks
- Castle Lamesdhonneur
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
- Tol Leyemil
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
Chapter 5: The Castinellan Provinces
- Geography
- History
- Provinces
- Other Locations of Interest
- Quest Hooks
- Ember Cairn
- Geography
- History
- Notable Locations
- Important Individuals
- Quest Hooks
Chapter 6: The Valikan Clans
- Geography
- History
- Provinces
- Quest Hooks
- Cold Iron Keep
- Granted New Life
- A History of Reclamation
- Notable Locations
- Important Individuals
- Quest Hooks
Chapter 7: The City of Liesech
Chapter 8: The City of Morencia
Chapter 9: Etharis Timeline
Part 2: Denizens of Etharis
Chapter 10: Folk of Etharis
- Commmon Heritages
- Dragonborn
- Dwarves
- Elves
- Gnomes
- Halflings
- Humans
- Rare Heritages
- Dreamers
- Grudgels
- Laneshi
- Ogresh
- Eldritch Heritages
- Accursed
- Arisen
- Dhampir
- Disembodied
- Downcast
- Wechselkind
- Wulven
Chapter 11: Factions of Etharis
- Factions in Brief
- Augustine Trading Company
- Company of Free Swords
- Ebon Syndicate
- Thaumaturge
- Watchers of the Faithful
- The Arcanist Inquisition
- Crimson Court
- Monster Hunter Guilds
- Morbus Doctore
- Order of Dawn
- Prismatic Circle
Part 3: Divinity & Magic
Chapter 12: Magic in Etharis
- Arcane Magic in Etharis
- Societal Mistrust
- Regional Attitudes
- Colleges of Magic
- The Planes
- Realm of Faerie
- Ethereal Plane
- Primordial Realms
- Netherworld
- The Heavens
- Numena
Chapter 13: Divinity in Etharis
- Divine Magic in Etharis
- The Aetheric War and Gods’ End
- Arch Seraphs & Arch Daemons
- The Aether Kindred
- Primal Magic in Etharis
- The Primordic Cycle
- The Kentigern Saga
- Primordials
- The Faerie Courts
Chapter 14: Magic Items
Part 4: Game Master’s Guide
Chapter 15: Guide to Dark Fantasy
Chapter 16: Dark Fantasy Rules
- Alternative Rest System
- Grievous Wounds
- Permanent Wounds
- New Conditions
- Great Beast Mutations
- Diseases and Afflictions
- Creating Legendary Foes
- Heroism and Corruption
Chapter 17: Curse Monsters
Credits
CONTENT WARNING
Grim Hollow portrays a dark fantasy world. We recommend players and Game Masters have an open conversation at the start of the campaign to discuss their lines and veils.
In support of this conversation, please note references to the following are common in this setting:
- Violence, murder, blood, gore, cannibalism, and body horror.
- Degenerative mutations which cause physical disfigurement and madness/insanity.
- Rats, spiders, insects, demons, undead, ghosts, and other monsters.
- Natural disasters, large-scale loss of life, civil war, displaced persons, refugees.
- Moral ambiguity, social/political manipulation, religious zealotry, military nationalism.