Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
Contents
Welcome to the Far North
Chapter 1: Ten-Towns
- Running This Chapter
- Ten-Towns Overview
- Cold Open
- Starting Quest: Cold-Hearted Killer
- Starting Quest: Nature Spirits
- Bremen
- Lake Monster
- Bryn Shander
- Foaming Mugs
- Caer-Dineval
- Black Swords
- Caer-Konig
- The Unseen
- Dougan’s Hole
- Holed Up
- Easthaven
- Toil and Trouble
- Town Hall Capers
- Good Mead
- The Mead Must Flow
- Lonelywood
- The White Moose
- Targos
- Mountain Climb
- Termalaine
- A Beautiful Mine
Chapter 2: Icewind Dale
- Running This Chapter
- Wilderness Encounters
- Places of Interest
- Angajuk’s Bell
- Black Cabin
- Cackling Chasm
- Cave of the Berserkers
- Dark Duchess
- Id Ascendant
- Jarlmoot
- Places of Interest (continued)
- Karkolohk
- Lost Spire of Netheril
- Reghed Tribe Camp
- Revel’s End
- Skytower Shelter
- Wyrmdoom Crag
Chapter 3: Sunblight
Chapter 4: Destruction’s Light
Chapter 5: Auril’s Abode
Chapter 6: Caves of Hunger
Chapter 7: Doom of Ythryn
- Running This Chapter
- Necropolis of Ythryn
- Dealing with the Arcane Brotherhood
- Auril’s Wrath
- Summoning the Tarrasque
Epilogue
- What Secrets Remain
- Summer Is Coming
- Winter Everlasting
- Year of Chilled Marrow
- Appendix A: Icewind Dale Trinkets
- Appendix B: Character Secrets
- Appendix C: Creatures
- Appendix D: Magic
- Magic Items
- Books
- Wizard Spells
- Appendix E: Rime of the Frostmaiden
- Afterword
- Credits