Monster Manual (2014)
A menagerie of legendary monsters for the world’s greatest roleplaying game.
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Contents
Introduction
A
B
C
D
- Darkmantle
- Death Knight
- Demilich
- Demons
- Devils
- Dinosaurs
- Displacer Beast
- Doppelganger
- Dracolich
- Dragon, Shadow
- Dragons
- Dragon Turtle
- Drider
- Dryad
- Duergar
E
F
G
- Galeb Duhr
- Gargoyle
- Genies
- Ghost
- Ghouls
- Giants
- Gibbering Mouther
- Gith
- Gnolls
- Gnome, Deep (Svirfneblin)
- Goblins
- Golems
- Gorgon
- Grell
- Gricks
- Griffon
- Grimlock
H
I
J
K
L
M
N
O
P
Q
R
S
- Sahuagin
- Salamanders
- Satyr
- Scarecrow
- Shadow
- Shambling Mound
- Shield Guardian
- Skeletons
- Slaadi
- Specter
- Sphinxes
- Sprite
- Stirge
- Succubus/Incubus
T
U
V
W
X
Y
Z
Appendix A: Miscellaneous Creatures
Appendix B: Nonplayer Characters
Credits
Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for mind flayers, which absolutely, utterly, and completely do not exist, nor do they secretly run the D&D team. Do we really need a disclaimer to tell you that? You shouldn’t use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and barely used. Go ahead, put down this book and watch some reality TV or Internet cat videos. They’re really funny these days. You won’t regret it. We say this only because we love you and your juicy, succulent gamer brain.