Vampire: The Masquerade – Bound by Blood
700 CE. The days of Northern Britannia grow shorter. The rain has turned to falling snow as you arrive to the quiet village at the edge of the woods. A place you once called home, and to which you return with a predator’s hunger.
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Contents
Introduction
Character Options
- Kindred Class
- Core Kindred Traits
- Becoming a Kindred
- Kindred Class Features
- Kindred Subclasses
- Brujah
- Gangrel
- Lasombra
- Nosferatu
- Toreador
- Ventrue
- Backgrounds
- Feats
- New Equipment
One Last Goodbye
- Kindred and the Greater World of Darkness
- Getting Started
- Additional Rules for One Last Goodbye
- Our Story Begins
- Welcome to Knock Glad
- Night One—Finding Hospitality
- Night Two—The Chapel
- Night Three—Search Parties
- Night Four—Vengeance for Aislynn