Homebrew Demon Species Details
Creature Type: Your type is Fiend.
Family Matters: You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats.
Magic Resistance: You have advantage on saving throws against spells and other magical effects.
Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with.
Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed.
If you gain the swimming speed you may also breath underwater.
Asimilation At 5th level you grow natural weapons, which you can use to make unarmed strikes.
Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier
Feast of Blood: At 5th level, your sadistic nature truly begins to shine.
Once per turn when you deal damage to a creature within 5ft of you, you can regain hitpoints equal to half your level, rounded up. You can do this a number of times equal to your proficency bonus, per long rest.
Demon Traits
Creature Type:Fiend. Family Matters: You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats. Magic Resistance: You have advantage on saving throws against spells and other magical effects. Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with. Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed. If you gain the swimming speed you may also breath underwater. Asimilation At 5th level you grow natural weapons, which you can use to make unarmed strikes. Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier Feast of Blood: At 5th level, your sadistic nature truly begins to shine. Once per turn when you deal damage to a creature within 5ft of you, you can regainCreature type: Fiend
Your creature type is fiend
Family Matters
You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Fiendish Telepathy
Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with.
Chaotic by Nature
Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed.
If you gain the swimming speed you may also breath underwater.
Asimilation
Asimilation: At 5th level you grow natural weapons, which you can use to make unarmed strikes.
Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier
Feast of Blood
Feast of Blood: At 5th level, your sadistic nature truly begins to shine.
Once per turn when you deal damage to a creature within 5ft of you, you can regain hitpoints equal to half your level, rounded up.
You can do this a number of times equal to your proficency bonus, per long rest.
Ability Score modifier
Fiends are natural forces of personality. Your Charisma Score increases by 2, And one other Score of your choice increases by 1.
Using Tasha Rules
Comments
-
View User Profile
-
Send Message
Posted Jan 30, 2024If you are from avalon and somehow found this, wrong version, this one has bad code for ability score improvements
search by author, Hamc, and Pick devil/demon/yugoloth