Homebrew Demon Species Details

Creature Type: Your type is Fiend.
Family Matters: You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats.
Magic Resistance: You have advantage on saving throws against spells and other magical effects.
Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with.

Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed.
If you gain the swimming speed you may also breath underwater.
Asimilation At 5th level you grow natural weapons, which you can use to make unarmed strikes.
Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier
Feast of Blood: At 5th level, your sadistic nature truly begins to shine.
Once per turn when you deal damage to a creature within 5ft of you, you can regain hitpoints equal to half your level, rounded up. You can do this a number of times equal to your proficency bonus, per long rest.

Demon Traits

Creature Type:Fiend. Family Matters: You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats. Magic Resistance: You have advantage on saving throws against spells and other magical effects. Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with. Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed. If you gain the swimming speed you may also breath underwater. Asimilation At 5th level you grow natural weapons, which you can use to make unarmed strikes. Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier Feast of Blood: At 5th level, your sadistic nature truly begins to shine. Once per turn when you deal damage to a creature within 5ft of you, you can regain

Creature type: Fiend

Your creature type is fiend

Family Matters

You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

 

Fiendish Telepathy

Fiendish Telepathy: You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with.

 

Chaotic by Nature

Chaotic by Nature: When you long rest, you may choose to either gain a climbing speed or a swim speed equal to your walking speed.
If you gain the swimming speed you may also breath underwater.

Asimilation

Asimilation: At 5th level you grow natural weapons, which you can use to make unarmed strikes.
Regardless of what form they take, the natural weapons deal slashing damage equal to 1d6 + your strength modifier

Feast of Blood

Feast of Blood: At 5th level, your sadistic nature truly begins to shine.
Once per turn when you deal damage to a creature within 5ft of you, you can regain hitpoints equal to half your level, rounded up.
You can do this a number of times equal to your proficency bonus, per long rest.

Ability Score modifier

Fiends are natural forces of personality. Your Charisma Score increases by 2, And one other Score of your choice increases by 1.
Using Tasha Rules

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