Homebrew Decatheus Species Details

Dwellers of The Deep

Decatheus typically live in deep parts of the ocean, near the sea floor, and as such, they've adapted to their environment nearly perfectly. Their specialized vision allows them to see through the darkness of the abyssal trenches of the sea, and some of them have even opted into bioluminescence. Their squishy bodies are perfect for coasting through the waters of the ocean, and they can even camouflage themselves to avoid being noticed. However, due to this heavy investment in marine living, they can struggle on land on occasion. 

Otherworldly Appearance

Due to the Decatheus' deep sea home, they have a vastly different physical appearance to most other races. Although they're still humanoids, their forms look very alien in comparison to nearly every other race. They have long tentacles with suckers, and beaks that they use to eat and peck at prey. They also have elongated heads to hold their enhanced brains. Decatheus tend to range from 4 to 5 feet tall.

Personality

Most Decatheus tend to be in the neutral area of alignment, not straying to good or evil. They simply do what they can to survive. Their great intellect means that they can sympathize with other creatures, and even help them in some cases, but more often than not, they keep to themselves and do what makes them safe and comfortable. However, this does not mean that they're entirely incapable of being good or evil. Many kind and compassionate Decatheus have been documented, as well as several sinister and hateful ones. It truly just depends on their experience.

Decatheus Traits

As a Decatheus, you have the following racial traits.

Ability Score Increase

Your Intelligence score increases by 2, and your Dexterity score increases by 1. 

Age

Decatheus reach maturity at the age of 2, and can live up to 30 years.

Size

You are Medium.

Speed

Your walking speed is 25 feet and you have a swimming speed of 30 feet.

Water Dependancy

If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.

Tentacles

You have two elongated tentacles for arms. Once per turn, as an action, you can use at least one of these tentacles to grapple a creature within 10 feet of you. The escape DC for the grapple is 12 + your Dexterity modifier + the number of tentacles used for the grapple. You can use this grapple a number of times equal to your proficiency bonus and you regain all expended uses after completing a long rest.

Darkvision

You can see in dim light and darkness within 60 feet of you as if it were bright light. You discern colors in the darkness only as shades of gray.

Amphibious

You can breathe air and water.

High Intellect

You have proficiency in the Insight and Perception skills.

Deep Sea Body

You have resistance to cold damage.

Camouflage

You gain proficiency in the Stealth skill. Also, once per turn, as a bonus action, you can take the Hide action. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest.

Ink Spray

At 5th level, once per turn, you can use your action to unleash a large spray of ink from your body. The ink covers a 20-foot by 20-foot cube in the area it was sprayed in. It also spreads around corners. That area becomes heavily obscured for 1 minute. Any creature that starts their turn in the cloud of ink must make a DC 15 Constitution saving throw or become poisoned by the ink, gaining the poisoned condition and taking 3d8 poison damage. You can use this ability a number of times equal to your proficiency bonus and regain all expended uses on a long rest.

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