Dwarf Species Details
Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity for stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have such communities.
Dwarf Traits
Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 120 feet.
Dwarven Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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Posted Mar 4, 2026I smell some hidden progresism here, leveling all races as if they were equal. Ruining the palette and pushing the narrative towards a greyish narrow variety. Like in the real world, different races have different traits, a fantasy world allows you to make the real, perceivable and measurable difference between races, yet sublte but notizable enough to make a difference statistically, into a more pronounced differentiated races, more creative with struggles that add color to the role play.
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Posted Mar 20, 2026Do dwarves have a burrowing speed?
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Posted Mar 20, 2026They do not. That kind of thing would be listed in the species traits.
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Posted Mar 27, 2026Am I required to comment?
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Posted Mar 27, 2026Nope!
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Posted Apr 8, 2026I completely disagree, medium armor prof, vs more hp, vs some innate spells was just as distinctive as 1 cantrip, vs, 5 ft of movement, vs some innate spells is.
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Posted Apr 8, 2026Not all dwarves have huge muscles.