
Dwarf Species Details
Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity for stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have such communities.
Dwarf Traits
Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 120 feet.
Dwarven Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
I don't wanna be rude but like I honestly don't think getting rid of half-races or specific lineages was that bad or enough to just spit on the new species. Guess what people if you want fluff that's why we make characters and backstories for our Dungeon and Dragons games. If you want your Dwarf to come from the mountains Hobbit style then just talk to your Dungeon Master about that or make it into your backstory, also the differences between the two subspecies were so tiny and mechanically boring that it honestly was not that big of a deal and getting rid of clutter like weapon and tool proficiency makes sense not all dwarves where black and white. Not every dwarf crafted armor and gear or even knew how to use it.
Let's be honest something like Stone-Cunning got a huge buff because it does what it used to do but better (like who used this and if you did most of the time it was probably not very helpful) and remember for roleplay reasons you can just ask your Dungeon Master something like "Hey I'm a Dwarf who came from the mines can I see how the stonework is holding up or can I possibly get advantage to investigate it since I am used to living in this area and know-how so and so works?".
(Oh Darkvision also got buffed which makes sense in classic Dwarf style since they in most campaigns are known to live and work their entire lives in caves). If you wanna know where the Con, Str, or Wis buffs went, those ability scores now come from your background and you can just use the +2/+1 or +1/+1/+1 rules since those technically still work.
Also, people try to be more open-minded or read the rules (or watch the videos) before they complain because it is clear many of you really did not when it came to buffs or just logical reasons and just vomited whatever you were told or had seen online if you, really, really want to have the subspecies or half-races just homebrew it guys it's not that hard. Please no one takes my comment harshly. I don't mean it in a mean way. I'm just saying I feel like some people are incredibly exaggerating it...
Either way I hope you have some great Dungeons and Dragons or other TTRPG games whoever you are and reads this rant!
No, they weren't super distinct, but all potential for future subraces that are distinct(like the duergar) has been effectively flattened.
That is fair it kind of sucks that Duergar kind of just don't exist but also we have some older rules for using them so I guess just use those?
Well we're clearly gonna disagree on this stuff, which is ok. Frankly there needs to be "fluff" as it's referred to, since it's not fluff it's background and lore. Sure we add to that with our characters and their backstories, but they aren't their entire people. There needs to be information that gives an idea about what their society is typically like. That way you can build yourself as a model citizen, rebel, criminal or however you fit into the picture. Now the differences between the Dwarf subraces may have been that way to you, but clearly others didn't agree. In regards to the half-races that does feel like a cope out to me, but back to Dwarves. You are right no species is black and white, but a major element of Dwarven culture is that all were trained to wield basic weapons common to them as militia. Now, personally, I hate weapon proficiencies the way they are and that includes classes getting entire classes of weapons as usable. So getting rid of that isn't exactly a problem. In regards to tools though, again within their society, everyone learned some sort of skill so gaining a tool of some kind makes sense.
Never liked the 5e version of Stone-Cunning. Making it Tremorsense while more useful mechanically doesn't feel fitting. Of course that's my opinion. Stone-Cunning would be more useful if it gave them bonuses to say passive perception on noticing hidden/secret doors and such in stone work. Set it to adding the proficiency bonus since giving advantage on passive wouldn't work. Again this is my opinion.
Darkvision getting buffed makes a lot of sense actually, any species heavily underground or nocturnal should have a higher darkvision. As for the buffs/penalties that is something my view is torn on. I personally felt that species specific +/- stats added to the unique ways of playing them. Dwarves would get a +2CON meaning they tend to be healthier, now you make CON your weakest stat and you have various paths on what set them apart. Same with old -2CHA where you still made your CHA your highest, now you're a silver tongue among the Dwarves likely a diplomat. Obviously just examples, but this is where I get torn. I actually really like having your background alter your stats. Having the background add to the stats gives it more connection to your character as it shaped not just knowledge (skills) but body and mind (stats). Granted you could argue that's why you put your stats where you do to show that but eh, one can argue about anything.
As for this part nope I didn't watch their videos that's true. However it wouldn't have changed my opinion on it any, which is based on how I play not others opinions. While homebrew isn't hard to do, a major selling point behind 5e was the ease of play to not have to homebrew a bunch of things, I do anyways but I'm not everyone. So I am sure I can see their points behind why they did this, I do not agree with them. Especially on this not being marketed as say 5.5 since it is quite a drastic change, not just a simple update.
And now back to our regularly scheduled monster slaughter.
SwordOfNeverwinter:
What do you mean "you wouldn't have been able to do that 30 years ago"? D&D could be and was homebrewed then just as much as it can be now, if not moreso.
I too regret the changes and samification, but it's unfortunately more than just the elimination of dwarven subspecies. They also got rid of all the built-in tool, weapon, and armor proficiencies.
I like the 2024 rules overall, but this is one of several areas (along with Rangers and Divine Smite) where they screwed the pooch.
dwarves can be annoying, but also really fun.
The wonderful thing about D&D, talk to your DM and work out the depth you want. Don't let your campaign be in a box
Did someone accidentally hit a delete button?
So many of the dwarf features are too situational to be awesome compared to other species. Basically, the hp is nice and poison is common, but extra darkvision tends to be of limited advantage given so many parties are going to manage light well, and Stonecunning is only useful as a general ability if you assume the campaign has a lot of dungeon crawling. Otherwise, it's situational and by definition limited even without the "stone" qualifier.
Compared to elves, tieflings, even halflings and humans (the flexibility of matching origin feat to class is not trivial), and this looks thin to the point of looking like an active attempt to discourage using dwarves. May as well have dumpstered them with half-elves and half-orcs. I get maybe this is a result of trying to remove stereotypes w/out losing character, but this cut too deep.
At least add some profs back and/or give them the same kind of cantrip/spell access so many other species get. Even Elementalism by itself would at least add some flavor.
why don't dwarves have subraces!!!!!!!!!!!!
I REALLY need them
Dwarf Subraces
Clearly the solution to the lack of dwarven lineages in the 2024 PHB is to treat PHB-dwarves as ‘Underhill Mining Dwarves’ and reskin orcs as ‘Overmountain Dwarves’. I know that orcs & dwarves in the same group is anathema normally but it solves two problems (the second being orcs as a non-monster race - as opposed to playable monster races – in ‘standard’ settings). 2024PHB orcs & dwarves have similar traits, even their backstories. Treated as two lineages the trait variations can be explained by ‘environmental selection’ on Dwarves underground and overground over 100s of generations.
Problems Solved. And if you’re playing Adventurers League / Rules As Written, or don’t have a problem with the lack of dwarven lineages or orcs as a civilized species, then the above isn’t for you no problems. Happy Gaming.
The one who write the 2024 version just hate dwarves and love elves
It's only in the PH 2024 or the Free Rules for 2024.
That's what my entire family says about everything in DND now. All the races/species are the same, all the classes are the same, all the weapons are the same, etc. That's why I play with a lot of older rules. Like 4e weapons and class alignment requirements.(Paladins Lawful Good, rogues chaotic, Druids neutral, clerics same as their deity.) and Also I found gender bonuses from I think 3rd edition. Male +1 to str and con, Females +1 to cha and wis. And I mainly use 5e legacy. But I do use 5e 2024 for some feats, like heavy armor master. That's my opinion at least.
dwarfs get these languages dwarven,common
Why did they remove subraces?
Agreed. Karl would not like these changes.
Sup