
Dwarf Species Details
Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity for stone and metal and for living underground. The god also made them resilient like the mountains, with a life span of about 350 years.
Squat and often bearded, the original dwarves carved cities and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have such communities.
Dwarf Traits
Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 120 feet.
Dwarven Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning
As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
this is just annoying
This ABSOLUTELY sucks compared to post-Tasha’s dwarves.
Have our Dwarf friends lost the ability to wear Heavy Armor and not loose any speed if they do not have the Str Prerequisite?
I hate this new upate... go back to the old view
ROCK AND STONE BROTHER
No seriously - the rampant homogenisation (?) is not good, so I have made it my mission to give thee (slips into Withers accent) lineages for species that don't already have it. I did some for the dwarf already.
They had HOW long to work on this? Thank god I'm learning to play Pathfinder 2.
That's it? What happened to the rest?!
Personally, as someone who has used the rules before this, I think the different subraces, though similar, were different in their own ways, and they both came from different backrounds.
Orcs (and any other originally npc species) were for the foils and antagonists of the stories. Brutish, vile, cruel and / or oppressive. They were simply the backdrop where the heroic characters strove and struggled on their adventure to glory, fame and legacy. Then some wondered "What if one of these villains were the main characters instead?" Wishing they could gain the artificially bloated specs most villains get so they can be somewhat difficult challenges to characters driven by players who study the books like they were getting masters degrees. Let's face it, Full-blooded Orcs should be nearly as smart as 8 year old bullies on the play ground while goblins should be craftier but so mind twisted that they can't think rationally any longer than a gold fish.
BUT AD&D or D&D for that matter was always built on the premise that the DM built the world as he envisioned it and players acted out the stories as they desired. This raw flexibility is what gives the game it's strength. But it's also a weakness if you're trying to incorporate it into a MMORPG,
yes, but,
Dwarf (2014) speed was 25ft, but not reduced in heavy armor. Compared to humans 30ft speed, but reduced in heavy armor.
Dwarf (2024) speed is now 30ft, but reduced in heavy armor.
So the 'no heavy armor speed penalty' is not mechanically needed since they are already the same speed as humans (base medium class race). Whereas in 2014 without it they would have been 15ft further back on the charge instead of just 5ft, which is a bad place for your heavy fighter.
Why are there no negatives for these races? Dwarfs are supposed to have 25 ft move not 30 because they got short stubby legs. ALSO 120 FT DARK VISION with no downsides?
No subraces?
According to the picture, it's rocks and scones.
In the 2014 Player's handbook, it says that dwarves get +2 for constitution score, but it doesn't say it on here, so do they get it or not? Please help!
I wonder why dwarves have so little traits
Ok, this alone makes me glad I haven't gotten the new books. I will be sticking to legacy race content it seems. This bothers me even more than when they removed the, "fluff" as some call it I call it context, typical alignment and society tidbits about the various races. Of course your character didn't have to follow the "norm" in fact as an adventure they likely didn't but that was the point. It did, however, give you some basic information to start from. This, this is so much worse. Hill and Mountain Dwarves, now gone, weren't even the only groups. I mean Gully, Jungle and Savage have been missing for a while now. While they may not have seemed very different in terms of their traits, the sort of life they'd have experienced and other factors. Throwing back to the era most D&D takes place in removing the two subspecies is the same as if we just said all humans are the same. That Central American, middle ages/renaissance was probably Mayan, adventurer would have different traits than say the Eastern European one. They wouldn't seem that different but they would create different paths for that person to take.
Where are the subraces?
They luckily kept the old versions of everything for that reason but it looks like they removed the lineages from all the 2024 races : (
He's asking the real questions here.
Cuz the new rules dosen´t make any sense!