Homebrew Nyxarim Species Details

Nyxarim: Children of the Nightmare Veil Alright, so let’s talk about the Nyxarim—these freaky cosmic kids born out of pure nightmare fuel and, like, the stuff that keeps you up at 3am. They’re not stuck in one place, drifting around from one unlucky world to the next, basically chasing hotspots where reality’s on the fritz and nightmares run wild. Are they real? Imaginary? Yes. Both. They exist in that sweet spot where you’re not sure if you’re awake or still stuck in some fever dream. How They Look First thing you notice? They’re weirdly gorgeous and also creepy as hell. Think skin that goes from pitch black to this wild, shimmery purple, pulsing like there’s liquid shadow underneath. Their eyes? Glowing, silver, kind of like moonlight seen through fog. And don’t get me started on their mouths—those grins stretch way too wide and never really go away. Some of ‘em have hair that looks like it’s made out of smoke or maybe the tail end of a comet. Their limbs are all elegant and too long, with fingers tipped by claws that twitch like they’re itching for something. Even if they walk and talk like people, there’s something off. Classic uncanny valley vibes. You feel it in your bones—air goes cold, and you might catch hushed voices just at the edge of hearing, like you’re in the world’s creepiest ASMR video. Culture, Or Whatever Passes For It Calling it a “society” is probably pushing it. Nyxarim do these temporary hangouts—dream-clusters, they call ‘em—somewhere in the Astral Plane or the nastier corners of dreamland. Picture a psychic group chat where they swap memories, chew on stolen fears, and basically vibe until they wander off again. It’s all kinda fluid. More mind-meld than village square. To them, feelings are worth more than gold. Nightmares? Straight-up food. Fear is the real deal, no filter, no sugarcoating. They love slipping into people’s dreams, poking around, snacking on terror, maybe picking up a few trade secrets. Some get into warlock stuff—cutting deals with eldritch nightmares or even the collective bad vibes of a planet that’s having a rough time. Philosophy, If You Wanna Call It That Reality? Paper-thin. Just a mass hallucination everyone’s desperately trying to believe in. Dreams are the real truth, and nightmares? That’s the rawest, truest stuff you’ll ever find. Nyxarim like to mess with the line between dreaming and waking—not out of spite, just because they honestly think they’re helping people see what’s real. They’re not big on gods, but they’re kind of groupies for ancient dream monsters or cosmic glitches that everyone else tries to forget. Their “religion” is more like ritual lucid dreaming, hopping out of their bodies, or chasing echoes of old emotions. Names Their names? Half lullaby, half horror movie. Sometimes it’s a name that sounds like a secret whispered in a nightmare. Like: - Zyrralith - Nyxavien - Thal’quess - Velmora - Xir’naleth If they’re trying to blend in, they’ll just swipe a name from whatever culture they’re haunting, usually something that sounds mysterious or just flat-out spooky. How Other Folks Feel About Them People don’t exactly roll out the welcome mat. Nyxarim are the definition of “outsider.” Elves and gnomes—you know, the dream-obsessed types—might get a kick out of them. Dwarves? Dragonborn? Not so much. Tieflings, weirdly enough, might treat them like distant cousins. Humans? Some are drawn in by the whole dark-and-brooding thing, others end up as their midnight snacks. But honestly, Nyxarim aren’t evil by default. Some are just lonely and looking for a friend, or maybe they’re after a little redemption. Others just wanna see what the regular world’s got to offer, where emotions are messy and nothing stays the same for long.

Nyxarim Traits

their traits

ability score increese

Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.

 

Nightmare Feed

Nightmare Feed (1/Short Rest): When a creature within 30 feet of you starts its turn frightened, you can use your reaction to regain hit points equal to your proficiency bonus + your Charisma modifier.

 

Demonic Versatility

Demonic Versatility: You can breathe in the vacuum of space and are unaffected by extreme temperatures (hot or cold), though this does not confer immunity to fire or cold damage.

 

Innate Teleportation

As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your level per long rest

Chaos Resistance

You have advantage on saving throws against being charmed or frightened.

 

 

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