Homebrew Adapted Yuan-ti Species Details
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.
Blessed with resistance to poisonous effects and being poisoned by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse.
Adapted Yuan-ti Traits
Blessed with resistance to poisonous effects and being poisoned. Originally they were born to be resistant to magic, though further evolution caused them to lose this resistance while gaining trance like sleep.Creature Type
As descendent of a human-serpant, you're an humanoid
Age
Most yuan-ti hatch from eggs laid by females in clutches. These eggs are typically kept in a communal brood chamber or hatchery. A yuan-ti’s form (Pureblood, Malison, or Abomination) is determined at birth by its parentage. Mating between different types usually results in offspring with mixed traits, often defaulting to the "lower" or more stable form in the lineage. Depending on this lineage yuan-ti reach physical maturity around the age of 12 or mature at the same rate as humans, reaching adulthood around age 18-20.
Most yuan-ti live roughly 80 years, though reaching 120 years is possible for healthy individuals. However, historical records suggest that they can live much longer, with some sources mentioning up to 2000 years - similar to elves.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign
Serpentine Spellcasting
You gain the Poison Spray cantrip (at level 1). At level 3 you learn to cast False Life and at level 5 you learn to cast Suggestion with this trait.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Poison Resilience
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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