Homebrew Awakened Giant Crab Species Details

You were once a simple giant crab, doing simple giant crab things. And then, a magic caster came along and gave you sentience with the Awaken spell. Now you explore the world, trying to find your purpose.

Awakened Giant Crab Traits

Crab, crab, crab...

Ability Score Increase

Your strength increases by 1, and your dexterity increases by 2.

Amphibious

You can breath both air and water. You also have a swim speed of 30 feet.

Crab Walk

You can walk as silent as a crab, you have proficiency in Stealth

Crab Senses

You have Blindsight for up to 30ft.

Do Not Taunt the Claw

Your claws are a nasty natural weapon. You have a claw attack that does 1d6 bludgeoning plus your strength modifier. You can also use them to crush/cut certain items (rope, paper, clothing, wood, small rocks) after succeeding a STR DC Check, and pick up certain items (all within reason of course), though you can not use the item properly. You are crab.

Hard Shell

You have a hard outer shell. As such, you have a natural armor of 15.

Size

Your size is medium

Speed

You have a walking speed of 30 feet, like all Giant Crabs.

Languages

You can speak Common, plus one other language that might have been taught to you by the crazy wizard may have taught you.

Age

You have the same age length of a Giant Crab

Tight Grip

After making a successful hit with your claws, you may attempt to grapple as a Bonus action

Previous Versions

Name Date Modified Views Adds Version Actions
5/27/2020 6:14:56 PM
17
2
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Coming Soon
5/27/2020 6:15:50 PM
8
0
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Coming Soon

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